Testing the creation of hell
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package WayofTime.alchemicalWizardry.common.entity.projectile;
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import cpw.mods.fml.common.registry.IThrowableEntity;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IProjectile;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.*;
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import net.minecraft.world.World;
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import java.util.Iterator;
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import java.util.List;
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//Shamelessly ripped off from x3n0ph0b3
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public class EnergyBlastProjectile extends Entity implements IProjectile, IThrowableEntity
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{
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protected int xTile = -1;
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protected int yTile = -1;
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protected int zTile = -1;
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protected int inTile = 0;
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protected int inData = 0;
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protected boolean inGround = false;
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/**
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* The owner of this arrow.
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*/
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public EntityLivingBase shootingEntity;
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protected int ticksInAir = 0;
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protected int maxTicksInAir = 600;
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private int ricochetCounter = 0;
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private boolean scheduledForDeath = false;
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protected int projectileDamage;
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public EnergyBlastProjectile(World par1World)
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{
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super(par1World);
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this.setSize(0.5F, 0.5F);
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this.maxTicksInAir = 600;
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}
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public EnergyBlastProjectile(World par1World, double par2, double par4, double par6)
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{
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super(par1World);
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this.setSize(0.5F, 0.5F);
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this.setPosition(par2, par4, par6);
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yOffset = 0.0F;
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this.maxTicksInAir = 600;
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}
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public EnergyBlastProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
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{
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super(par1World);
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shootingEntity = par2EntityPlayer;
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float par3 = 0.8F;
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + par2EntityPlayer.getEyeHeight(), par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
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posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
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posY -= 0.2D;
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posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
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this.setPosition(posX, posY, posZ);
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yOffset = 0.0F;
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motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
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motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
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motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
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this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
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this.projectileDamage = damage;
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this.maxTicksInAir = 600;
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}
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public EnergyBlastProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
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{
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super(par1World);
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shootingEntity = par2EntityPlayer;
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float par3 = 0.8F;
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
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posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
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posY -= 0.2D;
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posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
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this.setPosition(posX, posY, posZ);
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yOffset = 0.0F;
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motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
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motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
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motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
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this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
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this.projectileDamage = damage;
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this.maxTicksInAir = maxTicksInAir;
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}
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public EnergyBlastProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
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{
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super(par1World);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = par2EntityLivingBase;
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this.posY = par2EntityLivingBase.posY + (double) par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
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double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
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double d1 = par3EntityLivingBase.boundingBox.minY + (double) (par3EntityLivingBase.height / 1.5F) - this.posY;
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double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
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double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
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if (d3 >= 1.0E-7D)
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{
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float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
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float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI));
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double d4 = d0 / d3;
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double d5 = d2 / d3;
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this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
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this.yOffset = 0.0F;
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float f4 = (float) d3 * 0.2F;
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this.setThrowableHeading(d0, d1, d2, par4, par5);
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}
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this.projectileDamage = damage;
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this.maxTicksInAir = maxTicksInAir;
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}
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@Override
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protected void entityInit()
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{
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dataWatcher.addObject(16, Byte.valueOf((byte) 0));
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}
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/**
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* Similar to setArrowHeading, it's point the throwable entity to a x, y, z
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* direction.
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*/
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@Override
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public void setThrowableHeading(double var1, double var3, double var5, float var7, float var8)
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{
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float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
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var1 /= var9;
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var3 /= var9;
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var5 /= var9;
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var1 += rand.nextGaussian() * 0.007499999832361937D * var8;
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var3 += rand.nextGaussian() * 0.007499999832361937D * var8;
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var5 += rand.nextGaussian() * 0.007499999832361937D * var8;
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var1 *= var7;
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var3 *= var7;
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var5 *= var7;
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motionX = var1;
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motionY = var3;
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motionZ = var5;
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float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
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prevRotationYaw = rotationYaw = (float) (Math.atan2(var1, var5) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch = (float) (Math.atan2(var3, var10) * 180.0D / Math.PI);
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}
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@Override
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@SideOnly(Side.CLIENT)
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/**
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* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
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* posY, posZ, yaw, pitch
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*/
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public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
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{
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this.setPosition(par1, par3, par5);
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this.setRotation(par7, par8);
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}
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@Override
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@SideOnly(Side.CLIENT)
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/**
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* Sets the velocity to the args. Args: x, y, z
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*/
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public void setVelocity(double par1, double par3, double par5)
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{
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motionX = par1;
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motionY = par3;
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motionZ = par5;
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if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
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{
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float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
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prevRotationYaw = rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch = (float) (Math.atan2(par3, var7) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch;
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prevRotationYaw = rotationYaw;
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this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
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}
