Testing the creation of hell
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package WayofTime.alchemicalWizardry.api.rituals;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraftforge.common.util.ForgeDirection;
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import java.util.List;
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public abstract class RitualEffect
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{
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public abstract void performEffect(IMasterRitualStone ritualStone);
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public boolean startRitual(IMasterRitualStone ritualStone, EntityPlayer player)
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{
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return true;
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}
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public void onRitualBroken(IMasterRitualStone ritualStone)
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{
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}
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public abstract int getCostPerRefresh();
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public int getInitialCooldown()
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{
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return 0;
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}
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public abstract List<RitualComponent> getRitualComponentList();
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public boolean canDrainReagent(IMasterRitualStone ritualStone, Reagent reagent, int amount, boolean doDrain)
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{
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if (ritualStone == null || reagent == null || amount == 0)
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{
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return false;
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}
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ReagentStack reagentStack = new ReagentStack(reagent, amount);
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ReagentStack stack = ritualStone.drain(ForgeDirection.UNKNOWN, reagentStack, false);
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if (stack != null && stack.amount >= amount)
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{
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if (doDrain)
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{
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ritualStone.drain(ForgeDirection.UNKNOWN, reagentStack, true);
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}
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return true;
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}
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return false;
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}
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}
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