Testing the creation of hell

This commit is contained in:
WayofTime 2014-10-31 17:35:30 -04:00
parent 796e75b1f9
commit a2b006105e
2587 changed files with 0 additions and 129617 deletions

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAlchemicCalcinator;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class RenderAlchemicCalcinator extends TileEntitySpecialRenderer
{
private final RenderItem customRenderItem;
private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
private ResourceLocation resourceLocation = new ResourceLocation("alchemicalwizardry:textures/models/Reagent.png");
public RenderAlchemicCalcinator()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEAlchemicCalcinator)
{
TEAlchemicCalcinator tileAltar = (TEAlchemicCalcinator) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(1) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(1));
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(1));
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 10.4f / 16.0f, (float) d2 + 0.5F - 0.0625f * 2f);
}
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
if (!(ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock))
{
GL11.glRotatef(90f, 1.0f, 0.0f, 0.0F);
}
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
float displacement = -0.5F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 10.4f / 16.0f, (float) d2 + 0.5F - 0.0625f * 2f);
}
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
if (!(ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock))
{
GL11.glRotatef(90f, 1.0f, 0.0f, 0.0F);
}
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
ReagentContainerInfo[] info = tileAltar.getContainerInfo(ForgeDirection.UNKNOWN);
if (info.length >= 1 && info[0] != null)
{
ReagentStack reagentStack = info[0].reagent;
int capacity = info[0].capacity;
if (reagentStack != null && reagentStack.reagent != null)
{
Reagent reagent = reagentStack.reagent;
this.renderTankContents(d0, d1, d2, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
}
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
{
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
this.bindTexture(resourceLocation);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
tessellator.setBrightness(240);
double x1 = -7d / 16d;
double x2 = 7d / 16d;
double y1 = 1d / 16d;
double y2 = 5d / 16d;
double z1 = -7d / 16d;
double z2 = 7d / 16d;
double resx1 = 0.0d;
double resx2 = 0.0d;
double resy1 = 1.0d;
double resy2 = 1.0d;
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.5F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack, (byte) 1))
{
case 1:
return 0.90F * scaleFactor;
case 2:
return 0.90F * scaleFactor;
case 3:
return 0.90F * scaleFactor;
case 4:
return 0.90F * scaleFactor;
case 5:
return 0.80F * scaleFactor;
default:
return 0.90F * scaleFactor;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack, (byte) 1))
{
case 1:
return 0.65F * scaleFactor;
case 2:
return 0.65F * scaleFactor;
case 3:
return 0.65F * scaleFactor;
case 4:
return 0.65F * scaleFactor;
default:
return 0.65F * scaleFactor;
}
}
}
return scaleFactor;
}
private float getXDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return -0.375f;
case 2:
return -0.125f;
case 3:
return 0.3125f;
case 4:
return 0.3125f;
case 5:
return -0.125f;
default:
return 0.0f;
}
}
private float getYDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.4f;
case 1:
return -0.35f;
case 6:
return 0.4f;
default:
return -0.35f;
}
}
private float getZDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return 0.0f;
case 2:
return 0.375f;
case 3:
return 0.25f;
case 4:
return -0.25f;
case 5:
return -0.375f;
default:
return 0.0f;
}
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import WayofTime.alchemicalWizardry.common.tileEntity.TEConduit;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderConduit extends TileEntitySpecialRenderer
{
private ModelConduit modelConduit = new ModelConduit();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEConduit)
{
TEConduit tileConduit = (TEConduit) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileConduit.getInputDirection(), tileConduit.getOutputDirection());
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class RenderCrystalBelljar extends TileEntitySpecialRenderer
{
private ModelCrystalBelljar modelConduit = new ModelCrystalBelljar();
private ResourceLocation resourceLocation = new ResourceLocation("alchemicalwizardry:textures/models/Reagent.png");
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEBellJar)
{
TEBellJar tileAltar = (TEBellJar) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/CrystalBelljar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
ReagentContainerInfo[] info = tileAltar.getContainerInfo(ForgeDirection.UNKNOWN);
if (info.length >= 1 && info[0] != null)
{
ReagentStack reagentStack = info[0].reagent;
int capacity = info[0].capacity;
if (reagentStack != null && reagentStack.reagent != null)
{
Reagent reagent = reagentStack.reagent;
this.renderTankContents(d0, d1, d2, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
}
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
{