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}
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/**
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* Called to update the entity's position/logic.
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*/
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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if (ticksInAir > maxTicksInAir)
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{
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this.setDead();
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}
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if (shootingEntity == null)
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{
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List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
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Iterator i = players.iterator();
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double closestDistance = Double.MAX_VALUE;
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EntityPlayer closestPlayer = null;
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while (i.hasNext())
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{
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EntityPlayer e = (EntityPlayer) i.next();
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double distance = e.getDistanceToEntity(this);
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if (distance < closestDistance)
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{
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closestPlayer = e;
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}
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}
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if (closestPlayer != null)
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{
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shootingEntity = closestPlayer;
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}
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}
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if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
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{
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float var1 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
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prevRotationYaw = rotationYaw = (float) (Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch = (float) (Math.atan2(motionY, var1) * 180.0D / Math.PI);
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}
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Block var16 = worldObj.getBlock(xTile, yTile, zTile);
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if (var16 != null)
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{
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var16.setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
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AxisAlignedBB var2 = var16.getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);
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if (var2 != null && var2.isVecInside(Vec3.createVectorHelper(posX, posY, posZ)))
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{
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inGround = true;
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}
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}
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if (inGround)
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{
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Block var18 = worldObj.getBlock(xTile, yTile, zTile);
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int var19 = worldObj.getBlockMetadata(xTile, yTile, zTile);
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if (var18.equals(Block.getBlockById(inTile)) && var19 == inData)
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{
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}
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} else
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{
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++ticksInAir;
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if (ticksInAir > 1 && ticksInAir < 3)
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{
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for (int particles = 0; particles < 3; particles++)
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{
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this.doFiringParticles();
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}
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}
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Vec3 var17 = Vec3.createVectorHelper(posX, posY, posZ);
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Vec3 var3 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
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MovingObjectPosition var4 = worldObj.func_147447_a(var17, var3, true, false, false);
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var17 = Vec3.createVectorHelper(posX, posY, posZ);
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var3 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
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if (var4 != null)
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{
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var3 = Vec3.createVectorHelper(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
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}
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Entity var5 = null;
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List var6 = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
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double var7 = 0.0D;
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Iterator var9 = var6.iterator();
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float var11;
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while (var9.hasNext())
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{
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Entity var10 = (Entity) var9.next();
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if (var10.canBeCollidedWith() && (var10 != shootingEntity || ticksInAir >= 5))
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{
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var11 = 0.3F;
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AxisAlignedBB var12 = var10.boundingBox.expand(var11, var11, var11);
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MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
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if (var13 != null)
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{
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double var14 = var17.distanceTo(var13.hitVec);
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if (var14 < var7 || var7 == 0.0D)
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{
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var5 = var10;
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var7 = var14;
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}
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}
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}
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}
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if (var5 != null)
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{
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var4 = new MovingObjectPosition(var5);
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}
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if (var4 != null)
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{
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this.onImpact(var4);
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if (scheduledForDeath)
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{
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this.setDead();
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}
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}
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posX += motionX;
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posY += motionY;
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posZ += motionZ;
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MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
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this.setPosition(posX, posY, posZ);
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}
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}
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public void doFiringParticles()
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{
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worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
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worldObj.spawnParticle("flame", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
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}
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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@Override
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public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
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{
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par1NBTTagCompound.setShort("xTile", (short) xTile);
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par1NBTTagCompound.setShort("yTile", (short) yTile);
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par1NBTTagCompound.setShort("zTile", (short) zTile);
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par1NBTTagCompound.setByte("inTile", (byte) inTile);
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par1NBTTagCompound.setByte("inData", (byte) inData);
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par1NBTTagCompound.setByte("inGround", (byte) (inGround ? 1 : 0));
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par1NBTTagCompound.setInteger("ticksInAir", ticksInAir);
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par1NBTTagCompound.setInteger("maxTicksInAir", maxTicksInAir);
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par1NBTTagCompound.setInteger("projectileDamage", this.projectileDamage);
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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@Override
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public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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xTile = par1NBTTagCompound.getShort("xTile");
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yTile = par1NBTTagCompound.getShort("yTile");
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zTile = par1NBTTagCompound.getShort("zTile");
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inTile = par1NBTTagCompound.getByte("inTile") & 255;
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inData = par1NBTTagCompound.getByte("inData") & 255;
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inGround = par1NBTTagCompound.getByte("inGround") == 1;
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ticksInAir = par1NBTTagCompound.getInteger("ticksInAir");
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maxTicksInAir = par1NBTTagCompound.getInteger("maxTicksInAir");
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projectileDamage = par1NBTTagCompound.getInteger("projectileDamage");
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}
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/**
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* returns if this entity triggers Block.onEntityWalking on the blocks they
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* walk on. used for spiders and wolves to prevent them from trampling crops
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*/
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@Override
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protected boolean canTriggerWalking()
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{
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public float getShadowSize()
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{
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return 0.0F;
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}
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/**
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* Sets the amount of knockback the arrow applies when it hits a mob.
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*/
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public void setKnockbackStrength(int par1)
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{
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}
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/**
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* If returns false, the item will not inflict any damage against entities.
