Testing the creation of hell
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package WayofTime.alchemicalWizardry.common;
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public class PlinthComponent
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{
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public int xOffset;
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public int yOffset;
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public int zOffset;
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public int ring;
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public PlinthComponent(int xOffset, int yOffset, int zOffset, int ring)
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{
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this.xOffset = xOffset;
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this.yOffset = yOffset;
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this.zOffset = zOffset;
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this.ring = ring;
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}
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public int getXOffset()
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{
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return xOffset;
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}
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public int getYOffset()
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{
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return yOffset;
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}
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public int getZOffset()
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{
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return zOffset;
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}
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public int getRing()
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{
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return ring;
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}
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}
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