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
this.bindTexture(resourceLocation);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
tessellator.setBrightness(240);
double x1 = -4d / 16d;
double x2 = 4d / 16d;
double y1 = -6d / 16d;
double y2 = 4d / 16d;
double z1 = -4d / 16d;
double z2 = 4d / 16d;
double resx1 = 0.0d;
double resx2 = 0.0d;
double resy1 = 1.0d;
double resy2 = 1.0d;
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.api.rituals.Rituals;
import WayofTime.alchemicalWizardry.common.renderer.MRSRenderer;
import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderMasterStone extends TileEntitySpecialRenderer
{
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEMasterStone)
{
String str = ((TEMasterStone) tileEntity).getCurrentRitual();
MRSRenderer renderer = Rituals.getRendererForKey(str);
if (renderer != null)
{
renderer.renderAt(((TEMasterStone) tileEntity), d0, d1, d2);
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelPedestal;
import WayofTime.alchemicalWizardry.common.tileEntity.TEPedestal;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class RenderPedestal extends TileEntitySpecialRenderer
{
private ModelPedestal modelPedestal = new ModelPedestal();
private final RenderItem customRenderItem;
public RenderPedestal()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEPedestal)
{
TEPedestal tileAltar = (TEPedestal) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Pedestal.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelPedestal.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
}
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.0F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack, (byte) 1))
{
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack, (byte) 1))
{
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelPlinth;
import WayofTime.alchemicalWizardry.common.tileEntity.TEPlinth;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class RenderPlinth extends TileEntitySpecialRenderer
{
private ModelPlinth modelPlinth = new ModelPlinth();
private final RenderItem customRenderItem;
public RenderPlinth()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEPlinth)
{
TEPlinth tileAltar = (TEPlinth) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Plinth.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelPlinth.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 10.4f / 16.0f, (float) d2 + 0.5F - 0.1875f);
}
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
if (!(ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock))
{
GL11.glRotatef(90f, 1.0f, 0.0f, 0.0F);
}
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 2.0F / 0.9F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack, (byte) 1))
{
case 1:
return 0.90F * scaleFactor / 2;
case 2:
return 0.90F * scaleFactor / 2;
case 3:
return 0.90F * scaleFactor / 2;
case 4:
return 0.90F * scaleFactor / 2;
case 5:
return 0.80F * scaleFactor / 2;
default:
return 0.90F * scaleFactor / 2;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack, (byte) 1))
{
case 1:
return 0.65F * scaleFactor;
case 2:
return 0.65F * scaleFactor;
case 3:
return 0.65F * scaleFactor;
case 4:
return 0.65F * scaleFactor;
default:
return 0.65F * scaleFactor;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.Int3;
import WayofTime.alchemicalWizardry.common.tileEntity.TEReagentConduit;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderReagentConduit extends TileEntitySpecialRenderer
{
private static final ResourceLocation field_110629_a = new ResourceLocation("alchemicalwizardry:textures/models/SimpleTransCircle.png");
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEReagentConduit)
{
int renderCount = ((TEReagentConduit) tileEntity).renderCount;
float key1 = (tileEntity.xCoord * 54f - tileEntity.yCoord * 38.72f + tileEntity.zCoord * 10.432f);
float key2 = (tileEntity.xCoord * 21.43f - tileEntity.yCoord * 9.96f + tileEntity.zCoord * 12.8f);
Int3 colourMap = ((TEReagentConduit) tileEntity).getColour();
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
this.bindTexture(field_110629_a);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(colourMap.xCoord, colourMap.yCoord, colourMap.zCoord, 200);
GL11.glTranslated(d0 + 0.5, d1 + 0.5, d2 + 0.5);
GL11.glRotatef(tileEntity.getWorldObj().getWorldTime() / 3.0f, 0F, 1F, 0F); //Rotate on planar axis
GL11.glRotatef(renderCount + key1, 0F, 0F, 1F); //Rotate vertical axis
GL11.glRotatef(renderCount * 2f + key2, 1F, 0F, 0F); //Rotate cylindrically
double offset = 0;
tessellator.setBrightness(240);
tessellator.addVertexWithUV(-0.5d, 0, -0.5d, 0.0d, 0.0d);
tessellator.addVertexWithUV(0.5d, 0, -0.5d, 1.0d, 0.0d);
tessellator.addVertexWithUV(0.5d, 0, 0.5d, 1.0d, 1.0d);
tessellator.addVertexWithUV(-0.5d, 0, 0.5d, 0.0d, 1.0d);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderSpellEffectBlock extends TileEntitySpecialRenderer
{
private ModelSpellEffectBlock modelSpellEffectBlock = new ModelSpellEffectBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellEffectBlock)
{