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*/
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@Override
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public boolean canAttackWithItem()
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{
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return false;
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}
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/**
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* Whether the arrow has a stream of critical hit particles flying behind
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* it.
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*/
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public void setIsCritical(boolean par1)
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{
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byte var2 = dataWatcher.getWatchableObjectByte(16);
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if (par1)
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{
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dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 | 1)));
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} else
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{
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dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 & -2)));
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}
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}
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/**
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* Whether the arrow has a stream of critical hit particles flying behind
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* it.
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*/
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public boolean getIsCritical()
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{
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byte var1 = dataWatcher.getWatchableObjectByte(16);
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return (var1 & 1) != 0;
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}
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public void onImpact(MovingObjectPosition mop)
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{
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if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
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{
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if (mop.entityHit == shootingEntity)
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{
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return;
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||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
worldObj.createExplosion(shootingEntity, this.posX, this.posY, this.posZ, (float) (0.1), true);
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
((EntityLivingBase) mop).addPotionEffect(new PotionEffect(Potion.weakness.id, 60, 2));
|
||||
}
|
||||
doDamage(projectileDamage, mop);
|
||||
worldObj.createExplosion(shootingEntity, this.posX, this.posY, this.posZ, (float) (0.1), true);
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
private int d6()
|
||||
{
|
||||
return rand.nextInt(6) + 1;
|
||||
}
|
||||
|
||||
protected void spawnHitParticles(String string, int i)
|
||||
{
|
||||
for (int particles = 0; particles < i; particles++)
|
||||
{
|
||||
worldObj.spawnParticle(string, posX, posY - (string == "portal" ? 1 : 0), posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
|
||||
}
|
||||
}
|
||||
|
||||
protected void doDamage(int i, Entity mop)
|
||||
{
|
||||
mop.attackEntityFrom(this.getDamageSource(), i);
|
||||
}
|
||||
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
public double smallGauss(double d)
|
||||
{
|
||||
return (worldObj.rand.nextFloat() - 0.5D) * d;
|
||||
}
|
||||
|
||||
public double gaussian(double d)
|
||||
{
|
||||
return d + d * ((rand.nextFloat() - 0.5D) / 4);
|
||||
}
|
||||
|
||||
private int getRicochetMax()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Entity getThrower()
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
return this.shootingEntity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setThrower(Entity entity)
|
||||
{
|
||||
if (entity instanceof EntityLivingBase)
|
||||
this.shootingEntity = (EntityLivingBase) entity;
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import net.minecraft.client.particle.EntityFX;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class EntityBeamParticle extends EntityFX
|
||||
{
|
||||
|
||||
protected EntityBeamParticle(World p_i1218_1_, double p_i1218_2_,
|
||||
double p_i1218_4_, double p_i1218_6_)
|
||||
{
|
||||
super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
|
||||
// TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,121 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.ModBlocks;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
|
||||
public class EntityBloodLightProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
public EntityBloodLightProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public EntityBloodLightProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public EntityBloodLightProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
}
|
||||
|
||||
public EntityBloodLightProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
|
||||
public EntityBloodLightProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
|
||||
{
|
||||
super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
int sideHit = mop.sideHit;
|
||||
int blockX = mop.blockX;
|
||||
int blockY = mop.blockY;
|
||||
int blockZ = mop.blockZ;
|
||||
|
||||
if (sideHit == 0 && this.worldObj.isAirBlock(blockX, blockY - 1, blockZ))
|
||||
{
|
||||
this.worldObj.setBlock(blockX, blockY - 1, blockZ, ModBlocks.blockBloodLight);
|
||||
}
|
||||
|
||||
if (sideHit == 1 && this.worldObj.isAirBlock(blockX, blockY + 1, blockZ))
|
||||
{
|
||||
this.worldObj.setBlock(blockX, blockY + 1, blockZ, ModBlocks.blockBloodLight);
|
||||
}
|
||||
|
||||
if (sideHit == 2 && this.worldObj.isAirBlock(blockX, blockY, blockZ - 1))
|
||||
{
|
||||
this.worldObj.setBlock(blockX, blockY, blockZ - 1, ModBlocks.blockBloodLight);
|
||||
}
|
||||
|
||||
if (sideHit == 3 && this.worldObj.isAirBlock(blockX, blockY, blockZ + 1))
|
||||
{
|
||||
this.worldObj.setBlock(blockX, blockY, blockZ + 1, ModBlocks.blockBloodLight);
|
||||
}
|
||||
|
||||
if (sideHit == 4 && this.worldObj.isAirBlock(blockX - 1, blockY, blockZ))
|
||||
{
|
||||
this.worldObj.setBlock(blockX - 1, blockY, blockZ, ModBlocks.blockBloodLight);
|
||||
}
|
||||
|
||||
if (sideHit == 5 && this.worldObj.isAirBlock(blockX + 1, blockY, blockZ))
|
||||
{
|
||||
this.worldObj.setBlock(blockX + 1, blockY, blockZ, ModBlocks.blockBloodLight);
|
||||
}
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
((EntityLivingBase) mop).setRevengeTarget(shootingEntity);
|
||||
doDamage(1, mop);
|
||||
}
|
||||
}
|
||||
|
||||
if (worldObj.isAirBlock((int) this.posX, (int) this.posY, (int) this.posZ))
|
||||
{
|
||||
worldObj.setBlock((int) this.posX, (int) this.posY, (int) this.posZ, Blocks.fire);
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,99 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class EntityEnergyBazookaMainProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
public EntityEnergyBazookaMainProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public EntityEnergyBazookaMainProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public EntityEnergyBazookaMainProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
}
|
||||
|
||||
public EntityEnergyBazookaMainProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
|
||||
public EntityEnergyBazookaMainProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
|
||||
{
|
||||
super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
worldObj.createExplosion(this.shootingEntity, this.posX, this.posY, this.posZ, (float) (5.0f), false);
|
||||
this.spawnSecondaryProjectiles();
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
spawnSecondaryProjectiles();
|
||||
}
|
||||
|
||||
worldObj.createExplosion(this.shootingEntity, this.posX, this.posY, this.posZ, (float) (5.0f), false);
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
public void spawnSecondaryProjectiles()
|
||||
{
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
EntityEnergyBazookaSecondaryProjectile secProj = new EntityEnergyBazookaSecondaryProjectile(worldObj, this.posX, this.posY, this.posZ, 15);
|
||||
secProj.shootingEntity = this.shootingEntity;
|
||||
float xVel = rand.nextFloat() - rand.nextFloat();
|
||||
float yVel = rand.nextFloat() - rand.nextFloat();
|
||||
float zVel = rand.nextFloat() - rand.nextFloat();
|
||||
float wantedVel = 0.5f;
|
||||
secProj.motionX = xVel * wantedVel;
|
||||
secProj.motionY = yVel * wantedVel;
|
||||
secProj.motionZ = zVel * wantedVel;
|
||||
worldObj.spawnEntityInWorld(secProj);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,504 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.IProjectile;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.*;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
public class EntityEnergyBazookaSecondaryProjectile extends EnergyBlastProjectile implements IProjectile
|
||||
{
|
||||
private int xTile = -1;
|
||||
private int yTile = -1;
|
||||
private int zTile = -1;
|
||||
private int inTile = 0;
|
||||
private int inData = 0;
|
||||
private boolean inGround = false;
|
||||
/**
|
||||
* The owner of this arrow.
|
||||
*/
|
||||
public EntityLivingBase shootingEntity;
|
||||
private int ticksInAir = 0;
|
||||
private int ricochetCounter = 0;
|
||||
private boolean scheduledForDeath = false;
|
||||
public int damage;
|
||||
|
||||
public EntityEnergyBazookaSecondaryProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
this.setSize(0.5F, 0.5F);
|
||||
damage = 5;
|
||||
}
|
||||
|
||||
public EntityEnergyBazookaSecondaryProjectile(World par1World, double par2, double par4, double par6, int damage)
|
||||
{
|
||||
super(par1World);
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.setPosition(par2, par4, par6);
|
||||
yOffset = 0.0F;
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
public EntityEnergyBazookaSecondaryProjectile(World par1World, EntityPlayer par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World);
|
||||
shootingEntity = par2EntityPlayer;
|
||||
float par3 = 0.8F;
|
||||
this.setSize(0.1F, 0.1F);
|
||||
this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + par2EntityPlayer.getEyeHeight(), par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
|
||||
posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
|
||||
posY -= 0.2D;
|
||||
posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
|
||||
this.setPosition(posX, posY, posZ);
|
||||
yOffset = 0.0F;
|
||||
motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
|
||||
motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
|
||||
motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
|
||||
this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void entityInit()
|
||||
{
|
||||
dataWatcher.addObject(16, Byte.valueOf((byte) 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z
|
||||
* direction.
|
||||
*/
|
||||
@Override
|
||||
public void setThrowableHeading(double var1, double var3, double var5, float var7, float var8)
|
||||
{
|
||||
float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
|
||||
var1 /= var9;
|
||||
var3 /= var9;
|
||||
var5 /= var9;
|
||||
var1 += rand.nextGaussian() * 0.007499999832361937D * var8;
|
||||
var3 += rand.nextGaussian() * 0.007499999832361937D * var8;
|
||||
var5 += rand.nextGaussian() * 0.007499999832361937D * var8;
|
||||
var1 *= var7;
|
||||
var3 *= var7;
|
||||
var5 *= var7;
|
||||
motionX = var1;
|
||||
motionY = var3;
|
||||
motionZ = var5;
|
||||
float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
|
||||
prevRotationYaw = rotationYaw = (float) (Math.atan2(var1, var5) * 180.0D / Math.PI);
|
||||
prevRotationPitch = rotationPitch = (float) (Math.atan2(var3, var10) * 180.0D / Math.PI);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
/**
|
||||
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
|
||||
* posY, posZ, yaw, pitch
|
||||
*/
|
||||
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
|
||||
{
|
||||
this.setPosition(par1, par3, par5);
|
||||
this.setRotation(par7, par8);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
/**
|
||||
* Sets the velocity to the args. Args: x, y, z
|
||||
*/
|
||||
public void setVelocity(double par1, double par3, double par5)
|
||||
{
|
||||
motionX = par1;
|
||||
motionY = par3;
|
||||
motionZ = par5;
|
||||
|
||||
if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
|
||||
{
|
||||
float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
|
||||
prevRotationYaw = rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
|
||||
prevRotationPitch = rotationPitch = (float) (Math.atan2(par3, var7) * 180.0D / Math.PI);
|
||||
prevRotationPitch = rotationPitch;
|
||||
prevRotationYaw = rotationYaw;
|
||||
this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the entity's position/logic.
