Testing the creation of hell
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package WayofTime.alchemicalWizardry.common.block;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb;
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import WayofTime.alchemicalWizardry.api.items.interfaces.IReagentManipulator;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAlchemicCalcinator;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import java.util.Random;
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public class BlockAlchemicCalcinator extends BlockContainer
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{
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public BlockAlchemicCalcinator()
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{
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super(Material.rock);
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setHardness(2.0F);
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setResistance(5.0F);
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this.setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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this.setBlockName("alchemicCalcinator");
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta)
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{
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return new TEAlchemicCalcinator();
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}
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@Override
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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@Override
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public int getRenderType()
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{
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return -1;
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}
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@Override
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public boolean isOpaqueCube()
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{
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return false;
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}
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@Override
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public boolean hasTileEntity()
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{
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return true;
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}
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@Override
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public boolean canProvidePower()
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{
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return true;
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}
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@Override
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public void breakBlock(World world, int x, int y, int z, Block par5, int par6)
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{
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dropItems(world, x, y, z);
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super.breakBlock(world, x, y, z, par5, par6);
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}
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private void dropItems(World world, int x, int y, int z)
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{
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Random rand = new Random();
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TileEntity tileEntity = world.getTileEntity(x, y, z);
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if (!(tileEntity instanceof IInventory))
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{
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return;
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}
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IInventory inventory = (IInventory) tileEntity;
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for (int i = 0; i < inventory.getSizeInventory(); i++)
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{
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ItemStack item = inventory.getStackInSlot(i);
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if (item != null && item.stackSize > 0)
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{
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float rx = rand.nextFloat() * 0.8F + 0.1F;
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float ry = rand.nextFloat() * 0.8F + 0.1F;
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float rz = rand.nextFloat() * 0.8F + 0.1F;
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EntityItem entityItem = new EntityItem(world,
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x + rx, y + ry, z + rz,
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new ItemStack(item.getItem(), item.stackSize, item.getItemDamage()));
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if (item.hasTagCompound())
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{
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entityItem.getEntityItem().setTagCompound((NBTTagCompound) item.getTagCompound().copy());
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}
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float factor = 0.05F;
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entityItem.motionX = rand.nextGaussian() * factor;
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entityItem.motionY = rand.nextGaussian() * factor + 0.2F;
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entityItem.motionZ = rand.nextGaussian() * factor;
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world.spawnEntityInWorld(entityItem);
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item.stackSize = 0;
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}
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}
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int idk, float what, float these, float are)
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{
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TEAlchemicCalcinator tileEntity = (TEAlchemicCalcinator) world.getTileEntity(x, y, z);
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if (tileEntity == null || player.isSneaking())
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{
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return false;
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}
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ItemStack playerItem = player.getCurrentEquippedItem();
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if (playerItem != null)
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{
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if (playerItem.getItem() instanceof IReagentManipulator)
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{
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return false;
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}
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if (playerItem.getItem() instanceof IBloodOrb)
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{
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if (tileEntity.getStackInSlot(0) == null)
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{
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ItemStack newItem = playerItem.copy();
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newItem.stackSize = 1;
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--playerItem.stackSize;
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tileEntity.setInventorySlotContents(0, newItem);
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}
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} else if (tileEntity.getStackInSlot(1) == null)
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{
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ItemStack newItem = playerItem.copy();
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newItem.stackSize = 1;
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--playerItem.stackSize;
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tileEntity.setInventorySlotContents(1, newItem);
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}
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} else if (playerItem == null)
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{
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if (tileEntity.getStackInSlot(1) != null)
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{
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player.inventory.addItemStackToInventory(tileEntity.getStackInSlot(1));
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tileEntity.setInventorySlotContents(1, null);
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} else if (tileEntity.getStackInSlot(0) != null)
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{
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player.inventory.addItemStackToInventory(tileEntity.getStackInSlot(0));
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tileEntity.setInventorySlotContents(0, null);
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}
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}
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tileEntity.getWorldObj().markBlockForUpdate(x, y, z);
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return true;
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}
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}
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