TESpellEffectBlock tileSpellBlock = (TESpellEffectBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellEffect.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellEffectBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellEnhancementBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderSpellEnhancementBlock extends TileEntitySpecialRenderer
{
private ModelSpellEnhancementBlock modelSpellEnhancementBlock = new ModelSpellEnhancementBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellEnhancementBlock)
{
TESpellEnhancementBlock tileSpellBlock = (TESpellEnhancementBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellEnhancementPower1.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellEnhancementBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellModifierBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderSpellModifierBlock extends TileEntitySpecialRenderer
{
private ModelSpellModifierBlock modelSpellModifierBlock = new ModelSpellModifierBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellModifierBlock)
{
TESpellModifierBlock tileSpellBlock = (TESpellModifierBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellModifier.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellModifierBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellParadigmBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderSpellParadigmBlock extends TileEntitySpecialRenderer
{
private ModelSpellParadigmBlock modelSpellParadigmBlock = new ModelSpellParadigmBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellParadigmBlock)
{
TESpellParadigmBlock tileSpellBlock = (TESpellParadigmBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellParadigm.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellParadigmBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class RenderWritingTable extends TileEntitySpecialRenderer
{
private ModelWritingTable modelWritingTable = new ModelWritingTable();
private final RenderItem customRenderItem;
public RenderWritingTable()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEWritingTable)
{
TEWritingTable tileAltar = (TEWritingTable) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelWritingTable.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
for (int i = 1; i <= 6; i++)
{
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(i) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(i));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(i));
float displacementX = getXDisplacementForSlot(i);
float displacementY = getYDisplacementForSlot(i);
float displacementZ = getZDisplacementForSlot(i);
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.7F, (float) d2 + 0.5F + displacementZ);
} else
{
GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.6F, (float) d2 + 0.5F + displacementZ);
}
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 0.8F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack, (byte) 1))
{
case 1:
return 0.90F * scaleFactor;
case 2:
return 0.90F * scaleFactor;
case 3:
return 0.90F * scaleFactor;
case 4:
return 0.90F * scaleFactor;
case 5:
return 0.80F * scaleFactor;
default:
return 0.90F * scaleFactor;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack, (byte) 1))
{
case 1:
return 0.65F * scaleFactor;
case 2:
return 0.65F * scaleFactor;
case 3:
return 0.65F * scaleFactor;
case 4:
return 0.65F * scaleFactor;
default:
return 0.65F * scaleFactor;
}
}
}
return scaleFactor;
}
private float getXDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return -0.375f;
case 2:
return -0.125f;
case 3:
return 0.3125f;
case 4:
return 0.3125f;
case 5:
return -0.125f;
default:
return 0.0f;
}
}
private float getYDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.4f;
case 1:
return -0.35f;
case 6:
return 0.4f;
default:
return -0.35f;
}
}
private float getZDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return 0.0f;
case 2:
return 0.375f;
case 3:
return 0.25f;
case 4:
return -0.25f;
case 5:
return -0.375f;
default:
return 0.0f;
}
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Apr 9, 2014, 11:20:26 PM (GMT)]
*/
package WayofTime.alchemicalWizardry.common.renderer.block;
import org.lwjgl.opengl.ARBFragmentShader;
import org.lwjgl.opengl.ARBShaderObjects;
import org.lwjgl.opengl.ARBVertexShader;
import org.lwjgl.opengl.GL11;
import java.io.BufferedReader;
import java.io.InputStream;
import java.io.InputStreamReader;
public final class ShaderHelper
{
private static final int VERT = ARBVertexShader.GL_VERTEX_SHADER_ARB;
private static final int FRAG = ARBFragmentShader.GL_FRAGMENT_SHADER_ARB;
public static int beam = 0;
public static void initShaders()
{
beam = createProgram(null, "/assets/alchemicalwizardry/shaders/beam.frag");
}
public static void useShaderWithProps(int shader, Object... props)
{
ARBShaderObjects.glUseProgramObjectARB(shader);
if (shader != 0 && props.length % 2 == 0)
{
int propCount = props.length / 2;
for (int i = 0; i < propCount; i++)
{
String propName = (String) props[i * 2];
Object propVal = props[i * 2 + 1];
int uniform = ARBShaderObjects.glGetUniformLocationARB(shader, propName);
if (propVal instanceof Integer)
ARBShaderObjects.glUniform1iARB(uniform, (Integer) propVal);
