Fix Tile data syncing (#763)

This commit is contained in:
Nicholas Ignoffo 2016-05-28 04:53:19 -07:00
parent bdf540aa76
commit a37cf7d60b
6 changed files with 70 additions and 0 deletions

View file

@ -1,6 +1,8 @@
package WayofTime.bloodmagic.tile;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fluids.*;
@ -69,4 +71,25 @@ public class TileBloodTank extends TileEntity implements IFluidHandler
tagCompound.setInteger("capacity", capacity);
return tagCompound;
}
@Override
public SPacketUpdateTileEntity getUpdatePacket()
{
NBTTagCompound nbt = new NBTTagCompound();
writeToNBT(nbt);
return new SPacketUpdateTileEntity(getPos(), -999, nbt);
}
@Override
public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt)
{
super.onDataPacket(net, pkt);
readFromNBT(pkt.getNbtCompound());
}
@Override
public NBTTagCompound getUpdateTag()
{
return writeToNBT(new NBTTagCompound());
}
}