Attempt to fix 1.16.3 branch's issues on the repository

Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
This commit is contained in:
WayofTime 2020-10-29 15:50:03 -04:00
parent 6b4145a67c
commit 9fa68e86ae
224 changed files with 24047 additions and 0 deletions

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package wayoftime.bloodmagic.tile;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.fluid.Fluids;
import net.minecraft.inventory.container.Container;
import net.minecraft.inventory.container.INamedContainerProvider;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fluids.capability.IFluidHandler.FluidAction;
import net.minecraftforge.fluids.capability.IFluidHandlerItem;
import net.minecraftforge.fluids.capability.templates.FluidTank;
import net.minecraftforge.items.ItemHandlerHelper;
import net.minecraftforge.registries.ObjectHolder;
import wayoftime.bloodmagic.api.impl.BloodMagicAPI;
import wayoftime.bloodmagic.api.impl.recipe.RecipeARC;
import wayoftime.bloodmagic.tile.contailer.ContainerAlchemicalReactionChamber;
import wayoftime.bloodmagic.util.Constants;
import wayoftime.bloodmagic.util.MultiSlotItemHandler;
public class TileAlchemicalReactionChamber extends TileInventory implements ITickableTileEntity, INamedContainerProvider
{
@ObjectHolder("bloodmagic:alchemicalreactionchamber")
public static TileEntityType<TileAlchemicalReactionChamber> TYPE;
public static final int ARC_TOOL_SLOT = 0;
public static final int OUTPUT_SLOT = 1;
public static final int NUM_OUTPUTS = 5;
public static final int INPUT_SLOT = 6;
public static final int INPUT_BUCKET_SLOT = 7;
public static final int OUTPUT_BUCKET_SLOT = 8;
public FluidTank inputTank = new FluidTank(FluidAttributes.BUCKET_VOLUME * 20);
public FluidTank outputTank = new FluidTank(FluidAttributes.BUCKET_VOLUME * 20);
public double currentProgress = 0;
public TileAlchemicalReactionChamber(TileEntityType<?> type)
{
super(type, 9, "alchemicalreactionchamber");
}
public TileAlchemicalReactionChamber()
{
this(TYPE);
}
@Override
public void deserialize(CompoundNBT tag)
{
super.deserialize(tag);
currentProgress = tag.getDouble(Constants.NBT.ARC_PROGRESS);
CompoundNBT inputTankTag = tag.getCompound("inputtank");
inputTank.readFromNBT(inputTankTag);
CompoundNBT outputTankTag = tag.getCompound("outputtank");
outputTank.readFromNBT(outputTankTag);
}
@Override
public CompoundNBT serialize(CompoundNBT tag)
{
super.serialize(tag);
tag.putDouble(Constants.NBT.ARC_PROGRESS, currentProgress);
CompoundNBT inputTankTag = new CompoundNBT();
inputTank.writeToNBT(inputTankTag);
tag.put("inputtank", inputTankTag);
CompoundNBT outputTankTag = new CompoundNBT();
outputTank.writeToNBT(outputTankTag);
tag.put("outputtank", outputTankTag);
return tag;
}
@Override
public void tick()
{
if (world.isRemote)
{
return;
}
if (world.getGameTime() % 20 == 0)
{
outputTank.fill(new FluidStack(Fluids.WATER, 100), FluidAction.EXECUTE);
}
ItemStack fullBucketStack = this.getStackInSlot(INPUT_BUCKET_SLOT);
ItemStack emptyBucketStack = this.getStackInSlot(OUTPUT_BUCKET_SLOT);
ItemStack[] outputInventory = new ItemStack[]
{ getStackInSlot(1), getStackInSlot(2), getStackInSlot(3), getStackInSlot(4), getStackInSlot(5) };
MultiSlotItemHandler outputSlotHandler = new MultiSlotItemHandler(outputInventory, 64);
if (!fullBucketStack.isEmpty() && inputTank.getSpace() >= 1000)
{
ItemStack testFullBucketStack = ItemHandlerHelper.copyStackWithSize(fullBucketStack, 1);
LazyOptional<IFluidHandlerItem> fluidHandlerWrapper = FluidUtil.getFluidHandler(testFullBucketStack);
if (fluidHandlerWrapper.isPresent())
{
IFluidHandlerItem fluidHandler = fluidHandlerWrapper.resolve().get();
FluidStack transferedStack = FluidUtil.tryFluidTransfer(inputTank, fluidHandler, 1000, false);
if (!transferedStack.isEmpty())
{
fluidHandler.drain(transferedStack, FluidAction.EXECUTE);
List<ItemStack> arrayList = new ArrayList<>();
arrayList.add(fluidHandler.getContainer());
if (outputSlotHandler.canTransferAllItemsToSlots(arrayList, true))
{
inputTank.fill(transferedStack, FluidAction.EXECUTE);
outputSlotHandler.canTransferAllItemsToSlots(arrayList, false);
if (fullBucketStack.getCount() > 1)
{
fullBucketStack.setCount(fullBucketStack.getCount() - 1);
} else
{
setInventorySlotContents(INPUT_BUCKET_SLOT, ItemStack.EMPTY);
}
}
}
}
}
if (!emptyBucketStack.isEmpty() && outputTank.getFluidAmount() >= 1000)
{
ItemStack testEmptyBucketStack = ItemHandlerHelper.copyStackWithSize(emptyBucketStack, 1);
LazyOptional<IFluidHandlerItem> fluidHandlerWrapper = FluidUtil.getFluidHandler(testEmptyBucketStack);
if (fluidHandlerWrapper.isPresent())
{
IFluidHandlerItem fluidHandler = fluidHandlerWrapper.resolve().get();
FluidStack transferedStack = FluidUtil.tryFluidTransfer(fluidHandler, outputTank, 1000, false);
if (!transferedStack.isEmpty())
{
fluidHandler.fill(transferedStack, FluidAction.EXECUTE);
List<ItemStack> arrayList = new ArrayList<>();
arrayList.add(fluidHandler.getContainer());
if (outputSlotHandler.canTransferAllItemsToSlots(arrayList, true))
{
outputTank.drain(transferedStack, FluidAction.EXECUTE);
outputSlotHandler.canTransferAllItemsToSlots(arrayList, false);
if (emptyBucketStack.getCount() > 1)
{
emptyBucketStack.setCount(emptyBucketStack.getCount() - 1);
} else
{
setInventorySlotContents(OUTPUT_BUCKET_SLOT, ItemStack.EMPTY);
}
}
}
}
}
ItemStack inputStack = this.getStackInSlot(INPUT_SLOT);
ItemStack toolStack = this.getStackInSlot(ARC_TOOL_SLOT);
RecipeARC recipe = BloodMagicAPI.INSTANCE.getRecipeRegistrar().getARC(world, inputStack, toolStack, inputTank.getFluid());
if (recipe != null && outputSlotHandler.canTransferAllItemsToSlots(recipe.getAllListedOutputs(), true))
{
// We have enough fluid (if applicable) and the theoretical outputs can fit.
}
for (int i = 0; i < NUM_OUTPUTS; i++)
{
this.setInventorySlotContents(OUTPUT_SLOT + i, outputSlotHandler.getStackInSlot(i));
}
// FluidUtil.tryEmptyContainer(container, fluidDestination, maxAmount, player, doDrain)
}
private boolean canCraft(RecipeARC recipe, MultiSlotItemHandler outputSlotHandler)
{
if (recipe == null)
return false;
if (outputSlotHandler.canTransferAllItemsToSlots(recipe.getAllListedOutputs(), true))
{
FluidStack outputStack = recipe.getFluidOutput();
return outputStack.isEmpty() ? true
: outputTank.fill(outputStack, FluidAction.SIMULATE) >= outputStack.getAmount();
}
return false;
}
public void craftItem(RecipeARC recipe, MultiSlotItemHandler outputSlotHandler)
{
if (this.canCraft(recipe, outputSlotHandler))
{
outputSlotHandler.canTransferAllItemsToSlots(recipe.getAllOutputs(world.rand), false);
outputTank.fill(recipe.getFluidOutput().copy(), FluidAction.EXECUTE);
consumeInventory();
}
}
public void consumeInventory()
{
ItemStack inputStack = getStackInSlot(INPUT_SLOT);
if (!inputStack.isEmpty())
{
if (inputStack.getItem().hasContainerItem(inputStack))
{
setInventorySlotContents(INPUT_SLOT, inputStack.getItem().getContainerItem(inputStack));
} else
{
inputStack.shrink(1);
if (inputStack.isEmpty())
{
setInventorySlotContents(INPUT_SLOT, ItemStack.EMPTY);
}
}
}
ItemStack toolStack = getStackInSlot(ARC_TOOL_SLOT);
if (!toolStack.isEmpty())
{
if (toolStack.isDamageable())
{
toolStack.setDamage(toolStack.getDamage() + 1);
if (toolStack.getDamage() >= toolStack.getMaxDamage())
{
setInventorySlotContents(ARC_TOOL_SLOT, ItemStack.EMPTY);
}
} else if (toolStack.getItem().hasContainerItem(toolStack))
{
setInventorySlotContents(ARC_TOOL_SLOT, toolStack.getItem().getContainerItem(inputStack));
} else
{
toolStack.shrink(1);
if (toolStack.isEmpty())
{
setInventorySlotContents(ARC_TOOL_SLOT, ItemStack.EMPTY);
}
}
}
}
@Override
public Container createMenu(int p_createMenu_1_, PlayerInventory p_createMenu_2_, PlayerEntity p_createMenu_3_)
{
assert world != null;
return new ContainerAlchemicalReactionChamber(this, p_createMenu_1_, p_createMenu_2_);
}
@Override
public ITextComponent getDisplayName()
{
return new StringTextComponent("Alchemical Reaction Chamber");
}
public double getProgressForGui()
{
return 0;
}
}