Testing the creation of hell
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package WayofTime.alchemicalWizardry.common.rituals;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
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import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
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import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.List;
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public class RitualEffectFeatheredKnife extends RitualEffect
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{
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public final int amount = 100;
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public static final int sanctusDrain = 5;
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public static final int reductusDrain = 3;
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public static final int magicalesDrain = 2;
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public static final int potentiaDrain = 5;
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@Override
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public void performEffect(IMasterRitualStone ritualStone)
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{
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String owner = ritualStone.getOwner();
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int currentEssence = SoulNetworkHandler.getCurrentEssence(owner);
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World world = ritualStone.getWorld();
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int x = ritualStone.getXCoord();
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int y = ritualStone.getYCoord();
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int z = ritualStone.getZCoord();
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boolean hasPotentia = this.canDrainReagent(ritualStone, ReagentRegistry.potentiaReagent, potentiaDrain, false);
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int timeDelay = hasPotentia ? 10 : 20;
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if (world.getWorldTime() % timeDelay != 0)
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{
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return;
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}
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TEAltar tileAltar = null;
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boolean testFlag = false;
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for (int i = -5; i <= 5; i++)
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{
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for (int j = -5; j <= 5; j++)
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{
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for (int k = -10; k <= 10; k++)
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{
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if (world.getTileEntity(x + i, y + k, z + j) instanceof TEAltar)
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{
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tileAltar = (TEAltar) world.getTileEntity(x + i, y + k, z + j);
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testFlag = true;
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}
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}
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}
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}
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if (!testFlag)
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{
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return;
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}
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boolean hasReductus = this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false);
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double range = hasReductus ? 8 : 15;
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double vertRange = hasReductus ? 8 : 20;
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List<EntityPlayer> list = SpellHelper.getPlayersInRange(world, x + 0.5, y + 0.5, z + 0.5, range, vertRange);
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int entityCount = 0;
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boolean flag = false;
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if (currentEssence < this.getCostPerRefresh() * list.size())
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{
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SoulNetworkHandler.causeNauseaToPlayer(owner);
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} else
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{
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boolean hasMagicales = this.canDrainReagent(ritualStone, ReagentRegistry.magicalesReagent, magicalesDrain, false);
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boolean hasSanctus = this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, false);
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EntityPlayer ownerPlayer = SpellHelper.getPlayerForUsername(owner);
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for (EntityPlayer player : list)
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{
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hasSanctus = hasSanctus && this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, false);
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double threshold = hasSanctus ? 0.7d : 0.3d;
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if ((hasMagicales && player == ownerPlayer) || !hasMagicales)
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{
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if (!SpellHelper.isFakePlayer(world, player))
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{
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if (player.getHealth() / player.getMaxHealth() > threshold)
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{
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player.setHealth(player.getHealth() - 1);
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entityCount++;
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tileAltar.sacrificialDaggerCall(this.amount, false);
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if (hasSanctus)
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{
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this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, true);
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}
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if (hasMagicales)
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{
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this.canDrainReagent(ritualStone, ReagentRegistry.magicalesReagent, magicalesDrain, true);
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break;
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}
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}
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}
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}
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}
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if (entityCount > 0)
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{
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if (hasReductus)
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{
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this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, true);
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}
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if (hasPotentia)
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{
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this.canDrainReagent(ritualStone, ReagentRegistry.potentiaReagent, potentiaDrain, true);
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}
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SoulNetworkHandler.syphonFromNetwork(owner, this.getCostPerRefresh() * entityCount);
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}
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}
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}
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@Override
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public int getCostPerRefresh()
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{
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return 20;
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}
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@Override
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public List<RitualComponent> getRitualComponentList()
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{
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ArrayList<RitualComponent> featheredKnifeRitual = new ArrayList();
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featheredKnifeRitual.add(new RitualComponent(1, 0, 0, RitualComponent.DUSK));
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featheredKnifeRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.DUSK));
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featheredKnifeRitual.add(new RitualComponent(0, 0, 1, RitualComponent.DUSK));
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featheredKnifeRitual.add(new RitualComponent(0, 0, -1, RitualComponent.DUSK));
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featheredKnifeRitual.add(new RitualComponent(2, -1, 0, RitualComponent.WATER));
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featheredKnifeRitual.add(new RitualComponent(-2, -1, 0, RitualComponent.WATER));
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featheredKnifeRitual.add(new RitualComponent(0, -1, 2, RitualComponent.WATER));
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featheredKnifeRitual.add(new RitualComponent(0, -1, -2, RitualComponent.WATER));
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featheredKnifeRitual.add(new RitualComponent(1, -1, 1, RitualComponent.AIR));
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featheredKnifeRitual.add(new RitualComponent(1, -1, -1, RitualComponent.AIR));
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featheredKnifeRitual.add(new RitualComponent(-1, -1, 1, RitualComponent.AIR));
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featheredKnifeRitual.add(new RitualComponent(-1, -1, -1, RitualComponent.AIR));
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featheredKnifeRitual.add(new RitualComponent(4, -1, 2, RitualComponent.FIRE));
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featheredKnifeRitual.add(new RitualComponent(2, -1, 4, RitualComponent.FIRE));
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featheredKnifeRitual.add(new RitualComponent(-4, -1, 2, RitualComponent.FIRE));
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featheredKnifeRitual.add(new RitualComponent(2, -1, -4, RitualComponent.FIRE));
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featheredKnifeRitual.add(new RitualComponent(4, -1, -2, RitualComponent.FIRE));
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featheredKnifeRitual.add(new RitualComponent(-2, -1, 4, RitualComponent.FIRE));
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featheredKnifeRitual.add(new RitualComponent(-4, -1, -2, RitualComponent.FIRE));
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featheredKnifeRitual.add(new RitualComponent(-2, -1, -4, RitualComponent.FIRE));
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featheredKnifeRitual.add(new RitualComponent(4, 0, 2, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(2, 0, 4, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(-4, 0, 2, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(2, 0, -4, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(4, 0, -2, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(-2, 0, 4, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(-4, 0, -2, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(-2, 0, -4, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(4, 0, 3, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(3, 0, 4, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(-4, 0, 3, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(3, 0, -4, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(4, 0, -3, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(-3, 0, 4, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(-4, 0, -3, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(-3, 0, -4, RitualComponent.EARTH));
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featheredKnifeRitual.add(new RitualComponent(3, 0, 3, RitualComponent.AIR));
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featheredKnifeRitual.add(new RitualComponent(3, 0, -3, RitualComponent.AIR));
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featheredKnifeRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.AIR));
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featheredKnifeRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.AIR));
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return featheredKnifeRitual;
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}
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}
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