|
||||
*/
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
|
||||
if (ticksInAir > maxTicksInAir)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
if (shootingEntity == null)
|
||||
{
|
||||
List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
|
||||
Iterator i = players.iterator();
|
||||
double closestDistance = Double.MAX_VALUE;
|
||||
EntityPlayer closestPlayer = null;
|
||||
|
||||
while (i.hasNext())
|
||||
{
|
||||
EntityPlayer e = (EntityPlayer) i.next();
|
||||
double distance = e.getDistanceToEntity(this);
|
||||
|
||||
if (distance < closestDistance)
|
||||
{
|
||||
closestPlayer = e;
|
||||
}
|
||||
}
|
||||
|
||||
if (closestPlayer != null)
|
||||
{
|
||||
shootingEntity = closestPlayer;
|
||||
}
|
||||
}
|
||||
|
||||
if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
|
||||
{
|
||||
float var1 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
|
||||
prevRotationYaw = rotationYaw = (float) (Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
|
||||
prevRotationPitch = rotationPitch = (float) (Math.atan2(motionY, var1) * 180.0D / Math.PI);
|
||||
}
|
||||
|
||||
Block var16 = worldObj.getBlock(xTile, yTile, zTile);
|
||||
|
||||
if (var16 != null)
|
||||
{
|
||||
var16.setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
|
||||
AxisAlignedBB var2 = var16.getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);
|
||||
|
||||
if (var2 != null && var2.isVecInside(Vec3.createVectorHelper(posX, posY, posZ)))
|
||||
{
|
||||
inGround = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (inGround)
|
||||
{
|
||||
Block var18 = worldObj.getBlock(xTile, yTile, zTile);
|
||||
int var19 = worldObj.getBlockMetadata(xTile, yTile, zTile);
|
||||
|
||||
if (var18.equals(Block.getBlockById(inTile)) && var19 == inData)
|
||||
{
|
||||
}
|
||||
} else
|
||||
{
|
||||
++ticksInAir;
|
||||
|
||||
if (ticksInAir > 1 && ticksInAir < 3)
|
||||
{
|
||||
for (int particles = 0; particles < 3; particles++)
|
||||
{
|
||||
this.doFiringParticles();
|
||||
}
|
||||
}
|
||||
|
||||
Vec3 var17 = Vec3.createVectorHelper(posX, posY, posZ);
|
||||
Vec3 var3 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
|
||||
MovingObjectPosition var4 = worldObj.func_147447_a(var17, var3, true, false, false);
|
||||
var17 = Vec3.createVectorHelper(posX, posY, posZ);
|
||||
var3 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
|
||||
|
||||
if (var4 != null)
|
||||
{
|
||||
var3 = Vec3.createVectorHelper(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
|
||||
}
|
||||
|
||||
Entity var5 = null;
|
||||
List var6 = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
|
||||
double var7 = 0.0D;
|
||||
Iterator var9 = var6.iterator();
|
||||
float var11;
|
||||
|
||||
while (var9.hasNext())
|
||||
{
|
||||
Entity var10 = (Entity) var9.next();
|
||||
|
||||
if (var10.canBeCollidedWith() && (var10 != shootingEntity || ticksInAir >= 5))
|
||||
{
|
||||
var11 = 0.3F;
|
||||
AxisAlignedBB var12 = var10.boundingBox.expand(var11, var11, var11);
|
||||
MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
|
||||
|
||||
if (var13 != null)
|
||||
{
|
||||
double var14 = var17.distanceTo(var13.hitVec);
|
||||
|
||||
if (var14 < var7 || var7 == 0.0D)
|
||||
{
|
||||
var5 = var10;
|
||||
var7 = var14;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (var5 != null)
|
||||
{
|
||||
var4 = new MovingObjectPosition(var5);
|
||||
}
|
||||
|
||||
if (var4 != null)
|
||||
{
|
||||
this.onImpact(var4);
|
||||
|
||||
if (scheduledForDeath)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
posX += motionX;
|
||||
posY += motionY;
|
||||
posZ += motionZ;
|
||||
MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
|
||||
this.setPosition(posX, posY, posZ);
|
||||
}
|
||||
}
|
||||
|
||||
public void doFiringParticles()
|
||||
{
|
||||
worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
worldObj.spawnParticle("flame", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||
*/
|
||||
@Override
|
||||
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
par1NBTTagCompound.setShort("xTile", (short) xTile);
|
||||
par1NBTTagCompound.setShort("yTile", (short) yTile);
|
||||
par1NBTTagCompound.setShort("zTile", (short) zTile);
|
||||
par1NBTTagCompound.setByte("inTile", (byte) inTile);
|
||||
par1NBTTagCompound.setByte("inData", (byte) inData);
|
||||
par1NBTTagCompound.setByte("inGround", (byte) (inGround ? 1 : 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
@Override
|
||||
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
xTile = par1NBTTagCompound.getShort("xTile");
|
||||
yTile = par1NBTTagCompound.getShort("yTile");
|
||||
zTile = par1NBTTagCompound.getShort("zTile");
|
||||
inTile = par1NBTTagCompound.getByte("inTile") & 255;
|
||||
inData = par1NBTTagCompound.getByte("inData") & 255;
|
||||
inGround = par1NBTTagCompound.getByte("inGround") == 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns if this entity triggers Block.onEntityWalking on the blocks they
|
||||
* walk on. used for spiders and wolves to prevent them from trampling crops
|
||||
*/
|
||||
@Override
|
||||
protected boolean canTriggerWalking()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public float getShadowSize()
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the amount of knockback the arrow applies when it hits a mob.
|
||||
*/
|
||||
public void setKnockbackStrength(int par1)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* If returns false, the item will not inflict any damage against entities.
|
||||
*/
|
||||
@Override
|
||||
public boolean canAttackWithItem()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the arrow has a stream of critical hit particles flying behind
|
||||
* it.
|
||||
*/
|
||||
public void setIsCritical(boolean par1)
|
||||
{
|
||||
byte var2 = dataWatcher.getWatchableObjectByte(16);
|
||||
|
||||
if (par1)
|
||||
{
|
||||
dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 | 1)));
|
||||
} else
|
||||
{
|
||||
dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 & -2)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the arrow has a stream of critical hit particles flying behind
|
||||
* it.
