Beets should increase Tranquility (#737)
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@ -89,7 +89,7 @@ public class TranquilityHandlers
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.POTATOES || block == Blocks.CARROTS || block == Blocks.WHEAT || block == Blocks.NETHER_WART)
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if (block == Blocks.POTATOES || block == Blocks.CARROTS || block == Blocks.WHEAT || block == Blocks.NETHER_WART || block == Blocks.BEETROOTS)
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{
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return new TranquilityStack(EnumTranquilityType.CROP, 1);
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}
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