Did some minor bug fixes and updates with some rituals.
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6 changed files with 30 additions and 18 deletions
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@ -202,7 +202,7 @@ public class ConfigHandler
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category = "Blood Altar Sacrificial Values";
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config.addCustomCategoryComment(category, "Entity Sacrificial Value Settings");
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entitySacrificeValuesList = config.getStringList("entitySacrificeLP:HPValues", category, new String[] { "EntityVillager;100", "EntitySlime;15", "EntityEnderman;10", "EntityCow;100", "EntityChicken;100", "EntityHorse;250", "EntitySheep;100", "EntityWolf;100", "EntityOcelot;100", "EntityPig;100", "EntityRabbit;100", "EntityArmorStand;0" }, "Used to edit the amount of LP gained per HP sacrificed for the given entity.\nSetting an entity to 0 effectively blacklists it.\nIf a mod modifies an entity via the API, it will take precedence over this config.\nSyntax: EntityClassName;LPPerHP");
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entitySacrificeValuesList = config.getStringList("entitySacrificeLP:HPValues", category, new String[] { "EntityVillager;100", "EntitySlime;15", "EntityEnderman;10", "EntityCow;100", "EntityChicken;100", "EntityHorse;100", "EntitySheep;100", "EntityWolf;100", "EntityOcelot;100", "EntityPig;100", "EntityRabbit;100", "EntityArmorStand;0" }, "Used to edit the amount of LP gained per HP sacrificed for the given entity.\nSetting an entity to 0 effectively blacklists it.\nIf a mod modifies an entity via the API, it will take precedence over this config.\nSyntax: EntityClassName;LPPerHP");
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buildEntitySacrificeValues();
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category = "Potions";
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