if (propVal instanceof Float)
ARBShaderObjects.glUniform1fARB(uniform, (Float) propVal);
}
}
}
public static void useShader(int shader)
{
useShaderWithProps(shader);
}
public static void releaseShader()
{
useShader(0);
}
public static boolean useShaders()
{
return true;
}
// Most of the code taken from the LWJGL wiki
// http://lwjgl.org/wiki/index.php?title=GLSL_Shaders_with_LWJGL
private static int createProgram(String vert, String frag)
{
int vertId = 0, fragId = 0, program = 0;
if (vert != null)
vertId = createShader(vert, VERT);
if (frag != null)
fragId = createShader(frag, FRAG);
program = ARBShaderObjects.glCreateProgramObjectARB();
if (program == 0)
return 0;
if (vert != null)
ARBShaderObjects.glAttachObjectARB(program, vertId);
if (frag != null)
ARBShaderObjects.glAttachObjectARB(program, fragId);
ARBShaderObjects.glLinkProgramARB(program);
if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE)
{
return 0;
}
ARBShaderObjects.glValidateProgramARB(program);
if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE)
{
return 0;
}
return program;
}
private static int createShader(String filename, int shaderType)
{
int shader = 0;
try
{
shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType);
if (shader == 0)
return 0;
ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename));
ARBShaderObjects.glCompileShaderARB(shader);
if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE)
throw new RuntimeException("Error creating shader: " + getLogInfo(shader));
return shader;
} catch (Exception e)
{
ARBShaderObjects.glDeleteObjectARB(shader);
e.printStackTrace();
return -1;
}
}
private static String getLogInfo(int obj)
{
return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB));
}
private static String readFileAsString(String filename) throws Exception
{
StringBuilder source = new StringBuilder();
InputStream in = ShaderHelper.class.getResourceAsStream(filename);
Exception exception = null;
BufferedReader reader;
if (in == null)
return "";
try
{
reader = new BufferedReader(new InputStreamReader(in, "UTF-8"));
Exception innerExc = null;
try
{
String line;
while ((line = reader.readLine()) != null)
source.append(line).append('\n');
} catch (Exception exc)
{
exception = exc;
} finally
{
try
{
reader.close();
} catch (Exception exc)
{
if (innerExc == null)
innerExc = exc;
else exc.printStackTrace();
}
}
if (innerExc != null)
throw innerExc;
} catch (Exception exc)
{
exception = exc;
} finally
{
try
{
in.close();
} catch (Exception exc)
{
if (exception == null)
exception = exc;
else exc.printStackTrace();
}
if (exception != null)
throw exception;
}
return source.toString();
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class TEAltarRenderer extends TileEntitySpecialRenderer
{
private ModelBloodAltar modelBloodAltar = new ModelBloodAltar();
private final RenderItem customRenderItem;
public TEAltarRenderer()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
modelBloodAltar.renderBloodAltar((TEAltar) tileEntity, d0, d1, d2);
modelBloodAltar.renderBloodLevel((TEAltar) tileEntity, d0, d1, d2);
if (tileEntity instanceof TEAltar)
{
TEAltar tileAltar = (TEAltar) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
}
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.0F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack, (byte) 1))
{
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack, (byte) 1))
{
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
{
private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockAlchemicCalcinator;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEAltarItemRenderer implements IItemRenderer
{
private ModelBloodAltar modelBloodAltar;
public TEAltarItemRenderer()
{
modelBloodAltar = new ModelBloodAltar();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
float scale = 0.08f;
switch (type)
{
case ENTITY:
renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0, scale);
break;
case EQUIPPED:
renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0.5f, scale);
break;
case EQUIPPED_FIRST_PERSON:
renderBloodAltar((RenderBlocks) data[0], item, +0.5f, 0.5f, +0.5f, scale);
break;
case INVENTORY:
renderBloodAltar((RenderBlocks) data[0], item, -0.5f, -0.75f, -0.5f, scale);
break;
default:
return;
}
}
private void renderBloodAltar(RenderBlocks render, ItemStack item, float x, float y, float z, float scale)
{
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180f, 0f, 1f, 0f);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
modelBloodAltar.renderBloodAltar();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEBellJarItemRenderer implements IItemRenderer
{
ItemRenderer d;
private ModelCrystalBelljar modelConduit = new ModelCrystalBelljar();
private ResourceLocation mainResource = new ResourceLocation("alchemicalwizardry:textures/models/CrystalBelljar.png");
private ResourceLocation resourceLocation = new ResourceLocation("alchemicalwizardry:textures/models/Reagent.png");
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
GL11.glDepthMask(false);
