Finished up the Inversion Pillar animation rendering.
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dab6e0842b
commit
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6 changed files with 37 additions and 24 deletions
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@ -46,9 +46,9 @@ public class TileInversionPillar extends TileTicking
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public static double minimumWillForChunkWhenSpreading = 100;
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private final IAnimationStateMachine asm;
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private final VariableValue offset = new VariableValue(0);
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private float animationOffsetValue = 0;
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private final VariableValue animationOffset = new VariableValue(0);
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private final VariableValue cycleLength = new VariableValue(4);
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private final VariableValue clickTime = new VariableValue(0);
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public EnumDemonWillType type;
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public double currentInversion = 0;
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@ -72,12 +72,19 @@ public class TileInversionPillar extends TileTicking
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public TileInversionPillar(EnumDemonWillType type)
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{
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this.type = type;
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asm = BloodMagic.proxy.load(new ResourceLocation(Constants.Mod.MODID.toLowerCase(), "asms/block/inversion_pillar.json"), ImmutableMap.<String, ITimeValue>of("offset", offset, "cycle_length", cycleLength, "click_time", clickTime));
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asm = BloodMagic.proxy.load(new ResourceLocation(Constants.Mod.MODID.toLowerCase(), "asms/block/inversion_pillar.json"), ImmutableMap.<String, ITimeValue>of("offset", animationOffset, "cycle_length", cycleLength));
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animationOffsetValue = -1;
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}
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@Override
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public void onUpdate()
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{
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if (animationOffsetValue < 0)
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{
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animationOffsetValue = worldObj.getTotalWorldTime() * worldObj.rand.nextFloat();
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animationOffset.setValue(animationOffsetValue);
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}
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if (worldObj.isRemote)
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{
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return;
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@ -281,6 +288,9 @@ public class TileInversionPillar extends TileTicking
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currentInversion = tag.getDouble("currentInversion");
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currentInfectionRadius = tag.getInteger("currentInfectionRadius");
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consecutiveFailedChecks = tag.getInteger("consecutiveFailedChecks");
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animationOffsetValue = tag.getFloat("animationOffset");
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animationOffset.setValue(animationOffsetValue);
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}
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@Override
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@ -292,6 +302,7 @@ public class TileInversionPillar extends TileTicking
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tag.setDouble("currentInversion", currentInversion);
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tag.setInteger("currentInfectionRadius", currentInfectionRadius);
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tag.setInteger("consecutiveFailedChecks", consecutiveFailedChecks);
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tag.setFloat("animationOffset", animationOffsetValue);
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return tag;
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}
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