Late git push is late

This commit is contained in:
WayofTime 2014-04-01 20:29:02 -04:00
parent b962ede72d
commit a1ca81423b
9 changed files with 62 additions and 31 deletions

View file

@ -180,7 +180,8 @@ public class SpellHelper
public static void evaporateWaterBlock(World world, int posX, int posY, int posZ)
{
Block block = Block.blocksList[world.getBlockId(posX, posY, posZ)];
int id = world.getBlockId(posX, posY, posZ);
Block block = Block.blocksList[id];
if(block == Block.waterMoving || block == Block.waterStill)
{
@ -194,15 +195,17 @@ public class SpellHelper
if(oreName.contains("ore"))
{
String lowercaseOre = oreName;
lowercaseOre.toLowerCase();
String lowercaseOre = oreName.toLowerCase();
boolean isAllowed = false;
for(String str : AlchemicalWizardry.allowedCrushedOresArray)
{
if(lowercaseOre.contains(str))
{
String testStr = str.toLowerCase();
if(lowercaseOre.contains(testStr))
{
isAllowed = true;
break;
}
}

View file

@ -28,6 +28,10 @@ public class MeleeDefaultEarth extends MeleeSpellCenteredWorldEffect
if(!world.isAirBlock(posX + i, posY + j, posZ + k) && world.getBlockTileEntity(posX + i, posY + j, posZ + k)==null)
{
int id = world.getBlockId(posX + i, posY + j, posZ + k);
if(Block.blocksList[id].getBlockHardness(world, posX + i, posY + j, posZ + k)==-1)
{
continue;
}
int meta = world.getBlockMetadata(posX + i, posY + j, posZ + k);
EntityFallingSand entity = new EntityFallingSand(world, posX + i + 0.5f, posY + j + 0.5f, posZ + k + 0.5f, id, meta);
@ -36,6 +40,5 @@ public class MeleeDefaultEarth extends MeleeSpellCenteredWorldEffect
}
}
}
}
}

View file

@ -23,11 +23,9 @@ public class SelfOffensiveWind extends SelfSpellEffect
public void onSelfUse(World world, EntityPlayer player)
{
Vec3 vec = player.getLookVec();
double wantedVelocity = 1.2 + this.powerUpgrades*0.3;
double wantedVelocity = 1.5 + this.powerUpgrades*0.4;
player.motionX = vec.xCoord * wantedVelocity;
player.motionY = vec.yCoord * wantedVelocity;
player.motionZ = vec.zCoord * wantedVelocity;
SpellHelper.setPlayerSpeedFromServer(player, vec.xCoord * wantedVelocity, vec.yCoord * wantedVelocity, vec.zCoord * wantedVelocity);
player.fallDistance = 0;
}