Tessellator tessellator = Tessellator.instance;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(mainResource);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelConduit.renderSpecialItem((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, 0);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
ReagentContainerInfo[] info = TEBellJar.getContainerInfoFromItem(item);
if (info.length >= 1 && info[0] != null)
{
ReagentStack reagentStack = info[0].reagent;
int capacity = info[0].capacity;
if (reagentStack != null && reagentStack.reagent != null)
{
Reagent reagent = reagentStack.reagent;
this.renderTankContents(translateX, translateY, translateZ, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
}
}
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(mainResource);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelConduit.renderSpecialItem((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, 1);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
}
private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
{
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourceLocation);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D);
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
tessellator.setBrightness(240);
double x1 = -4d / 16d;
double x2 = 4d / 16d;
double y1 = -6d / 16d;
double y2 = 4d / 16d;
double z1 = -4d / 16d;
double z2 = 4d / 16d;
double resx1 = 0.0d;
double resx2 = 0.0d;
double resy1 = 1.0d;
double resy2 = 1.0d;
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class TEConduitItemRenderer implements IItemRenderer
{
private ModelConduit modelConduit = new ModelConduit();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockConduit;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class TESpellEffectBlockItemRenderer implements IItemRenderer
{
private ModelSpellEffectBlock modelSpellBlock = new ModelSpellEffectBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch (meta)
{
case 0:
return "alchemicalwizardry:textures/models/SpellEffectFire.png";
case 1:
return "alchemicalwizardry:textures/models/SpellEffectIce.png";
case 2:
return "alchemicalwizardry:textures/models/SpellEffectWind.png";
case 3:
return "alchemicalwizardry:textures/models/SpellEffectEarth.png";
}
return "";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
{
private ModelSpellEnhancementBlock modelSpellBlock = new ModelSpellEnhancementBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch (meta)
{
case 0:
return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
case 1:
return "alchemicalwizardry:textures/models/SpellEnhancementPower2.png";
case 2:
return "alchemicalwizardry:textures/models/SpellEnhancementPower3.png";
case 5:
return "alchemicalwizardry:textures/models/SpellEnhancementCost1.png";
case 6:
return "alchemicalwizardry:textures/models/SpellEnhancementCost2.png";
case 7:
return "alchemicalwizardry:textures/models/SpellEnhancementCost3.png";
case 10:
return "alchemicalwizardry:textures/models/SpellEnhancementPotency1.png";
case 11:
return "alchemicalwizardry:textures/models/SpellEnhancementPotency2.png";
case 12:
return "alchemicalwizardry:textures/models/SpellEnhancementPotency3.png";
}
return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class TESpellModifierBlockItemRenderer implements IItemRenderer
{
private ModelSpellModifierBlock modelSpellBlock = new ModelSpellModifierBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch (meta)
{
case 0:
return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
case 1:
return "alchemicalwizardry:textures/models/SpellModifierOffensive.png";
case 2:
return "alchemicalwizardry:textures/models/SpellModifierDefensive.png";
case 3:
return "alchemicalwizardry:textures/models/SpellModifierEnvironmental.png";
}
return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class TESpellParadigmBlockItemRenderer implements IItemRenderer
{
private ModelSpellParadigmBlock modelSpellBlock = new ModelSpellParadigmBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch (meta)
{
case 0:
return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
case 1:
return "alchemicalwizardry:textures/models/SpellParadigmSelf.png";
case 2:
return "alchemicalwizardry:textures/models/SpellParadigmMelee.png";
case 3:
return "alchemicalwizardry:textures/models/SpellParadigmTool.png";
}
return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEWritingTableItemRenderer implements IItemRenderer
{
private ModelWritingTable model;
public TEWritingTableItemRenderer()
{
model = new ModelWritingTable();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
float scale = 0.08f;
switch (type)
{
case ENTITY:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case EQUIPPED:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case INVENTORY:
{
renderBloodAltar(0f, -0.25f, 0f, scale);
return;
}
default:
return;
}
}
private void renderBloodAltar(float x, float y, float z, float scale)
{
GL11.glPushMatrix();
// Disable Lighting Calculations
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180f, 0f, 1f, 0f);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
model.render((Entity) null, 0, 0, 0, 0, 0, 0);
// Re-enable Lighting Calculations
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}