|
||||
*/
|
||||
public boolean getIsCritical()
|
||||
{
|
||||
byte var1 = dataWatcher.getWatchableObjectByte(16);
|
||||
return (var1 & 1) != 0;
|
||||
}
|
||||
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
this.groundImpact(mop.sideHit);
|
||||
worldObj.createExplosion(shootingEntity, posX, posY, posZ, 2, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
doDamage(this.damage + d6(), mop);
|
||||
worldObj.createExplosion(shootingEntity, posX, posY, posZ, 2, false);
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
private int d6()
|
||||
{
|
||||
return rand.nextInt(6) + 1;
|
||||
}
|
||||
|
||||
public void spawnHitParticles(String string, int i)
|
||||
{
|
||||
for (int particles = 0; particles < i; particles++)
|
||||
{
|
||||
worldObj.spawnParticle(string, posX, posY - (string == "portal" ? 1 : 0), posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
|
||||
}
|
||||
}
|
||||
|
||||
public void doDamage(int i, Entity mop)
|
||||
{
|
||||
mop.attackEntityFrom(this.getDamageSource(), i);
|
||||
}
|
||||
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
public void groundImpact(int sideHit)
|
||||
{
|
||||
this.ricochet(sideHit);
|
||||
}
|
||||
|
||||
public double smallGauss(double d)
|
||||
{
|
||||
return (worldObj.rand.nextFloat() - 0.5D) * d;
|
||||
}
|
||||
|
||||
public double gaussian(double d)
|
||||
{
|
||||
return d + d * ((rand.nextFloat() - 0.5D) / 4);
|
||||
}
|
||||
|
||||
private void ricochet(int sideHit)
|
||||
{
|
||||
switch (sideHit)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
// topHit, bottomHit, reflect Y
|
||||
motionY = motionY * -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
// westHit, eastHit, reflect Z
|
||||
motionZ = motionZ * -1;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
case 5:
|
||||
// southHit, northHit, reflect X
|
||||
motionX = motionX * -1;
|
||||
break;
|
||||
}
|
||||
|
||||
ricochetCounter++;
|
||||
|
||||
if (ricochetCounter > this.getRicochetMax())
|
||||
{
|
||||
scheduledForDeath = true;
|
||||
|
||||
for (int particles = 0; particles < 4; particles++)
|
||||
{
|
||||
switch (sideHit)
|
||||
{
|
||||
case 0:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), -gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
|
||||
case 1:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), -gaussian(0.1D));
|
||||
break;
|
||||
|
||||
case 3:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
|
||||
case 4:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, -gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
|
||||
case 5:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int getRicochetMax()
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,90 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.summoning.meteor.MeteorRegistry;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class EntityMeteor extends EnergyBlastProjectile
|
||||
{
|
||||
private int meteorID;
|
||||
|
||||
public boolean hasTerrae;
|
||||
public boolean hasOrbisTerrae;
|
||||
public boolean hasCrystallos;
|
||||
public boolean hasIncendium;
|
||||
public boolean hasTennebrae;
|
||||
|
||||
public EntityMeteor(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
this.meteorID = 0;
|
||||
}
|
||||
|
||||
public EntityMeteor(World par1World, double par2, double par4, double par6, int meteorID)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
this.meteorID = meteorID;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(par1NBTTagCompound);
|
||||
|
||||
par1NBTTagCompound.setInteger("meteorID", meteorID);
|
||||
par1NBTTagCompound.setBoolean("hasTerrae", hasTerrae);
|
||||
par1NBTTagCompound.setBoolean("hasOrbisTerrae", hasOrbisTerrae);
|
||||
par1NBTTagCompound.setBoolean("hasCrystallos", hasCrystallos);
|
||||
par1NBTTagCompound.setBoolean("hasIncendium", hasIncendium);
|
||||
par1NBTTagCompound.setBoolean("hasTennebrae", hasTennebrae);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.readEntityFromNBT(par1NBTTagCompound);
|
||||
|
||||
meteorID = par1NBTTagCompound.getInteger("meteorID");
|
||||
hasTerrae = par1NBTTagCompound.getBoolean("hasTerrae");
|
||||
hasOrbisTerrae = par1NBTTagCompound.getBoolean("hasOrbisTerrae");
|
||||
hasIncendium = par1NBTTagCompound.getBoolean("hasIncendium");
|
||||
hasCrystallos = par1NBTTagCompound.getBoolean("hasCrystallos");
|
||||
hasTennebrae = par1NBTTagCompound.getBoolean("hasTennebrae");
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.fallingBlock;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (worldObj.isRemote)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
MeteorRegistry.createMeteorImpact(worldObj, mop.blockX, mop.blockY, mop.blockZ, this.meteorID, new boolean[]{hasTerrae, hasOrbisTerrae, hasCrystallos, hasIncendium, hasTennebrae});
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
MeteorRegistry.createMeteorImpact(worldObj, (int) this.posX, (int) this.posY, (int) this.posZ, meteorID, new boolean[]{hasTerrae, hasOrbisTerrae, hasCrystallos, hasIncendium, hasTennebrae});
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,348 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
import cpw.mods.fml.common.registry.IThrowableEntity;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.particle.EntityCloudFX;
|
||||
import net.minecraft.client.particle.EntityFX;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.IProjectile;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
//Shamelessly ripped off from x3n0ph0b3
|
||||
public class EntityParticleBeam extends Entity implements IProjectile, IThrowableEntity
|
||||
{
|
||||
protected int xTile = -1;
|
||||
protected int yTile = -1;
|
||||
protected int zTile = -1;
|
||||
protected int inTile = 0;
|
||||
protected int inData = 0;
|
||||
protected float colourRed = 0f;
|
||||
protected float colourGreen = 0f;
|
||||
protected float colourBlue = 0f;
|
||||
protected int xDest = 0;
|
||||
protected int yDest = 0;
|
||||
protected int zDest = 0;
|
||||
protected boolean inGround = false;
|
||||
/**
|
||||
* The owner of this arrow.
|
||||
*/
|
||||
public EntityLivingBase shootingEntity;
|
||||
protected int ticksInAir = 0;
|
||||
protected int maxTicksInAir = 600;
|
||||
private int ricochetCounter = 0;
|
||||
private boolean scheduledForDeath = false;
|
||||
protected int projectileDamage;
|
||||
|
||||
public EntityParticleBeam(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.maxTicksInAir = 600;
|
||||
}
|
||||
|
||||
public EntityParticleBeam(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World);
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.setPosition(par2, par4, par6);
|
||||
yOffset = 0.0F;
|
||||
this.maxTicksInAir = 600;
|
||||
}
|
||||
|
||||
public EntityParticleBeam(World par1World, EntityLivingBase par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World);
|
||||
shootingEntity = par2EntityPlayer;
|
||||
float par3 = 0.8F;
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + par2EntityPlayer.getEyeHeight(), par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
|
||||
posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
|
||||
posY -= 0.2D;
|
||||
posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
|
||||
this.setPosition(posX, posY, posZ);
|
||||
yOffset = 0.0F;
|
||||
motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
|
||||
motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
|
||||
motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
|
||||
this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
|
||||
this.projectileDamage = damage;
|
||||
this.maxTicksInAir = 600;
|
||||
}
|
||||
|
||||
public EntityParticleBeam(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
|
||||
{
|
||||
super(par1World);
|
||||
shootingEntity = par2EntityPlayer;
|
||||
float par3 = 0.8F;
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
|
||||
posY -= 0.2D;
|
||||
posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
|
||||
this.setPosition(posX, posY, posZ);
|
||||
yOffset = 0.0F;
|
||||
motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
|
||||
motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
|
||||
motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
|
||||
this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
|
||||
this.projectileDamage = damage;
|
||||
this.maxTicksInAir = maxTicksInAir;
|
||||
}
|
||||
|
||||
public EntityParticleBeam(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
|
||||
{
|
||||
super(par1World);
|
||||
this.renderDistanceWeight = 10.0D;
|
||||
this.shootingEntity = par2EntityLivingBase;
|
||||
this.posY = par2EntityLivingBase.posY + (double) par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
|
||||
double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
|
||||
double d1 = par3EntityLivingBase.boundingBox.minY + (double) (par3EntityLivingBase.height / 1.5F) - this.posY;
|
||||
double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
|
||||
double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
|
||||
|
||||
if (d3 >= 1.0E-7D)
|
||||
{
|
||||
float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
|
||||
float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI));
|
||||
double d4 = d0 / d3;
|
||||
double d5 = d2 / d3;
|
||||
this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
|
||||
this.yOffset = 0.0F;
|
||||
float f4 = (float) d3 * 0.2F;
|
||||
this.setThrowableHeading(d0, d1, d2, par4, par5);
|
||||
}
|
||||
|
||||
this.projectileDamage = damage;
|
||||
this.maxTicksInAir = maxTicksInAir;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void entityInit()
|
||||
{
|
||||
dataWatcher.addObject(16, Byte.valueOf((byte) 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z
|
||||
* direction.
|
||||
*/
|
||||
@Override
|
||||
public void setThrowableHeading(double var1, double var3, double var5, float var7, float var8)
|
||||
{
|
||||
float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
|
||||
var1 /= var9;
|
||||
var3 /= var9;
|
||||
var5 /= var9;
|
||||
var1 += rand.nextGaussian() * 0.007499999832361937D * var8;
|
||||
var3 += rand.nextGaussian() * 0.007499999832361937D * var8;
|
||||
var5 += rand.nextGaussian() * 0.007499999832361937D * var8;
|
||||
var1 *= var7;
|
||||
var3 *= var7;
|
||||
var5 *= var7;
|
||||
motionX = var1;
|
||||
motionY = var3;
|
||||
motionZ = var5;
|
||||
float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
|
||||
prevRotationYaw = rotationYaw = (float) (Math.atan2(var1, var5) * 180.0D / Math.PI);
|
||||
prevRotationPitch = rotationPitch = (float) (Math.atan2(var3, var10) * 180.0D / Math.PI);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
/**
|
||||
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
|
||||
* posY, posZ, yaw, pitch
|
||||
*/
|
||||
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
|
||||
{
|
||||
this.setPosition(par1, par3, par5);
|
||||
this.setRotation(par7, par8);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
/**
|
||||
* Sets the velocity to the args. Args: x, y, z
|
||||
*/
|
||||
public void setVelocity(double par1, double par3, double par5)
|
||||
{
|
||||
motionX = par1;
|
||||
motionY = par3;
|
||||
motionZ = par5;
|
||||
|
||||
if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
|
||||
{
|
||||
float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
|
||||
prevRotationYaw = rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
|
||||
prevRotationPitch = rotationPitch = (float) (Math.atan2(par3, var7) * 180.0D / Math.PI);
|
||||
prevRotationPitch = rotationPitch;
|
||||
prevRotationYaw = rotationYaw;
|
||||
this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the entity's position/logic.
|
||||
*/
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
|
||||
if (ticksInAir > maxTicksInAir)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
posX += motionX;
|
||||
posY += motionY;
|
||||
posZ += motionZ;
|
||||
MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
|
||||
this.setPosition(posX, posY, posZ);
|
||||
|
||||
this.doFiringParticles();
|
||||
|
||||
if (Math.pow(posX - xDest, 2) + Math.pow(posY - yDest, 2) + Math.pow(posZ - zDest, 2) <= 1)
|
||||
{
|
||||
this.scheduledForDeath = true;
|
||||
}
|
||||
|
||||
if (this.scheduledForDeath)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
public void doFiringParticles()
|
||||
{
|
||||
if (!worldObj.isRemote)
|
||||
{
|
||||
return;
|
||||
}
|
||||
EntityFX particle = new EntityCloudFX(worldObj, posX, posY, posZ, 0, 0, 0);
|
||||
particle.setRBGColorF(colourRed + 0.15f * (worldObj.rand.nextFloat() - worldObj.rand.nextFloat()), colourGreen + 0.15f * (worldObj.rand.nextFloat() - worldObj.rand.nextFloat()), colourBlue + 0.15f * (worldObj.rand.nextFloat() - worldObj.rand.nextFloat()));
|
||||
FMLClientHandler.instance().getClient().effectRenderer.addEffect(particle);
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||
*/
|
||||
@Override
|
||||
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
par1NBTTagCompound.setShort("xTile", (short) xTile);
|
||||
par1NBTTagCompound.setShort("yTile", (short) yTile);
|
||||
par1NBTTagCompound.setShort("zTile", (short) zTile);
|
||||
par1NBTTagCompound.setByte("inTile", (byte) inTile);
|
||||
par1NBTTagCompound.setByte("inData", (byte) inData);
|
||||
par1NBTTagCompound.setByte("inGround", (byte) (inGround ? 1 : 0));
|
||||
par1NBTTagCompound.setInteger("ticksInAir", ticksInAir);
|
||||
par1NBTTagCompound.setInteger("maxTicksInAir", maxTicksInAir);
|
||||
par1NBTTagCompound.setInteger("projectileDamage", this.projectileDamage);
|
||||
par1NBTTagCompound.setFloat("colourRed", colourRed);
|
||||
par1NBTTagCompound.setFloat("colourGreen", colourGreen);
|
||||
par1NBTTagCompound.setFloat("colourBlue", colourBlue);
|
||||
par1NBTTagCompound.setInteger("xDest", xDest);
|
||||
par1NBTTagCompound.setInteger("yDest", yDest);
|
||||
par1NBTTagCompound.setInteger("zDest", zDest);
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
@Override
|
||||
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
xTile = par1NBTTagCompound.getShort("xTile");
|
||||
yTile = par1NBTTagCompound.getShort("yTile");
|
||||
zTile = par1NBTTagCompound.getShort("zTile");
|
||||
inTile = par1NBTTagCompound.getByte("inTile") & 255;
|
||||
inData = par1NBTTagCompound.getByte("inData") & 255;
|
||||
inGround = par1NBTTagCompound.getByte("inGround") == 1;
|
||||
ticksInAir = par1NBTTagCompound.getInteger("ticksInAir");
|
||||
maxTicksInAir = par1NBTTagCompound.getInteger("maxTicksInAir");
|
||||
projectileDamage = par1NBTTagCompound.getInteger("projectileDamage");
|
||||
colourRed = par1NBTTagCompound.getFloat("colourRed");
|
||||
colourGreen = par1NBTTagCompound.getFloat("colourGreen");
|
||||
colourBlue = par1NBTTagCompound.getFloat("colourBlue");
|
||||
xDest = par1NBTTagCompound.getInteger("xDest");
|
||||
yDest = par1NBTTagCompound.getInteger("yDest");
|
||||
zDest = par1NBTTagCompound.getInteger("zDest");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean canTriggerWalking()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public float getShadowSize()
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
protected void spawnHitParticles(String string, int i)
|
||||
{
|
||||
for (int particles = 0; particles < i; particles++)
|
||||
{
|
||||
worldObj.spawnParticle(string, posX, posY - (string == "portal" ? 1 : 0), posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
|
||||
}
|
||||
}
|
||||
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
public double smallGauss(double d)
|
||||
{
|
||||
return (worldObj.rand.nextFloat() - 0.5D) * d;
|
||||
}
|
||||
|
||||
public double gaussian(double d)
|
||||
{
|
||||
return d + d * ((rand.nextFloat() - 0.5D) / 4);
|
||||
}
|
||||
|
||||
private int getRicochetMax()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Entity getThrower()
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
return this.shootingEntity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setThrower(Entity entity)
|
||||
{
|
||||
if (entity instanceof EntityLivingBase)
|
||||
this.shootingEntity = (EntityLivingBase) entity;
|
||||
|
||||
}
|
||||
|
||||
public void setColour(float red, float green, float blue)
|
||||
{
|
||||
this.colourRed = red;
|
||||
this.colourGreen = green;
|
||||
this.colourBlue = blue;
|
||||
}
|
||||
|
||||
public void setDestination(int xDest, int yDest, int zDest)
|
||||
{
|
||||
this.xDest = xDest;
|
||||
this.yDest = yDest;
|
||||
this.zDest = zDest;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,113 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class ExplosionProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
protected boolean causesEnvDamage;
|
||||
|
||||
public ExplosionProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public ExplosionProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public ExplosionProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
causesEnvDamage = flag;
|
||||
}
|
||||
|
||||
public ExplosionProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
causesEnvDamage = flag;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float) (2), causesEnvDamage);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float) (2), causesEnvDamage);
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
if (((EntityLivingBase) mop).isImmuneToFire())
|
||||
{
|
||||
doDamage((int) (projectileDamage), mop);
|
||||
} else
|
||||
{
|
||||
doDamage(projectileDamage, mop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (worldObj.isAirBlock((int) this.posX, (int) this.posY, (int) this.posZ))
|
||||
{
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doFiringParticles()
|
||||
{
|
||||
worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
worldObj.spawnParticle("explode", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(par1NBTTagCompound);
|
||||
par1NBTTagCompound.setBoolean("causesEnvDamage", causesEnvDamage);
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
@Override
|
||||
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.readEntityFromNBT(par1NBTTagCompound);
|
||||
causesEnvDamage = par1NBTTagCompound.getBoolean("causesEnvDamage");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,108 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.potion.Potion;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class FireProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
public FireProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public FireProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public FireProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
}
|
||||
|
||||
public FireProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
|
||||
public FireProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
|
||||
{
|
||||
super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
for (int i = -1; i <= 1; i++)
|
||||
{
|
||||
for (int j = -1; j <= 1; j++)
|
||||
{
|
||||
for (int k = -1; k <= 1; k++)
|
||||
{
|
||||
if (worldObj.isAirBlock((int) this.posX + i, (int) this.posY + j, (int) this.posZ + k))
|
||||
{
|
||||
worldObj.setBlock((int) this.posX + i, (int) this.posY + j, (int) this.posZ + k, Blocks.fire);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
((EntityLivingBase) mop).setFire(50);
|
||||
((EntityLivingBase) mop).setRevengeTarget(shootingEntity);
|
||||
|
||||
if (((EntityLivingBase) mop).isPotionActive(Potion.fireResistance) || ((EntityLivingBase) mop).isImmuneToFire())
|
||||
{
|
||||
((EntityLivingBase) mop).attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
} else
|
||||
{
|
||||
doDamage(projectileDamage, mop);
|
||||
((EntityLivingBase) mop).hurtResistantTime = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (worldObj.isAirBlock((int) this.posX, (int) this.posY, (int) this.posZ))
|
||||
{
|
||||
worldObj.setBlock((int) this.posX, (int) this.posY, (int) this.posZ, Blocks.fire);
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,96 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class HolyProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
public HolyProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public HolyProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public HolyProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
}
|
||||
|
||||
public HolyProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
|
||||
public HolyProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
|
||||
{
|
||||
super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
if (((EntityLivingBase) mop).isEntityUndead())
|
||||
{
|
||||
doDamage((int) (projectileDamage * 2), mop);
|
||||
} else
|
||||
{
|
||||
doDamage(projectileDamage, mop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (worldObj.isAirBlock((int) this.posX, (int) this.posY, (int) this.posZ))
|
||||
{
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doFiringParticles()
|
||||
{
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.entity.mob.EntityIceDemon;
|
||||
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.potion.Potion;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class IceProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
public IceProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public IceProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public IceProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
}
|
||||
|
||||
public IceProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
|
||||
public IceProjectile(World worldObj, EntityIceDemon entityIceDemon, EntityLivingBase par1EntityLivingBase, float f, float g, int i, int j)
|
||||
{
|
||||
super(worldObj, entityIceDemon, par1EntityLivingBase, f, g, i, j);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
}
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
if (((EntityLivingBase) mop).isImmuneToFire())
|
||||
{
|
||||
doDamage((int) (projectileDamage * 2), mop);
|
||||
((EntityLivingBase) mop).addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 200, 2));
|
||||
} else
|
||||
{
|
||||
doDamage(projectileDamage, mop);
|
||||
((EntityLivingBase) mop).addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 100, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (worldObj.isAirBlock((int) this.posX, (int) this.posY, (int) this.posZ))
|
||||
{
|
||||
//worldObj.setBlock((int)this.posX, (int)this.posY, (int)this.posZ,Block.fire.blockID);
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doFiringParticles()
|
||||
{
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "explode", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,110 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.effect.EntityLightningBolt;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class LightningBoltProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
private boolean causeLightning;
|
||||
|
||||
public LightningBoltProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public LightningBoltProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public LightningBoltProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
causeLightning = flag;
|
||||
}
|
||||
|
||||
public LightningBoltProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
causeLightning = flag;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
if (causeLightning)
|
||||
{
|
||||
this.worldObj.addWeatherEffect(new EntityLightningBolt(this.worldObj, this.posX, this.posY, this.posZ));
|
||||
}
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
if (causeLightning)
|
||||
{
|
||||
this.worldObj.addWeatherEffect(new EntityLightningBolt(this.worldObj, ((EntityLivingBase) mop).posX, ((EntityLivingBase) mop).posY, ((EntityLivingBase) mop).posZ));
|
||||
} else
|
||||
{
|
||||
doDamage(projectileDamage, mop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doFiringParticles()
|
||||
{
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(par1NBTTagCompound);
|
||||
par1NBTTagCompound.setBoolean("causeLightning", causeLightning);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.readEntityFromNBT(par1NBTTagCompound);
|
||||
causeLightning = par1NBTTagCompound.getBoolean("causeLightning");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,114 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.potion.Potion;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class MudProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
private boolean doesBlindness; //True for when it applies blindness, false for slowness
|
||||
|
||||
public MudProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public MudProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public MudProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
doesBlindness = flag;
|
||||
}
|
||||
|
||||
public MudProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
doesBlindness = flag;
|
||||
}
|
||||
|
||||
public MudProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir);
|
||||
doesBlindness = flag;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
if (doesBlindness)
|
||||
{
|
||||
((EntityLivingBase) mop).addPotionEffect(new PotionEffect(Potion.blindness.id, 100, 0));
|
||||
} else
|
||||
{
|
||||
((EntityLivingBase) mop).addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 100, 2));
|
||||
}
|
||||
doDamage(projectileDamage, mop);
|
||||
}
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doFiringParticles()
|
||||
{
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpell", posX, posY, posZ, 0.5F, 0.297F, 0.0664F);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(par1NBTTagCompound);
|
||||
par1NBTTagCompound.setBoolean("doesBlindness", doesBlindness);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.readEntityFromNBT(par1NBTTagCompound);
|
||||
doesBlindness = par1NBTTagCompound.getBoolean("doesBlindness");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,158 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
|
||||
import WayofTime.alchemicalWizardry.common.spell.simple.SpellTeleport;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.entity.living.EnderTeleportEvent;
|
||||
|
||||
public class TeleportProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
private boolean isEntityTeleport;
|
||||
|
||||
public TeleportProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
this.motionX *= 3;
|
||||
this.motionY *= 3;
|
||||
this.motionZ *= 3;
|
||||
}
|
||||
|
||||
public TeleportProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
this.motionX *= 3;
|
||||
this.motionY *= 3;
|
||||
this.motionZ *= 3;
|
||||
}
|
||||
|
||||
public TeleportProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
isEntityTeleport = flag;
|
||||
this.motionX *= 3;
|
||||
this.motionY *= 3;
|
||||
this.motionZ *= 3;
|
||||
}
|
||||
|
||||
public TeleportProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch, boolean flag)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
isEntityTeleport = flag;
|
||||
this.motionX *= 3;
|
||||
this.motionY *= 3;
|
||||
this.motionZ *= 3;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
if (isEntityTeleport)
|
||||
{
|
||||
if (shootingEntity != null && shootingEntity instanceof EntityPlayerMP)
|
||||
{
|
||||
EntityPlayerMP entityplayermp = (EntityPlayerMP) shootingEntity;
|
||||
|
||||
if (entityplayermp.worldObj == this.worldObj)
|
||||
{
|
||||
EnderTeleportEvent event = new EnderTeleportEvent(entityplayermp, this.posX, this.posY, this.posZ, 5.0F);
|
||||
|
||||
if (!MinecraftForge.EVENT_BUS.post(event))
|
||||
{
|
||||
if (shootingEntity.isRiding())
|
||||
{
|
||||
shootingEntity.mountEntity((Entity) null);
|
||||
}
|
||||
shootingEntity.setPositionAndUpdate(event.targetX, event.targetY, event.targetZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
if (isEntityTeleport)
|
||||
{
|
||||
if (shootingEntity != null && shootingEntity instanceof EntityPlayerMP)
|
||||
{
|
||||
EntityPlayerMP entityplayermp = (EntityPlayerMP) shootingEntity;
|
||||
if (entityplayermp.worldObj == this.worldObj)
|
||||
{
|
||||
EnderTeleportEvent event = new EnderTeleportEvent(entityplayermp, this.posX, this.posY, this.posZ, 5.0F);
|
||||
if (!MinecraftForge.EVENT_BUS.post(event))
|
||||
{
|
||||
if (shootingEntity.isRiding())
|
||||
{
|
||||
shootingEntity.mountEntity((Entity) null);
|
||||
}
|
||||
|
||||
shootingEntity.setPositionAndUpdate(event.targetX, event.targetY, event.targetZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
SpellTeleport.teleportRandomly((EntityLivingBase) mop, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doFiringParticles()
|
||||
{
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "portal", posX, posY, posZ, -motionX, -motionY, -motionZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(par1NBTTagCompound);
|
||||
par1NBTTagCompound.setBoolean("isEntityTeleport", isEntityTeleport);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
|
||||
{
|
||||
super.readEntityFromNBT(par1NBTTagCompound);
|
||||
isEntityTeleport = par1NBTTagCompound.getBoolean("isEntityTeleport");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,90 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
|
||||
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class WaterProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
public WaterProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public WaterProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public WaterProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
}
|
||||
|
||||
public WaterProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
if (((EntityLivingBase) mop).isImmuneToFire())
|
||||
{
|
||||
doDamage(projectileDamage * 2, mop);
|
||||
((EntityLivingBase) mop).addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionDrowning.id, 80, 1));
|
||||
} else
|
||||
{
|
||||
doDamage(projectileDamage, mop);
|
||||
((EntityLivingBase) mop).addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionDrowning.id, 80, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doFiringParticles()
|
||||
{
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "portal", posX, posY, posZ, -motionX, -motionY, -motionZ);
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,82 @@
|
|||
package WayofTime.alchemicalWizardry.common.entity.projectile;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class WindGustProjectile extends EnergyBlastProjectile
|
||||
{
|
||||
public WindGustProjectile(World par1World)
|
||||
{
|
||||
super(par1World);
|
||||
}
|
||||
|
||||
public WindGustProjectile(World par1World, double par2, double par4, double par6)
|
||||
{
|
||||
super(par1World, par2, par4, par6);
|
||||
}
|
||||
|
||||
public WindGustProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage);
|
||||
}
|
||||
|
||||
public WindGustProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
|
||||
{
|
||||
super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causeMobDamage(shootingEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(MovingObjectPosition mop)
|
||||
{
|
||||
if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
|
||||
{
|
||||
if (mop.entityHit == shootingEntity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.onImpact(mop.entityHit);
|
||||
} else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
|
||||
{
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onImpact(Entity mop)
|
||||
{
|
||||
if (mop == shootingEntity && ticksInAir > 3)
|
||||
{
|
||||
this.setDead();
|
||||
} else
|
||||
{
|
||||
if (mop instanceof EntityLivingBase)
|
||||
{
|
||||
((EntityLivingBase) mop).motionX = this.motionX * 2;
|
||||
((EntityLivingBase) mop).motionY = 1.5;
|
||||
((EntityLivingBase) mop).motionZ = this.motionZ * 2;
|
||||
}
|
||||
}
|
||||
|
||||
spawnHitParticles("magicCrit", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doFiringParticles()
|
||||
{
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
|
||||
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue