Attempt to fix 1.16.3 branch's issues on the repository
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
This commit is contained in:
parent
6b4145a67c
commit
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224 changed files with 24047 additions and 0 deletions
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package wayoftime.bloodmagic.tile;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.inventory.container.Container;
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import net.minecraft.inventory.container.INamedContainerProvider;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraftforge.common.util.LazyOptional;
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import net.minecraftforge.fluids.FluidAttributes;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidUtil;
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import net.minecraftforge.fluids.capability.IFluidHandler.FluidAction;
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import net.minecraftforge.fluids.capability.IFluidHandlerItem;
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import net.minecraftforge.fluids.capability.templates.FluidTank;
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import net.minecraftforge.items.ItemHandlerHelper;
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import net.minecraftforge.registries.ObjectHolder;
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import wayoftime.bloodmagic.api.impl.BloodMagicAPI;
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import wayoftime.bloodmagic.api.impl.recipe.RecipeARC;
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import wayoftime.bloodmagic.tile.contailer.ContainerAlchemicalReactionChamber;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.MultiSlotItemHandler;
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public class TileAlchemicalReactionChamber extends TileInventory implements ITickableTileEntity, INamedContainerProvider
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{
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@ObjectHolder("bloodmagic:alchemicalreactionchamber")
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public static TileEntityType<TileAlchemicalReactionChamber> TYPE;
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public static final int ARC_TOOL_SLOT = 0;
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public static final int OUTPUT_SLOT = 1;
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public static final int NUM_OUTPUTS = 5;
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public static final int INPUT_SLOT = 6;
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public static final int INPUT_BUCKET_SLOT = 7;
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public static final int OUTPUT_BUCKET_SLOT = 8;
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public FluidTank inputTank = new FluidTank(FluidAttributes.BUCKET_VOLUME * 20);
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public FluidTank outputTank = new FluidTank(FluidAttributes.BUCKET_VOLUME * 20);
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public double currentProgress = 0;
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public TileAlchemicalReactionChamber(TileEntityType<?> type)
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{
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super(type, 9, "alchemicalreactionchamber");
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}
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public TileAlchemicalReactionChamber()
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{
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this(TYPE);
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}
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@Override
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public void deserialize(CompoundNBT tag)
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{
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super.deserialize(tag);
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currentProgress = tag.getDouble(Constants.NBT.ARC_PROGRESS);
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CompoundNBT inputTankTag = tag.getCompound("inputtank");
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inputTank.readFromNBT(inputTankTag);
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CompoundNBT outputTankTag = tag.getCompound("outputtank");
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outputTank.readFromNBT(outputTankTag);
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}
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@Override
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public CompoundNBT serialize(CompoundNBT tag)
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{
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super.serialize(tag);
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tag.putDouble(Constants.NBT.ARC_PROGRESS, currentProgress);
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CompoundNBT inputTankTag = new CompoundNBT();
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inputTank.writeToNBT(inputTankTag);
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tag.put("inputtank", inputTankTag);
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CompoundNBT outputTankTag = new CompoundNBT();
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outputTank.writeToNBT(outputTankTag);
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tag.put("outputtank", outputTankTag);
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return tag;
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}
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@Override
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public void tick()
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{
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if (world.isRemote)
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{
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return;
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}
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if (world.getGameTime() % 20 == 0)
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{
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outputTank.fill(new FluidStack(Fluids.WATER, 100), FluidAction.EXECUTE);
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}
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ItemStack fullBucketStack = this.getStackInSlot(INPUT_BUCKET_SLOT);
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ItemStack emptyBucketStack = this.getStackInSlot(OUTPUT_BUCKET_SLOT);
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ItemStack[] outputInventory = new ItemStack[]
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{ getStackInSlot(1), getStackInSlot(2), getStackInSlot(3), getStackInSlot(4), getStackInSlot(5) };
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MultiSlotItemHandler outputSlotHandler = new MultiSlotItemHandler(outputInventory, 64);
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if (!fullBucketStack.isEmpty() && inputTank.getSpace() >= 1000)
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{
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ItemStack testFullBucketStack = ItemHandlerHelper.copyStackWithSize(fullBucketStack, 1);
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LazyOptional<IFluidHandlerItem> fluidHandlerWrapper = FluidUtil.getFluidHandler(testFullBucketStack);
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if (fluidHandlerWrapper.isPresent())
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{
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IFluidHandlerItem fluidHandler = fluidHandlerWrapper.resolve().get();
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FluidStack transferedStack = FluidUtil.tryFluidTransfer(inputTank, fluidHandler, 1000, false);
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if (!transferedStack.isEmpty())
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{
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fluidHandler.drain(transferedStack, FluidAction.EXECUTE);
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List<ItemStack> arrayList = new ArrayList<>();
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arrayList.add(fluidHandler.getContainer());
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if (outputSlotHandler.canTransferAllItemsToSlots(arrayList, true))
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{
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inputTank.fill(transferedStack, FluidAction.EXECUTE);
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outputSlotHandler.canTransferAllItemsToSlots(arrayList, false);
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if (fullBucketStack.getCount() > 1)
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{
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fullBucketStack.setCount(fullBucketStack.getCount() - 1);
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} else
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{
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setInventorySlotContents(INPUT_BUCKET_SLOT, ItemStack.EMPTY);
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}
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}
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}
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}
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}
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if (!emptyBucketStack.isEmpty() && outputTank.getFluidAmount() >= 1000)
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{
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ItemStack testEmptyBucketStack = ItemHandlerHelper.copyStackWithSize(emptyBucketStack, 1);
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LazyOptional<IFluidHandlerItem> fluidHandlerWrapper = FluidUtil.getFluidHandler(testEmptyBucketStack);
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if (fluidHandlerWrapper.isPresent())
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{
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IFluidHandlerItem fluidHandler = fluidHandlerWrapper.resolve().get();
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FluidStack transferedStack = FluidUtil.tryFluidTransfer(fluidHandler, outputTank, 1000, false);
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if (!transferedStack.isEmpty())
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{
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fluidHandler.fill(transferedStack, FluidAction.EXECUTE);
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List<ItemStack> arrayList = new ArrayList<>();
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arrayList.add(fluidHandler.getContainer());
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if (outputSlotHandler.canTransferAllItemsToSlots(arrayList, true))
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{
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outputTank.drain(transferedStack, FluidAction.EXECUTE);
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outputSlotHandler.canTransferAllItemsToSlots(arrayList, false);
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if (emptyBucketStack.getCount() > 1)
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{
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emptyBucketStack.setCount(emptyBucketStack.getCount() - 1);
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} else
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{
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setInventorySlotContents(OUTPUT_BUCKET_SLOT, ItemStack.EMPTY);
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}
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}
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}
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}
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}
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ItemStack inputStack = this.getStackInSlot(INPUT_SLOT);
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ItemStack toolStack = this.getStackInSlot(ARC_TOOL_SLOT);
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RecipeARC recipe = BloodMagicAPI.INSTANCE.getRecipeRegistrar().getARC(world, inputStack, toolStack, inputTank.getFluid());
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if (recipe != null && outputSlotHandler.canTransferAllItemsToSlots(recipe.getAllListedOutputs(), true))
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{
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// We have enough fluid (if applicable) and the theoretical outputs can fit.
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}
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for (int i = 0; i < NUM_OUTPUTS; i++)
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{
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this.setInventorySlotContents(OUTPUT_SLOT + i, outputSlotHandler.getStackInSlot(i));
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}
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// FluidUtil.tryEmptyContainer(container, fluidDestination, maxAmount, player, doDrain)
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}
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private boolean canCraft(RecipeARC recipe, MultiSlotItemHandler outputSlotHandler)
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{
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if (recipe == null)
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return false;
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if (outputSlotHandler.canTransferAllItemsToSlots(recipe.getAllListedOutputs(), true))
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{
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FluidStack outputStack = recipe.getFluidOutput();
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return outputStack.isEmpty() ? true
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: outputTank.fill(outputStack, FluidAction.SIMULATE) >= outputStack.getAmount();
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}
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return false;
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}
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public void craftItem(RecipeARC recipe, MultiSlotItemHandler outputSlotHandler)
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{
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if (this.canCraft(recipe, outputSlotHandler))
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{
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outputSlotHandler.canTransferAllItemsToSlots(recipe.getAllOutputs(world.rand), false);
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outputTank.fill(recipe.getFluidOutput().copy(), FluidAction.EXECUTE);
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consumeInventory();
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}
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}
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public void consumeInventory()
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{
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ItemStack inputStack = getStackInSlot(INPUT_SLOT);
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if (!inputStack.isEmpty())
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{
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if (inputStack.getItem().hasContainerItem(inputStack))
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{
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setInventorySlotContents(INPUT_SLOT, inputStack.getItem().getContainerItem(inputStack));
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} else
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{
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inputStack.shrink(1);
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if (inputStack.isEmpty())
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{
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setInventorySlotContents(INPUT_SLOT, ItemStack.EMPTY);
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}
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}
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}
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ItemStack toolStack = getStackInSlot(ARC_TOOL_SLOT);
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if (!toolStack.isEmpty())
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{
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if (toolStack.isDamageable())
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{
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toolStack.setDamage(toolStack.getDamage() + 1);
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if (toolStack.getDamage() >= toolStack.getMaxDamage())
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{
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setInventorySlotContents(ARC_TOOL_SLOT, ItemStack.EMPTY);
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}
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} else if (toolStack.getItem().hasContainerItem(toolStack))
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{
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setInventorySlotContents(ARC_TOOL_SLOT, toolStack.getItem().getContainerItem(inputStack));
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} else
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{
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toolStack.shrink(1);
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if (toolStack.isEmpty())
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{
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setInventorySlotContents(ARC_TOOL_SLOT, ItemStack.EMPTY);
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}
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}
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}
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}
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@Override
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public Container createMenu(int p_createMenu_1_, PlayerInventory p_createMenu_2_, PlayerEntity p_createMenu_3_)
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{
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assert world != null;
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return new ContainerAlchemicalReactionChamber(this, p_createMenu_1_, p_createMenu_2_);
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}
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@Override
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public ITextComponent getDisplayName()
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{
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return new StringTextComponent("Alchemical Reaction Chamber");
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}
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public double getProgressForGui()
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{
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return 0;
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}
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}
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152
src/main/java/wayoftime/bloodmagic/tile/TileAlchemyArray.java
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152
src/main/java/wayoftime/bloodmagic/tile/TileAlchemyArray.java
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package wayoftime.bloodmagic.tile;
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import net.minecraft.block.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraftforge.registries.ObjectHolder;
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import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffect;
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import wayoftime.bloodmagic.core.registry.AlchemyArrayRegistry;
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import wayoftime.bloodmagic.util.Constants;
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public class TileAlchemyArray extends TileInventory implements ITickableTileEntity
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{
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@ObjectHolder("bloodmagic:alchemyarray")
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public static TileEntityType<TileAlchemyArray> TYPE;
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public boolean isActive = false;
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public int activeCounter = 0;
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public Direction rotation = Direction.byHorizontalIndex(0);
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public int rotateCooldown = 0;
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private String key = "";
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public AlchemyArrayEffect arrayEffect;
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private boolean doDropIngredients = true;
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public TileAlchemyArray(TileEntityType<?> type)
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{
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super(type, 2, "alchemyarray");
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// this.bloodAltar = new BloodAltar(this);
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}
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public TileAlchemyArray()
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{
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this(TYPE);
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}
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@Override
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public void deserialize(CompoundNBT tagCompound)
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{
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super.deserialize(tagCompound);
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this.isActive = tagCompound.getBoolean("isActive");
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this.activeCounter = tagCompound.getInt("activeCounter");
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this.key = tagCompound.getString("stringKey");
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if (!tagCompound.contains("doDropIngredients")) // Check if the array is old
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{
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this.doDropIngredients = true;
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} else
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{
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this.doDropIngredients = tagCompound.getBoolean("doDropIngredients");
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}
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this.rotation = Direction.byHorizontalIndex(tagCompound.getInt(Constants.NBT.DIRECTION));
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CompoundNBT arrayTag = tagCompound.getCompound("arrayTag");
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// arrayEffect = AlchemyArrayRegistry.getEffect(world, this.getStackInSlot(0), this.getStackInSlot(1));
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if (arrayEffect != null)
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{
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arrayEffect.readFromNBT(arrayTag);
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}
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}
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@Override
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public CompoundNBT serialize(CompoundNBT tagCompound)
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{
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super.serialize(tagCompound);
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tagCompound.putBoolean("isActive", isActive);
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tagCompound.putInt("activeCounter", activeCounter);
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tagCompound.putString("stringKey", "".equals(key) ? "empty" : key.toString());
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tagCompound.putBoolean("doDropIngredients", doDropIngredients);
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tagCompound.putInt(Constants.NBT.DIRECTION, rotation.getHorizontalIndex());
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CompoundNBT arrayTag = new CompoundNBT();
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if (arrayEffect != null)
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{
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arrayEffect.writeToNBT(arrayTag);
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}
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tagCompound.put("arrayTag", arrayTag);
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return tagCompound;
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}
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@Override
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public void tick()
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{
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// System.out.println("Active counter: " + this.activeCounter);
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if (isActive && attemptCraft())
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{
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activeCounter++;
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} else
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{
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isActive = false;
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doDropIngredients = true;
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activeCounter = 0;
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arrayEffect = null;
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key = "empty";
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}
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if (rotateCooldown > 0)
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rotateCooldown--;
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}
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public boolean attemptCraft()
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{
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if (arrayEffect != null)
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{
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isActive = true;
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} else
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{
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AlchemyArrayEffect effect = AlchemyArrayRegistry.getEffect(world, this.getStackInSlot(0), this.getStackInSlot(1));
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if (effect == null)
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{
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// key = effect.i
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return false;
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} else
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{
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arrayEffect = effect;
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}
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}
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if (arrayEffect != null)
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{
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isActive = true;
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if (arrayEffect.update(this, this.activeCounter))
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{
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this.decrStackSize(0, 1);
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this.decrStackSize(1, 1);
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this.getWorld().setBlockState(getPos(), Blocks.AIR.getDefaultState());
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}
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return true;
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}
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return false;
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}
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// @Override
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public Direction getRotation()
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{
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return rotation;
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}
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public void setRotation(Direction rotation)
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{
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this.rotation = rotation;
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}
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@Override
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public boolean isItemValidForSlot(int slot, ItemStack itemstack)
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{
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return slot == 0 || slot == 1;
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}
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}
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227
src/main/java/wayoftime/bloodmagic/tile/TileAltar.java
Normal file
227
src/main/java/wayoftime/bloodmagic/tile/TileAltar.java
Normal file
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package wayoftime.bloodmagic.tile;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraftforge.registries.ObjectHolder;
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import wayoftime.bloodmagic.altar.AltarTier;
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import wayoftime.bloodmagic.altar.BloodAltar;
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import wayoftime.bloodmagic.altar.IBloodAltar;
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public class TileAltar extends TileInventory implements IBloodAltar, ITickableTileEntity
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{
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@ObjectHolder("bloodmagic:altar")
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public static TileEntityType<TileAltar> TYPE;
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private BloodAltar bloodAltar;
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public TileAltar(TileEntityType<?> type)
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{
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super(type, 1, "altar");
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this.bloodAltar = new BloodAltar(this);
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}
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public TileAltar()
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{
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this(TYPE);
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}
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||||
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@Override
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public void deserialize(CompoundNBT tagCompound)
|
||||
{
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||||
super.deserialize(tagCompound);
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||||
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||||
CompoundNBT altarTag = tagCompound.getCompound("bloodAltar");
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||||
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this.bloodAltar.readFromNBT(altarTag);
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||||
}
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||||
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||||
@Override
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||||
public CompoundNBT serialize(CompoundNBT tagCompound)
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||||
{
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||||
super.serialize(tagCompound);
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||||
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||||
CompoundNBT altarTag = new CompoundNBT();
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||||
this.bloodAltar.writeToNBT(altarTag);
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||||
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||||
tagCompound.put("bloodAltar", altarTag);
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||||
return tagCompound;
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||||
}
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||||
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||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
bloodAltar.update();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sacrificialDaggerCall(int amount, boolean isSacrifice)
|
||||
{
|
||||
bloodAltar.sacrificialDaggerCall(amount, isSacrifice);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemValidForSlot(int slot, ItemStack itemstack)
|
||||
{
|
||||
return slot == 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCapacity()
|
||||
{
|
||||
return bloodAltar.getCapacity();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCurrentBlood()
|
||||
{
|
||||
return bloodAltar.getCurrentBlood();
|
||||
}
|
||||
|
||||
@Override
|
||||
public AltarTier getTier()
|
||||
{
|
||||
return bloodAltar.getTier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getProgress()
|
||||
{
|
||||
return bloodAltar.getProgress();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSacrificeMultiplier()
|
||||
{
|
||||
return bloodAltar.getSacrificeMultiplier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSelfSacrificeMultiplier()
|
||||
{
|
||||
return bloodAltar.getSelfSacrificeMultiplier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getOrbMultiplier()
|
||||
{
|
||||
return bloodAltar.getOrbMultiplier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getDislocationMultiplier()
|
||||
{
|
||||
return bloodAltar.getDislocationMultiplier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getConsumptionMultiplier()
|
||||
{
|
||||
return bloodAltar.getConsumptionMultiplier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getConsumptionRate()
|
||||
{
|
||||
return bloodAltar.getConsumptionRate();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLiquidRequired()
|
||||
{
|
||||
return bloodAltar.getLiquidRequired();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferCapacity()
|
||||
{
|
||||
return bloodAltar.getBufferCapacity();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startCycle()
|
||||
{
|
||||
bloodAltar.startCycle();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void checkTier()
|
||||
{
|
||||
bloodAltar.checkTier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void requestPauseAfterCrafting(int cooldown)
|
||||
{
|
||||
bloodAltar.requestPauseAfterCrafting(cooldown);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isActive()
|
||||
{
|
||||
return bloodAltar.isActive();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int fillMainTank(int amount)
|
||||
{
|
||||
return bloodAltar.fillMainTank(amount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setActive()
|
||||
{
|
||||
bloodAltar.setActive();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getChargingRate()
|
||||
{
|
||||
return bloodAltar.getChargingRate();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTotalCharge()
|
||||
{
|
||||
return bloodAltar.getTotalCharge();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getChargingFrequency()
|
||||
{
|
||||
return bloodAltar.getChargingFrequency();
|
||||
}
|
||||
|
||||
public AltarTier getCurrentTierDisplayed()
|
||||
{
|
||||
return bloodAltar.getCurrentTierDisplayed();
|
||||
}
|
||||
|
||||
public boolean setCurrentTierDisplayed(AltarTier altarTier)
|
||||
{
|
||||
return bloodAltar.setCurrentTierDisplayed(altarTier);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable Direction facing)
|
||||
// {
|
||||
// if (capability == CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY)
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// return super.hasCapability(capability, facing);
|
||||
// }
|
||||
//
|
||||
// @SuppressWarnings("unchecked")
|
||||
// @Override
|
||||
// public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> capability, @Nullable Direction facing)
|
||||
// {
|
||||
// if (capability == CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY)
|
||||
// {
|
||||
// return (T) bloodAltar;
|
||||
// }
|
||||
//
|
||||
// return super.getCapability(capability, facing);
|
||||
// }
|
||||
}
|
317
src/main/java/wayoftime/bloodmagic/tile/TileInventory.java
Normal file
317
src/main/java/wayoftime/bloodmagic/tile/TileInventory.java
Normal file
|
@ -0,0 +1,317 @@
|
|||
package wayoftime.bloodmagic.tile;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.inventory.ISidedInventory;
|
||||
import net.minecraft.inventory.InventoryHelper;
|
||||
import net.minecraft.inventory.ItemStackHelper;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import net.minecraftforge.items.wrapper.InvWrapper;
|
||||
import net.minecraftforge.items.wrapper.SidedInvWrapper;
|
||||
import wayoftime.bloodmagic.tile.base.TileBase;
|
||||
|
||||
public class TileInventory extends TileBase implements IInventory
|
||||
{
|
||||
protected int[] syncedSlots = new int[0];
|
||||
protected NonNullList<ItemStack> inventory;
|
||||
LazyOptional<IItemHandler> handlerDown;
|
||||
LazyOptional<IItemHandler> handlerUp;
|
||||
LazyOptional<IItemHandler> handlerNorth;
|
||||
LazyOptional<IItemHandler> handlerSouth;
|
||||
LazyOptional<IItemHandler> handlerWest;
|
||||
LazyOptional<IItemHandler> handlerEast;
|
||||
private int size;
|
||||
|
||||
// IInventory
|
||||
private String name;
|
||||
|
||||
public TileInventory(TileEntityType<?> type, int size, String name)
|
||||
{
|
||||
super(type);
|
||||
this.inventory = NonNullList.withSize(size, ItemStack.EMPTY);
|
||||
this.size = size;
|
||||
this.name = name;
|
||||
initializeItemHandlers();
|
||||
}
|
||||
|
||||
protected boolean isSyncedSlot(int slot)
|
||||
{
|
||||
for (int s : this.syncedSlots)
|
||||
{
|
||||
if (s == slot)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserialize(CompoundNBT tagCompound)
|
||||
{
|
||||
super.deserialize(tagCompound);
|
||||
|
||||
this.inventory = NonNullList.withSize(this.getSizeInventory(), ItemStack.EMPTY);
|
||||
|
||||
ItemStackHelper.loadAllItems(tagCompound, this.inventory);
|
||||
|
||||
// ListNBT tags = tagCompound.getList("Items", 10);
|
||||
// inventory = NonNullList.withSize(size, ItemStack.EMPTY);
|
||||
//
|
||||
//
|
||||
//
|
||||
// for (int i = 0; i < tags.size(); i++)
|
||||
// {
|
||||
// if (!isSyncedSlot(i))
|
||||
// {
|
||||
// CompoundNBT data = tags.getCompoundTagAt(i);
|
||||
// byte j = data.getByte("Slot");
|
||||
//
|
||||
// if (j >= 0 && j < inventory.size())
|
||||
// {
|
||||
// inventory.set(j, new ItemStack(data)); // No matter how much an i looks like a j, it is not one.
|
||||
// // They are drastically different characters and cause
|
||||
// // drastically different things to happen. Apparently I
|
||||
// // didn't know this at one point. - TehNut
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundNBT serialize(CompoundNBT tagCompound)
|
||||
{
|
||||
super.serialize(tagCompound);
|
||||
|
||||
ItemStackHelper.saveAllItems(tagCompound, this.inventory);
|
||||
// NBTTagList tags = new NBTTagList();
|
||||
//
|
||||
// for (int i = 0; i < inventory.size(); i++)
|
||||
// {
|
||||
// if ((!inventory.get(i).isEmpty()) && !isSyncedSlot(i))
|
||||
// {
|
||||
// CompoundNBT data = new CompoundNBT();
|
||||
// data.putByte("Slot", (byte) i);
|
||||
// inventory.get(i).write(data);
|
||||
// tags.appendTag(data);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// tagCompound.setTag("Items", tags);
|
||||
return tagCompound;
|
||||
}
|
||||
|
||||
public void dropItems()
|
||||
{
|
||||
InventoryHelper.dropInventoryItems(getWorld(), getPos(), this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSizeInventory()
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getStackInSlot(int index)
|
||||
{
|
||||
return inventory.get(index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack decrStackSize(int index, int count)
|
||||
{
|
||||
if (!getStackInSlot(index).isEmpty())
|
||||
{
|
||||
if (!getWorld().isRemote)
|
||||
getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
|
||||
|
||||
if (getStackInSlot(index).getCount() <= count)
|
||||
{
|
||||
ItemStack itemStack = inventory.get(index);
|
||||
inventory.set(index, ItemStack.EMPTY);
|
||||
markDirty();
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
ItemStack itemStack = inventory.get(index).split(count);
|
||||
markDirty();
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack removeStackFromSlot(int slot)
|
||||
{
|
||||
if (!inventory.get(slot).isEmpty())
|
||||
{
|
||||
ItemStack itemStack = inventory.get(slot);
|
||||
setInventorySlotContents(slot, ItemStack.EMPTY);
|
||||
return itemStack;
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setInventorySlotContents(int slot, ItemStack stack)
|
||||
{
|
||||
inventory.set(slot, stack);
|
||||
if (!stack.isEmpty() && stack.getCount() > getInventoryStackLimit())
|
||||
stack.setCount(getInventoryStackLimit());
|
||||
markDirty();
|
||||
if (!getWorld().isRemote)
|
||||
getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getInventoryStackLimit()
|
||||
{
|
||||
return 64;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void openInventory(PlayerEntity player)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void closeInventory(PlayerEntity player)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemValidForSlot(int index, ItemStack stack)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// IWorldNameable
|
||||
|
||||
// @Override
|
||||
// public int getField(int id)
|
||||
// {
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public void setField(int id, int value)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public int getFieldCount()
|
||||
// {
|
||||
// return 0;
|
||||
// }
|
||||
|
||||
@Override
|
||||
public void clear()
|
||||
{
|
||||
this.inventory = NonNullList.withSize(size, ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty()
|
||||
{
|
||||
for (ItemStack stack : inventory) if (!stack.isEmpty())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isUsableByPlayer(PlayerEntity player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String getName()
|
||||
// {
|
||||
// return TextHelper.localize("tile.bloodmagic." + name + ".name");
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public boolean hasCustomName()
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public ITextComponent getDisplayName()
|
||||
// {
|
||||
// return new TextComponentString(getName());
|
||||
// }
|
||||
|
||||
protected void initializeItemHandlers()
|
||||
{
|
||||
if (this instanceof ISidedInventory)
|
||||
{
|
||||
handlerDown = LazyOptional.of(() -> new SidedInvWrapper((ISidedInventory) this, Direction.DOWN));
|
||||
handlerUp = LazyOptional.of(() -> new SidedInvWrapper((ISidedInventory) this, Direction.UP));
|
||||
handlerNorth = LazyOptional.of(() -> new SidedInvWrapper((ISidedInventory) this, Direction.NORTH));
|
||||
handlerSouth = LazyOptional.of(() -> new SidedInvWrapper((ISidedInventory) this, Direction.SOUTH));
|
||||
handlerWest = LazyOptional.of(() -> new SidedInvWrapper((ISidedInventory) this, Direction.WEST));
|
||||
handlerEast = LazyOptional.of(() -> new SidedInvWrapper((ISidedInventory) this, Direction.EAST));
|
||||
} else
|
||||
{
|
||||
handlerDown = LazyOptional.of(() -> new InvWrapper(this));
|
||||
handlerUp = handlerDown;
|
||||
handlerNorth = handlerDown;
|
||||
handlerSouth = handlerDown;
|
||||
handlerWest = handlerDown;
|
||||
handlerEast = handlerDown;
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
@Override
|
||||
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> capability, @Nullable Direction facing)
|
||||
{
|
||||
if (facing != null && capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
|
||||
{
|
||||
switch (facing)
|
||||
{
|
||||
case DOWN:
|
||||
return handlerDown.cast();
|
||||
case EAST:
|
||||
return handlerEast.cast();
|
||||
case NORTH:
|
||||
return handlerNorth.cast();
|
||||
case SOUTH:
|
||||
return handlerSouth.cast();
|
||||
case UP:
|
||||
return handlerUp.cast();
|
||||
case WEST:
|
||||
return handlerWest.cast();
|
||||
}
|
||||
} else if (facing == null && capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
|
||||
{
|
||||
return handlerDown.cast();
|
||||
}
|
||||
|
||||
return super.getCapability(capability, facing);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public boolean hasCapability(Capability<?> capability, Direction facing)
|
||||
// {
|
||||
// return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY || super.hasCapability(capability, facing);
|
||||
// }
|
||||
}
|
|
@ -0,0 +1,566 @@
|
|||
package wayoftime.bloodmagic.tile;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.google.common.base.Strings;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.TranslationTextComponent;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.registries.ObjectHolder;
|
||||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.common.item.ItemActivationCrystal;
|
||||
import wayoftime.bloodmagic.core.data.Binding;
|
||||
import wayoftime.bloodmagic.core.data.SoulNetwork;
|
||||
import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
|
||||
import wayoftime.bloodmagic.event.RitualEvent;
|
||||
import wayoftime.bloodmagic.iface.IBindable;
|
||||
import wayoftime.bloodmagic.ritual.AreaDescriptor;
|
||||
import wayoftime.bloodmagic.ritual.EnumReaderBoundaries;
|
||||
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
|
||||
import wayoftime.bloodmagic.ritual.Ritual;
|
||||
import wayoftime.bloodmagic.tile.base.TileTicking;
|
||||
import wayoftime.bloodmagic.util.ChatUtil;
|
||||
import wayoftime.bloodmagic.util.Constants;
|
||||
import wayoftime.bloodmagic.util.helper.BindableHelper;
|
||||
import wayoftime.bloodmagic.util.helper.NBTHelper;
|
||||
import wayoftime.bloodmagic.util.helper.NetworkHelper;
|
||||
import wayoftime.bloodmagic.util.helper.PlayerHelper;
|
||||
import wayoftime.bloodmagic.util.helper.RitualHelper;
|
||||
import wayoftime.bloodmagic.will.DemonWillHolder;
|
||||
import wayoftime.bloodmagic.will.EnumDemonWillType;
|
||||
|
||||
public class TileMasterRitualStone extends TileTicking implements IMasterRitualStone
|
||||
{
|
||||
@ObjectHolder("bloodmagic:masterritualstone")
|
||||
public static TileEntityType<TileMasterRitualStone> TYPE;
|
||||
protected final Map<String, AreaDescriptor> modableRangeMap = new HashMap<>();
|
||||
private UUID owner;
|
||||
private SoulNetwork cachedNetwork;
|
||||
private boolean active;
|
||||
private boolean redstoned;
|
||||
private int activeTime;
|
||||
private int cooldown;
|
||||
private Ritual currentRitual;
|
||||
private Direction direction = Direction.NORTH;
|
||||
private boolean inverted;
|
||||
private List<EnumDemonWillType> currentActiveWillConfig = new ArrayList<>();
|
||||
|
||||
public TileMasterRitualStone(TileEntityType<?> type)
|
||||
{
|
||||
super(type);
|
||||
}
|
||||
|
||||
public TileMasterRitualStone()
|
||||
{
|
||||
this(TYPE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
if (getWorld().isRemote)
|
||||
return;
|
||||
|
||||
if (isPowered() && isActive())
|
||||
{
|
||||
active = false;
|
||||
redstoned = true;
|
||||
stopRitual(Ritual.BreakType.REDSTONE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isActive() && !isPowered() && isRedstoned() && getCurrentRitual() != null)
|
||||
{
|
||||
active = true;
|
||||
ItemStack crystalStack = NBTHelper.checkNBT(ItemActivationCrystal.CrystalType.getStack(getCurrentRitual().getCrystalLevel()));
|
||||
BindableHelper.applyBinding(crystalStack, new Binding(owner, PlayerHelper.getUsernameFromUUID(owner)));
|
||||
activateRitual(crystalStack, null, getCurrentRitual());
|
||||
redstoned = false;
|
||||
}
|
||||
|
||||
if (getCurrentRitual() != null && isActive())
|
||||
{
|
||||
if (activeTime % getCurrentRitual().getRefreshTime() == 0)
|
||||
performRitual(getWorld(), getPos());
|
||||
|
||||
activeTime++;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserialize(CompoundNBT tag)
|
||||
{
|
||||
owner = tag.hasUniqueId("owner") ? tag.getUniqueId("owner") : null;
|
||||
if (owner != null)
|
||||
cachedNetwork = NetworkHelper.getSoulNetwork(owner);
|
||||
currentRitual = BloodMagic.RITUAL_MANAGER.getRitual(tag.getString(Constants.NBT.CURRENT_RITUAL));
|
||||
if (currentRitual != null)
|
||||
{
|
||||
CompoundNBT ritualTag = tag.getCompound(Constants.NBT.CURRENT_RITUAL_TAG);
|
||||
if (!ritualTag.isEmpty())
|
||||
{
|
||||
currentRitual.readFromNBT(ritualTag);
|
||||
}
|
||||
}
|
||||
active = tag.getBoolean(Constants.NBT.IS_RUNNING);
|
||||
activeTime = tag.getInt(Constants.NBT.RUNTIME);
|
||||
direction = Direction.values()[tag.getInt(Constants.NBT.DIRECTION)];
|
||||
redstoned = tag.getBoolean(Constants.NBT.IS_REDSTONED);
|
||||
|
||||
for (EnumDemonWillType type : EnumDemonWillType.values())
|
||||
{
|
||||
if (tag.getBoolean("EnumWill" + type))
|
||||
{
|
||||
currentActiveWillConfig.add(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundNBT serialize(CompoundNBT tag)
|
||||
{
|
||||
String ritualId = BloodMagic.RITUAL_MANAGER.getId(getCurrentRitual());
|
||||
if (owner != null)
|
||||
tag.putUniqueId("owner", owner);
|
||||
tag.putString(Constants.NBT.CURRENT_RITUAL, Strings.isNullOrEmpty(ritualId) ? "" : ritualId);
|
||||
if (currentRitual != null)
|
||||
{
|
||||
CompoundNBT ritualTag = new CompoundNBT();
|
||||
currentRitual.writeToNBT(ritualTag);
|
||||
tag.put(Constants.NBT.CURRENT_RITUAL_TAG, ritualTag);
|
||||
}
|
||||
tag.putBoolean(Constants.NBT.IS_RUNNING, isActive());
|
||||
tag.putInt(Constants.NBT.RUNTIME, getActiveTime());
|
||||
tag.putInt(Constants.NBT.DIRECTION, direction.getIndex());
|
||||
tag.putBoolean(Constants.NBT.IS_REDSTONED, redstoned);
|
||||
|
||||
for (EnumDemonWillType type : currentActiveWillConfig)
|
||||
{
|
||||
tag.putBoolean("EnumWill" + type, true);
|
||||
}
|
||||
|
||||
return tag;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean activateRitual(ItemStack activationCrystal, @Nullable PlayerEntity activator, Ritual ritual)
|
||||
{
|
||||
if (PlayerHelper.isFakePlayer(activator))
|
||||
return false;
|
||||
|
||||
Binding binding = ((IBindable) activationCrystal.getItem()).getBinding(activationCrystal);
|
||||
if (binding != null && ritual != null)
|
||||
{
|
||||
if (activationCrystal.getItem() instanceof ItemActivationCrystal)
|
||||
{
|
||||
int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal);
|
||||
if (RitualHelper.canCrystalActivate(ritual, crystalLevel))
|
||||
{
|
||||
if (!getWorld().isRemote)
|
||||
{
|
||||
SoulNetwork network = NetworkHelper.getSoulNetwork(binding);
|
||||
|
||||
if (!isRedstoned() && network.getCurrentEssence() < ritual.getActivationCost()
|
||||
&& (activator != null && !activator.isCreative()))
|
||||
{
|
||||
activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.weak"), true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (currentRitual != null)
|
||||
currentRitual.stopRitual(this, Ritual.BreakType.ACTIVATE);
|
||||
|
||||
RitualEvent.RitualActivatedEvent event = new RitualEvent.RitualActivatedEvent(this, binding.getOwnerId(), ritual, activator, activationCrystal, crystalLevel);
|
||||
|
||||
if (MinecraftForge.EVENT_BUS.post(event))
|
||||
{
|
||||
if (activator != null)
|
||||
activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.prevent"), true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ritual.activateRitual(this, activator, binding.getOwnerId()))
|
||||
{
|
||||
if (!isRedstoned() && (activator != null && !activator.isCreative()))
|
||||
network.syphon(ticket(ritual.getActivationCost()));
|
||||
|
||||
if (activator != null)
|
||||
activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.activate"), true);
|
||||
|
||||
this.active = true;
|
||||
this.owner = binding.getOwnerId();
|
||||
this.cachedNetwork = network;
|
||||
this.currentRitual = ritual;
|
||||
|
||||
if (!checkBlockRanges(ritual.getModableRangeMap()))
|
||||
addBlockRanges(ritual.getModableRangeMap());
|
||||
|
||||
notifyUpdate();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
notifyUpdate();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (activator != null)
|
||||
activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.notvalid"), true);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void performRitual(World world, BlockPos pos)
|
||||
{
|
||||
if (!world.isRemote && getCurrentRitual() != null
|
||||
&& BloodMagic.RITUAL_MANAGER.enabled(BloodMagic.RITUAL_MANAGER.getId(currentRitual), false))
|
||||
{
|
||||
if (RitualHelper.checkValidRitual(getWorld(), getPos(), currentRitual, getDirection()))
|
||||
{
|
||||
Ritual ritual = getCurrentRitual();
|
||||
RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), ritual);
|
||||
|
||||
if (MinecraftForge.EVENT_BUS.post(event))
|
||||
return;
|
||||
|
||||
if (!checkBlockRanges(getCurrentRitual().getModableRangeMap()))
|
||||
addBlockRanges(getCurrentRitual().getModableRangeMap());
|
||||
|
||||
getCurrentRitual().performRitual(this);
|
||||
} else
|
||||
{
|
||||
stopRitual(Ritual.BreakType.BREAK_STONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stopRitual(Ritual.BreakType breakType)
|
||||
{
|
||||
if (!getWorld().isRemote && getCurrentRitual() != null)
|
||||
{
|
||||
RitualEvent.RitualStopEvent event = new RitualEvent.RitualStopEvent(this, getOwner(), getCurrentRitual(), breakType);
|
||||
|
||||
if (MinecraftForge.EVENT_BUS.post(event))
|
||||
return;
|
||||
|
||||
getCurrentRitual().stopRitual(this, breakType);
|
||||
if (breakType != Ritual.BreakType.REDSTONE)
|
||||
{
|
||||
this.currentRitual = null;
|
||||
this.active = false;
|
||||
this.activeTime = 0;
|
||||
}
|
||||
notifyUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCooldown()
|
||||
{
|
||||
return cooldown;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCooldown(int cooldown)
|
||||
{
|
||||
this.cooldown = cooldown;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getDirection()
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
|
||||
public void setDirection(Direction direction)
|
||||
{
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean areTanksEmpty()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRunningTime()
|
||||
{
|
||||
return activeTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public UUID getOwner()
|
||||
{
|
||||
return owner;
|
||||
}
|
||||
|
||||
public void setOwner(UUID owner)
|
||||
{
|
||||
this.owner = owner;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SoulNetwork getOwnerNetwork()
|
||||
{
|
||||
return cachedNetwork;
|
||||
}
|
||||
|
||||
@Override
|
||||
public World getWorld()
|
||||
{
|
||||
return super.getWorld();
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos getPos()
|
||||
{
|
||||
return super.getPos();
|
||||
}
|
||||
|
||||
@Override
|
||||
public World getWorldObj()
|
||||
{
|
||||
return getWorld();
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos getBlockPos()
|
||||
{
|
||||
return getPos();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getNextBlockRange(String range)
|
||||
{
|
||||
if (this.currentRitual != null)
|
||||
{
|
||||
return this.currentRitual.getNextBlockRange(range);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void provideInformationOfRitualToPlayer(PlayerEntity player)
|
||||
{
|
||||
if (this.currentRitual != null)
|
||||
{
|
||||
ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRitualToPlayer(player));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void provideInformationOfRangeToPlayer(PlayerEntity player, String range)
|
||||
{
|
||||
if (this.currentRitual != null && this.currentRitual.getListOfRanges().contains(range))
|
||||
{
|
||||
ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRangeToPlayer(player, range));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setActiveWillConfig(PlayerEntity player, List<EnumDemonWillType> typeList)
|
||||
{
|
||||
this.currentActiveWillConfig = typeList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumReaderBoundaries setBlockRangeByBounds(PlayerEntity player, String range, BlockPos offset1, BlockPos offset2)
|
||||
{
|
||||
AreaDescriptor descriptor = this.getBlockRange(range);
|
||||
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, getBlockPos());
|
||||
|
||||
EnumReaderBoundaries modificationType = currentRitual.canBlockRangeBeModified(range, descriptor, this, offset1, offset2, holder);
|
||||
if (modificationType == EnumReaderBoundaries.SUCCESS)
|
||||
descriptor.modifyAreaByBlockPositions(offset1, offset2);
|
||||
|
||||
return modificationType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<EnumDemonWillType> getActiveWillConfig()
|
||||
{
|
||||
return new ArrayList<>(currentActiveWillConfig);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void provideInformationOfWillConfigToPlayer(PlayerEntity player, List<EnumDemonWillType> typeList)
|
||||
{
|
||||
// There is probably an easier way to make expanded chat messages
|
||||
if (typeList.size() >= 1)
|
||||
{
|
||||
Object[] translations = new TranslationTextComponent[typeList.size()];
|
||||
StringBuilder constructedString = new StringBuilder("%s");
|
||||
|
||||
for (int i = 1; i < typeList.size(); i++)
|
||||
{
|
||||
constructedString.append(", %s");
|
||||
}
|
||||
|
||||
for (int i = 0; i < typeList.size(); i++)
|
||||
{
|
||||
translations[i] = new TranslationTextComponent("tooltip.bloodmagic.currentBaseType." + typeList.get(i).name.toLowerCase());
|
||||
}
|
||||
|
||||
ChatUtil.sendNoSpam(player, new TranslationTextComponent("ritual.bloodmagic.willConfig.set", new TranslationTextComponent(constructedString.toString(), translations)));
|
||||
} else
|
||||
{
|
||||
ChatUtil.sendNoSpam(player, new TranslationTextComponent("ritual.bloodmagic.willConfig.void"));
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isPowered()
|
||||
{
|
||||
if (inverted)
|
||||
return !getWorld().isBlockPowered(getPos());
|
||||
|
||||
return getWorld().isBlockPowered(getPos());
|
||||
}
|
||||
|
||||
public SoulNetwork getCachedNetwork()
|
||||
{
|
||||
return cachedNetwork;
|
||||
}
|
||||
|
||||
public void setCachedNetwork(SoulNetwork cachedNetwork)
|
||||
{
|
||||
this.cachedNetwork = cachedNetwork;
|
||||
}
|
||||
|
||||
public boolean isActive()
|
||||
{
|
||||
return active;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setActive(boolean active)
|
||||
{
|
||||
this.active = active;
|
||||
}
|
||||
|
||||
public boolean isRedstoned()
|
||||
{
|
||||
return redstoned;
|
||||
}
|
||||
|
||||
public void setRedstoned(boolean redstoned)
|
||||
{
|
||||
this.redstoned = redstoned;
|
||||
}
|
||||
|
||||
public int getActiveTime()
|
||||
{
|
||||
return activeTime;
|
||||
}
|
||||
|
||||
public void setActiveTime(int activeTime)
|
||||
{
|
||||
this.activeTime = activeTime;
|
||||
}
|
||||
|
||||
public Ritual getCurrentRitual()
|
||||
{
|
||||
return currentRitual;
|
||||
}
|
||||
|
||||
public void setCurrentRitual(Ritual currentRitual)
|
||||
{
|
||||
this.currentRitual = currentRitual;
|
||||
}
|
||||
|
||||
public boolean isInverted()
|
||||
{
|
||||
return inverted;
|
||||
}
|
||||
|
||||
public void setInverted(boolean inverted)
|
||||
{
|
||||
this.inverted = inverted;
|
||||
}
|
||||
|
||||
public List<EnumDemonWillType> getCurrentActiveWillConfig()
|
||||
{
|
||||
return currentActiveWillConfig;
|
||||
}
|
||||
|
||||
public void setCurrentActiveWillConfig(List<EnumDemonWillType> currentActiveWillConfig)
|
||||
{
|
||||
this.currentActiveWillConfig = currentActiveWillConfig;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to grab the range of a ritual for a given effect.
|
||||
*
|
||||
* @param range - Range that needs to be pulled.
|
||||
* @return -
|
||||
*/
|
||||
public AreaDescriptor getBlockRange(String range)
|
||||
{
|
||||
if (modableRangeMap.containsKey(range))
|
||||
{
|
||||
return modableRangeMap.get(range);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addBlockRange(String range, AreaDescriptor defaultRange)
|
||||
{
|
||||
modableRangeMap.putIfAbsent(range, defaultRange.copy());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addBlockRanges(Map<String, AreaDescriptor> blockRanges)
|
||||
{
|
||||
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
|
||||
{
|
||||
modableRangeMap.putIfAbsent(entry.getKey(), entry.getValue().copy());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlockRange(String range, AreaDescriptor defaultRange)
|
||||
{
|
||||
modableRangeMap.put(range, defaultRange.copy());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlockRanges(Map<String, AreaDescriptor> blockRanges)
|
||||
{
|
||||
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
|
||||
{
|
||||
modableRangeMap.put(entry.getKey(), entry.getValue().copy());
|
||||
}
|
||||
}
|
||||
|
||||
public boolean checkBlockRanges(Map<String, AreaDescriptor> blockRanges)
|
||||
{
|
||||
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
|
||||
{
|
||||
if (modableRangeMap.get(entry.getKey()) == null)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
379
src/main/java/wayoftime/bloodmagic/tile/TileSoulForge.java
Normal file
379
src/main/java/wayoftime/bloodmagic/tile/TileSoulForge.java
Normal file
|
@ -0,0 +1,379 @@
|
|||
package wayoftime.bloodmagic.tile;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.inventory.container.Container;
|
||||
import net.minecraft.inventory.container.INamedContainerProvider;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.tileentity.ITickableTileEntity;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraft.util.IIntArray;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
import net.minecraftforge.registries.ObjectHolder;
|
||||
import wayoftime.bloodmagic.api.event.BloodMagicCraftedEvent;
|
||||
import wayoftime.bloodmagic.api.impl.BloodMagicAPI;
|
||||
import wayoftime.bloodmagic.api.impl.recipe.RecipeTartaricForge;
|
||||
import wayoftime.bloodmagic.tile.contailer.ContainerSoulForge;
|
||||
import wayoftime.bloodmagic.util.Constants;
|
||||
import wayoftime.bloodmagic.will.EnumDemonWillType;
|
||||
import wayoftime.bloodmagic.will.IDemonWill;
|
||||
import wayoftime.bloodmagic.will.IDemonWillConduit;
|
||||
import wayoftime.bloodmagic.will.IDemonWillGem;
|
||||
|
||||
public class TileSoulForge extends TileInventory
|
||||
implements ITickableTileEntity, INamedContainerProvider, IDemonWillConduit
|
||||
{
|
||||
@ObjectHolder("bloodmagic:soulforge")
|
||||
public static TileEntityType<TileSoulForge> TYPE;
|
||||
|
||||
public static final int ticksRequired = 100;
|
||||
public static final double worldWillTransferRate = 1;
|
||||
|
||||
public static final int soulSlot = 4;
|
||||
public static final int outputSlot = 5;
|
||||
|
||||
// Input slots are from 0 to 3.
|
||||
|
||||
public int burnTime = 0;
|
||||
|
||||
public TileSoulForge(TileEntityType<?> type)
|
||||
{
|
||||
super(type, 6, "soulforge");
|
||||
}
|
||||
|
||||
public TileSoulForge()
|
||||
{
|
||||
this(TYPE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserialize(CompoundNBT tag)
|
||||
{
|
||||
super.deserialize(tag);
|
||||
|
||||
burnTime = tag.getInt(Constants.NBT.SOUL_FORGE_BURN);
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundNBT serialize(CompoundNBT tag)
|
||||
{
|
||||
super.serialize(tag);
|
||||
|
||||
tag.putInt(Constants.NBT.SOUL_FORGE_BURN, burnTime);
|
||||
return tag;
|
||||
}
|
||||
|
||||
public final IIntArray TileData = new IIntArray()
|
||||
{
|
||||
@Override
|
||||
public int get(int index)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
return burnTime;
|
||||
case 1:
|
||||
return ticksRequired;
|
||||
case 2:
|
||||
return 0;
|
||||
default:
|
||||
throw new IllegalArgumentException("Invalid index: " + index);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(int index, int value)
|
||||
{
|
||||
throw new IllegalStateException("Cannot set values through IIntArray");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size()
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
};
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (!hasSoulGemOrSoul())
|
||||
{
|
||||
burnTime = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
double soulsInGem = getWill(EnumDemonWillType.DEFAULT);
|
||||
|
||||
List<ItemStack> inputList = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < 4; i++) if (!getStackInSlot(i).isEmpty())
|
||||
inputList.add(getStackInSlot(i));
|
||||
|
||||
RecipeTartaricForge recipe = BloodMagicAPI.INSTANCE.getRecipeRegistrar().getTartaricForge(world, inputList);
|
||||
if (recipe != null && (soulsInGem >= recipe.getMinimumSouls() || burnTime > 0))
|
||||
{
|
||||
if (canCraft(recipe))
|
||||
{
|
||||
burnTime++;
|
||||
|
||||
if (burnTime == ticksRequired)
|
||||
{
|
||||
if (!getWorld().isRemote)
|
||||
{
|
||||
double requiredSouls = recipe.getSoulDrain();
|
||||
if (requiredSouls > 0)
|
||||
{
|
||||
if (!getWorld().isRemote && soulsInGem >= recipe.getMinimumSouls())
|
||||
{
|
||||
consumeSouls(EnumDemonWillType.DEFAULT, requiredSouls);
|
||||
}
|
||||
}
|
||||
|
||||
if (!getWorld().isRemote && soulsInGem >= recipe.getMinimumSouls())
|
||||
craftItem(recipe);
|
||||
}
|
||||
|
||||
burnTime = 0;
|
||||
} else if (burnTime > ticksRequired + 10)
|
||||
{
|
||||
burnTime = 0;
|
||||
}
|
||||
} else
|
||||
{
|
||||
burnTime = 0;
|
||||
}
|
||||
} else
|
||||
{
|
||||
burnTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean canCraft(RecipeTartaricForge recipe)
|
||||
{
|
||||
if (recipe == null)
|
||||
return false;
|
||||
|
||||
ItemStack currentOutputStack = getStackInSlot(outputSlot);
|
||||
if (recipe.getOutput().isEmpty())
|
||||
return false;
|
||||
if (currentOutputStack.isEmpty())
|
||||
return true;
|
||||
if (!currentOutputStack.isItemEqual(recipe.getOutput()))
|
||||
return false;
|
||||
int result = currentOutputStack.getCount() + recipe.getOutput().getCount();
|
||||
return result <= getInventoryStackLimit() && result <= currentOutputStack.getMaxStackSize();
|
||||
|
||||
}
|
||||
|
||||
public void craftItem(RecipeTartaricForge recipe)
|
||||
{
|
||||
if (this.canCraft(recipe))
|
||||
{
|
||||
ItemStack currentOutputStack = getStackInSlot(outputSlot);
|
||||
|
||||
List<ItemStack> inputList = new ArrayList<>();
|
||||
for (int i = 0; i < 4; i++) if (!getStackInSlot(i).isEmpty())
|
||||
inputList.add(getStackInSlot(i).copy());
|
||||
|
||||
BloodMagicCraftedEvent.SoulForge event = new BloodMagicCraftedEvent.SoulForge(recipe.getOutput().copy(), inputList.toArray(new ItemStack[0]));
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
|
||||
if (currentOutputStack.isEmpty())
|
||||
{
|
||||
setInventorySlotContents(outputSlot, event.getOutput());
|
||||
} else if (ItemHandlerHelper.canItemStacksStack(currentOutputStack, event.getOutput()))
|
||||
{
|
||||
currentOutputStack.grow(event.getOutput().getCount());
|
||||
}
|
||||
|
||||
consumeInventory();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Container createMenu(int p_createMenu_1_, PlayerInventory p_createMenu_2_, PlayerEntity p_createMenu_3_)
|
||||
{
|
||||
assert world != null;
|
||||
return new ContainerSoulForge(this, TileData, p_createMenu_1_, p_createMenu_2_);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITextComponent getDisplayName()
|
||||
{
|
||||
return new StringTextComponent("Hellfire Forge");
|
||||
}
|
||||
|
||||
public boolean hasSoulGemOrSoul()
|
||||
{
|
||||
ItemStack soulStack = getStackInSlot(soulSlot);
|
||||
|
||||
if (!soulStack.isEmpty())
|
||||
{
|
||||
if (soulStack.getItem() instanceof IDemonWill || soulStack.getItem() instanceof IDemonWillGem)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public double getProgressForGui()
|
||||
{
|
||||
return ((double) burnTime) / ticksRequired;
|
||||
}
|
||||
|
||||
public double getWill(EnumDemonWillType type)
|
||||
{
|
||||
ItemStack soulStack = getStackInSlot(soulSlot);
|
||||
|
||||
if (soulStack != null)
|
||||
{
|
||||
if (soulStack.getItem() instanceof IDemonWill
|
||||
&& ((IDemonWill) soulStack.getItem()).getType(soulStack) == type)
|
||||
{
|
||||
IDemonWill soul = (IDemonWill) soulStack.getItem();
|
||||
return soul.getWill(type, soulStack);
|
||||
}
|
||||
|
||||
if (soulStack.getItem() instanceof IDemonWillGem)
|
||||
{
|
||||
IDemonWillGem soul = (IDemonWillGem) soulStack.getItem();
|
||||
return soul.getWill(type, soulStack);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public double consumeSouls(EnumDemonWillType type, double requested)
|
||||
{
|
||||
ItemStack soulStack = getStackInSlot(soulSlot);
|
||||
|
||||
if (soulStack != null)
|
||||
{
|
||||
if (soulStack.getItem() instanceof IDemonWill
|
||||
&& ((IDemonWill) soulStack.getItem()).getType(soulStack) == type)
|
||||
{
|
||||
IDemonWill soul = (IDemonWill) soulStack.getItem();
|
||||
double souls = soul.drainWill(type, soulStack, requested);
|
||||
if (soul.getWill(type, soulStack) <= 0)
|
||||
{
|
||||
setInventorySlotContents(soulSlot, ItemStack.EMPTY);
|
||||
}
|
||||
return souls;
|
||||
}
|
||||
|
||||
if (soulStack.getItem() instanceof IDemonWillGem)
|
||||
{
|
||||
IDemonWillGem soul = (IDemonWillGem) soulStack.getItem();
|
||||
return soul.drainWill(type, soulStack, requested, true);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void consumeInventory()
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
ItemStack inputStack = getStackInSlot(i);
|
||||
if (!inputStack.isEmpty())
|
||||
{
|
||||
if (inputStack.getItem().hasContainerItem(inputStack))
|
||||
{
|
||||
setInventorySlotContents(i, inputStack.getItem().getContainerItem(inputStack));
|
||||
continue;
|
||||
}
|
||||
|
||||
inputStack.shrink(1);
|
||||
if (inputStack.isEmpty())
|
||||
{
|
||||
setInventorySlotContents(i, ItemStack.EMPTY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeight()
|
||||
{
|
||||
return 50;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill)
|
||||
{
|
||||
if (amount <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!canFill(type))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack stack = this.getStackInSlot(soulSlot);
|
||||
if (stack.isEmpty() || !(stack.getItem() instanceof IDemonWillGem))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IDemonWillGem willGem = (IDemonWillGem) stack.getItem();
|
||||
return willGem.fillWill(type, stack, amount, doFill);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double drainDemonWill(EnumDemonWillType type, double amount, boolean doDrain)
|
||||
{
|
||||
ItemStack stack = this.getStackInSlot(soulSlot);
|
||||
if (stack.isEmpty() || !(stack.getItem() instanceof IDemonWillGem))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IDemonWillGem willGem = (IDemonWillGem) stack.getItem();
|
||||
|
||||
double drained = amount;
|
||||
double current = willGem.getWill(type, stack);
|
||||
if (current < drained)
|
||||
{
|
||||
drained = current;
|
||||
}
|
||||
|
||||
if (doDrain)
|
||||
{
|
||||
drained = willGem.drainWill(type, stack, drained, true);
|
||||
}
|
||||
|
||||
return drained;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canFill(EnumDemonWillType type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDrain(EnumDemonWillType type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getCurrentWill(EnumDemonWillType type)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
138
src/main/java/wayoftime/bloodmagic/tile/base/TileBase.java
Normal file
138
src/main/java/wayoftime/bloodmagic/tile/base/TileBase.java
Normal file
|
@ -0,0 +1,138 @@
|
|||
package wayoftime.bloodmagic.tile.base;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.network.NetworkManager;
|
||||
import net.minecraft.network.play.server.SUpdateTileEntityPacket;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
/**
|
||||
* Base tile class.
|
||||
* <p>
|
||||
* Handles data syncing and core data writing/reading.
|
||||
*/
|
||||
public abstract class TileBase extends TileEntity
|
||||
{
|
||||
public TileBase(TileEntityType<?> type)
|
||||
{
|
||||
super(type);
|
||||
}
|
||||
|
||||
/**
|
||||
* read method
|
||||
*/
|
||||
@Override
|
||||
public final void read(BlockState state, CompoundNBT compound)
|
||||
{
|
||||
super.read(state, compound);
|
||||
deserializeBase(compound);
|
||||
deserialize(compound);
|
||||
}
|
||||
|
||||
@Override
|
||||
public final CompoundNBT write(CompoundNBT compound)
|
||||
{
|
||||
super.write(compound);
|
||||
serializeBase(compound);
|
||||
return serialize(compound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by {@link #func_230337_a_(BlockState, CompoundNBT)}
|
||||
* <p>
|
||||
* Internal data (such as coordinates) are handled for you. Just read the data
|
||||
* you need.
|
||||
*
|
||||
* @param tagCompound - The tag compound to read from
|
||||
*/
|
||||
public void deserialize(CompoundNBT tagCompound)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Package private method for reading base data from the tag compound.
|
||||
*
|
||||
* @param tagCompound - The tag compound to read from
|
||||
* @see TileTicking
|
||||
*/
|
||||
void deserializeBase(CompoundNBT tagCompound)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by {@link #writeToNBT(CompoundNBT)}
|
||||
* <p>
|
||||
* Internal data (such as coordinates) are handled for you. Just read the data
|
||||
* you need.
|
||||
*
|
||||
* @param tagCompound - The tag compound to write to.
|
||||
* @return the modified tag compound
|
||||
*/
|
||||
public CompoundNBT serialize(CompoundNBT tagCompound)
|
||||
{
|
||||
return tagCompound;
|
||||
}
|
||||
|
||||
/**
|
||||
* Package private method for writing base data to the tag compound.
|
||||
*
|
||||
* @param tagCompound - The tag compound to write to.
|
||||
* @return the modified tag compound
|
||||
* @see TileTicking
|
||||
*/
|
||||
CompoundNBT serializeBase(CompoundNBT tagCompound)
|
||||
{
|
||||
return tagCompound;
|
||||
}
|
||||
|
||||
public void notifyUpdate()
|
||||
{
|
||||
BlockState state = getWorld().getBlockState(getPos());
|
||||
getWorld().notifyBlockUpdate(getPos(), state, state, 3);
|
||||
}
|
||||
|
||||
// // Data syncing
|
||||
//
|
||||
// @Override
|
||||
// public boolean shouldRefresh(World world, BlockPos pos, BlockState oldState, BlockState newState)
|
||||
// {
|
||||
// return oldState.getBlock() != newState.getBlock();
|
||||
// }
|
||||
|
||||
@Override
|
||||
public final SUpdateTileEntityPacket getUpdatePacket()
|
||||
{
|
||||
return new SUpdateTileEntityPacket(getPos(), -999, getUpdateTag());
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public void handleUpdateTag(BlockState state, CompoundNBT tag)
|
||||
// {
|
||||
// read(state, tag);
|
||||
// }
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public final void onDataPacket(NetworkManager net, SUpdateTileEntityPacket pkt)
|
||||
{
|
||||
super.onDataPacket(net, pkt);
|
||||
handleUpdateTag(getBlockState(), pkt.getNbtCompound());
|
||||
}
|
||||
|
||||
@Override
|
||||
public final CompoundNBT getUpdateTag()
|
||||
{
|
||||
return write(new CompoundNBT());
|
||||
}
|
||||
|
||||
@Override
|
||||
public final void handleUpdateTag(BlockState state, CompoundNBT tag)
|
||||
{
|
||||
read(state, tag);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,71 @@
|
|||
package wayoftime.bloodmagic.tile.base;
|
||||
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.tileentity.ITickableTileEntity;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
|
||||
/**
|
||||
* Base class for tiles that tick. Allows disabling the ticking
|
||||
* programmatically.
|
||||
*/
|
||||
// TODO - Move implementations that depend on existed ticks to new methods from here.
|
||||
public abstract class TileTicking extends TileBase implements ITickableTileEntity
|
||||
{
|
||||
private int ticksExisted;
|
||||
private boolean shouldTick = true;
|
||||
|
||||
public TileTicking(TileEntityType<?> type)
|
||||
{
|
||||
super(type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public final void tick()
|
||||
{
|
||||
if (shouldTick())
|
||||
{
|
||||
ticksExisted++;
|
||||
onUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
void deserializeBase(CompoundNBT tagCompound)
|
||||
{
|
||||
this.ticksExisted = tagCompound.getInt("ticksExisted");
|
||||
this.shouldTick = tagCompound.getBoolean("shouldTick");
|
||||
}
|
||||
|
||||
@Override
|
||||
CompoundNBT serializeBase(CompoundNBT tagCompound)
|
||||
{
|
||||
tagCompound.putInt("ticksExisted", getTicksExisted());
|
||||
tagCompound.putBoolean("shouldTick", shouldTick());
|
||||
return tagCompound;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called every tick that {@link #shouldTick()} is true.
|
||||
*/
|
||||
public abstract void onUpdate();
|
||||
|
||||
public int getTicksExisted()
|
||||
{
|
||||
return ticksExisted;
|
||||
}
|
||||
|
||||
public void resetLifetime()
|
||||
{
|
||||
ticksExisted = 0;
|
||||
}
|
||||
|
||||
public boolean shouldTick()
|
||||
{
|
||||
return shouldTick;
|
||||
}
|
||||
|
||||
public void setShouldTick(boolean shouldTick)
|
||||
{
|
||||
this.shouldTick = shouldTick;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,198 @@
|
|||
package wayoftime.bloodmagic.tile.contailer;
|
||||
|
||||
import java.util.Optional;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.inventory.container.Container;
|
||||
import net.minecraft.inventory.container.Slot;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.network.PacketBuffer;
|
||||
import net.minecraftforge.fluids.FluidStack;
|
||||
import net.minecraftforge.fluids.FluidUtil;
|
||||
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
|
||||
import wayoftime.bloodmagic.common.tags.BloodMagicTags;
|
||||
import wayoftime.bloodmagic.tile.TileAlchemicalReactionChamber;
|
||||
|
||||
public class ContainerAlchemicalReactionChamber extends Container
|
||||
{
|
||||
public final TileAlchemicalReactionChamber tileARC;
|
||||
|
||||
// public ContainerSoulForge(InventoryPlayer inventoryPlayer, IInventory tileARC)
|
||||
// {
|
||||
// this.tileARC = tileARC;
|
||||
//
|
||||
// }
|
||||
|
||||
public ContainerAlchemicalReactionChamber(int windowId, PlayerInventory playerInventory, PacketBuffer extraData)
|
||||
{
|
||||
this((TileAlchemicalReactionChamber) playerInventory.player.world.getTileEntity(extraData.readBlockPos()), windowId, playerInventory);
|
||||
}
|
||||
|
||||
public ContainerAlchemicalReactionChamber(@Nullable TileAlchemicalReactionChamber tile, int windowId, PlayerInventory playerInventory)
|
||||
{
|
||||
super(BloodMagicBlocks.ARC_CONTAINER.get(), windowId);
|
||||
this.tileARC = tile;
|
||||
this.setup(playerInventory, tile);
|
||||
}
|
||||
|
||||
public void setup(PlayerInventory inventory, IInventory tileARC)
|
||||
{
|
||||
this.addSlot(new SlotARCTool(tileARC, TileAlchemicalReactionChamber.ARC_TOOL_SLOT, 35, 51));
|
||||
for (int i = 0; i < TileAlchemicalReactionChamber.NUM_OUTPUTS; i++)
|
||||
{
|
||||
this.addSlot(new SlotOutput(tileARC, TileAlchemicalReactionChamber.OUTPUT_SLOT + i, 116, 15 + i * 18));
|
||||
}
|
||||
this.addSlot(new Slot(tileARC, TileAlchemicalReactionChamber.INPUT_SLOT, 71, 15));
|
||||
this.addSlot(new SlotBucket(tileARC, TileAlchemicalReactionChamber.INPUT_BUCKET_SLOT, 8, 15, true));
|
||||
this.addSlot(new SlotBucket(tileARC, TileAlchemicalReactionChamber.OUTPUT_BUCKET_SLOT, 152, 87, false));
|
||||
|
||||
// this.addSlot(new SlotSoul(tileARC, TileSoulForge.soulSlot, 152, 51));
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 9; j++)
|
||||
{
|
||||
addSlot(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 123 + i * 18));
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
addSlot(new Slot(inventory, i, 8 + i * 18, 181));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack transferStackInSlot(PlayerEntity playerIn, int index)
|
||||
{
|
||||
ItemStack itemstack = ItemStack.EMPTY;
|
||||
Slot slot = this.inventorySlots.get(index);
|
||||
|
||||
if (slot != null && slot.getHasStack())
|
||||
{
|
||||
ItemStack itemstack1 = slot.getStack();
|
||||
itemstack = itemstack1.copy();
|
||||
|
||||
if ((index >= 1 && index < 1 + 5) || (index == 7 || index == 8))// Attempting to transfer from output slots
|
||||
// or bucket slots
|
||||
{
|
||||
if (!this.mergeItemStack(itemstack1, 9, 9 + 36, true))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
slot.onSlotChange(itemstack1, itemstack);
|
||||
} else if (index > 9) // Attempting to transfer from main inventory
|
||||
{
|
||||
if (itemstack1.getItem().isIn(BloodMagicTags.ARC_TOOL)) // Try the tool slot first
|
||||
{
|
||||
if (!this.mergeItemStack(itemstack1, 0, 1, false))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
} else if (isBucket(itemstack1, true)) // If it's a full bucket, transfer to tank filler slot.
|
||||
{
|
||||
if (!this.mergeItemStack(itemstack1, 7, 8, false))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
} else if (isBucket(itemstack1, false)) // If it's an empty bucket, transfer to tank emptier slot.
|
||||
{
|
||||
if (!this.mergeItemStack(itemstack1, 8, 9, false))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
} else if (!this.mergeItemStack(itemstack1, 6, 7, false))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
} else if (!this.mergeItemStack(itemstack1, 9, 45, false)) // Attempting to transfer from input slots
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
if (itemstack1.getCount() == 0)
|
||||
{
|
||||
slot.putStack(ItemStack.EMPTY);
|
||||
} else
|
||||
{
|
||||
slot.onSlotChanged();
|
||||
}
|
||||
|
||||
if (itemstack1.getCount() == itemstack.getCount())
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
slot.onTake(playerIn, itemstack1);
|
||||
}
|
||||
|
||||
return itemstack;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canInteractWith(PlayerEntity playerIn)
|
||||
{
|
||||
return this.tileARC.isUsableByPlayer(playerIn);
|
||||
}
|
||||
|
||||
private class SlotARCTool extends Slot
|
||||
{
|
||||
public SlotARCTool(IInventory inventory, int slotIndex, int x, int y)
|
||||
{
|
||||
super(inventory, slotIndex, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemValid(ItemStack itemStack)
|
||||
{
|
||||
return itemStack.getItem().isIn(BloodMagicTags.ARC_TOOL);
|
||||
}
|
||||
}
|
||||
|
||||
private class SlotBucket extends Slot
|
||||
{
|
||||
private final boolean needsFullBucket;
|
||||
|
||||
public SlotBucket(IInventory inventory, int slotIndex, int x, int y, boolean needsFullBucket)
|
||||
{
|
||||
super(inventory, slotIndex, x, y);
|
||||
this.needsFullBucket = needsFullBucket;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemValid(ItemStack itemStack)
|
||||
{
|
||||
Optional<FluidStack> fluidStackOptional = FluidUtil.getFluidContained(itemStack);
|
||||
|
||||
return fluidStackOptional.isPresent() && ((needsFullBucket && !fluidStackOptional.get().isEmpty())
|
||||
|| (!needsFullBucket && fluidStackOptional.get().isEmpty()));
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean isBucket(ItemStack stack, boolean requiredFull)
|
||||
{
|
||||
Optional<FluidStack> fluidStackOptional = FluidUtil.getFluidContained(stack);
|
||||
|
||||
return fluidStackOptional.isPresent() && ((requiredFull && !fluidStackOptional.get().isEmpty())
|
||||
|| (!requiredFull && fluidStackOptional.get().isEmpty()));
|
||||
}
|
||||
|
||||
private class SlotOutput extends Slot
|
||||
{
|
||||
public SlotOutput(IInventory inventory, int slotIndex, int x, int y)
|
||||
{
|
||||
super(inventory, slotIndex, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemValid(ItemStack stack)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,154 @@
|
|||
package wayoftime.bloodmagic.tile.contailer;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.inventory.container.Container;
|
||||
import net.minecraft.inventory.container.Slot;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.network.PacketBuffer;
|
||||
import net.minecraft.util.IIntArray;
|
||||
import net.minecraft.util.IntArray;
|
||||
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
|
||||
import wayoftime.bloodmagic.tile.TileSoulForge;
|
||||
import wayoftime.bloodmagic.will.IDemonWill;
|
||||
import wayoftime.bloodmagic.will.IDemonWillGem;
|
||||
|
||||
public class ContainerSoulForge extends Container
|
||||
{
|
||||
public final IInventory tileForge;
|
||||
public final IIntArray data;
|
||||
|
||||
// public ContainerSoulForge(InventoryPlayer inventoryPlayer, IInventory tileForge)
|
||||
// {
|
||||
// this.tileForge = tileForge;
|
||||
//
|
||||
// }
|
||||
|
||||
public ContainerSoulForge(int windowId, PlayerInventory playerInventory, PacketBuffer extraData)
|
||||
{
|
||||
this((TileSoulForge) playerInventory.player.world.getTileEntity(extraData.readBlockPos()), new IntArray(5), windowId, playerInventory);
|
||||
}
|
||||
|
||||
public ContainerSoulForge(@Nullable TileSoulForge tile, IIntArray data, int windowId, PlayerInventory playerInventory)
|
||||
{
|
||||
super(BloodMagicBlocks.SOUL_FORGE_CONTAINER.get(), windowId);
|
||||
this.tileForge = tile;
|
||||
this.setup(playerInventory, tile);
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public void setup(PlayerInventory inventory, IInventory tileForge)
|
||||
{
|
||||
this.addSlot(new Slot(tileForge, 0, 8, 15));
|
||||
this.addSlot(new Slot(tileForge, 1, 80, 15));
|
||||
this.addSlot(new Slot(tileForge, 2, 8, 87));
|
||||
this.addSlot(new Slot(tileForge, 3, 80, 87));
|
||||
this.addSlot(new SlotSoul(tileForge, TileSoulForge.soulSlot, 152, 51));
|
||||
this.addSlot(new SlotOutput(tileForge, TileSoulForge.outputSlot, 44, 51));
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 9; j++)
|
||||
{
|
||||
addSlot(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 123 + i * 18));
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
addSlot(new Slot(inventory, i, 8 + i * 18, 181));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack transferStackInSlot(PlayerEntity playerIn, int index)
|
||||
{
|
||||
ItemStack itemstack = ItemStack.EMPTY;
|
||||
Slot slot = this.inventorySlots.get(index);
|
||||
|
||||
if (slot != null && slot.getHasStack())
|
||||
{
|
||||
ItemStack itemstack1 = slot.getStack();
|
||||
itemstack = itemstack1.copy();
|
||||
|
||||
if (index == 5)
|
||||
{
|
||||
if (!this.mergeItemStack(itemstack1, 6, 6 + 36, true))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
slot.onSlotChange(itemstack1, itemstack);
|
||||
} else if (index > 5)
|
||||
{
|
||||
if (itemstack1.getItem() instanceof IDemonWill || itemstack1.getItem() instanceof IDemonWillGem)
|
||||
{
|
||||
if (!this.mergeItemStack(itemstack1, 4, 5, false))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
} else if (!this.mergeItemStack(itemstack1, 0, 4, false))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
} else if (!this.mergeItemStack(itemstack1, 6, 42, false))
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
if (itemstack1.getCount() == 0)
|
||||
{
|
||||
slot.putStack(ItemStack.EMPTY);
|
||||
} else
|
||||
{
|
||||
slot.onSlotChanged();
|
||||
}
|
||||
|
||||
if (itemstack1.getCount() == itemstack.getCount())
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
slot.onTake(playerIn, itemstack1);
|
||||
}
|
||||
|
||||
return itemstack;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canInteractWith(PlayerEntity playerIn)
|
||||
{
|
||||
return this.tileForge.isUsableByPlayer(playerIn);
|
||||
}
|
||||
|
||||
private class SlotSoul extends Slot
|
||||
{
|
||||
public SlotSoul(IInventory inventory, int slotIndex, int x, int y)
|
||||
{
|
||||
super(inventory, slotIndex, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemValid(ItemStack itemStack)
|
||||
{
|
||||
return itemStack.getItem() instanceof IDemonWillGem || itemStack.getItem() instanceof IDemonWill;
|
||||
}
|
||||
}
|
||||
|
||||
private class SlotOutput extends Slot
|
||||
{
|
||||
public SlotOutput(IInventory inventory, int slotIndex, int x, int y)
|
||||
{
|
||||
super(inventory, slotIndex, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemValid(ItemStack stack)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue