Attempt to fix 1.16.3 branch's issues on the repository
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
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30
src/main/java/wayoftime/bloodmagic/iface/IActivatable.java
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30
src/main/java/wayoftime/bloodmagic/iface/IActivatable.java
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package wayoftime.bloodmagic.iface;
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import javax.annotation.Nonnull;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import wayoftime.bloodmagic.util.Constants;
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public interface IActivatable
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{
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default boolean getActivated(ItemStack stack)
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{
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return !stack.isEmpty() && stack.hasTag() && stack.getTag().getBoolean(Constants.NBT.ACTIVATED);
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}
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@Nonnull
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default ItemStack setActivatedState(ItemStack stack, boolean activated)
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{
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if (!stack.isEmpty())
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{
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if (!stack.hasTag())
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stack.setTag(new CompoundNBT());
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stack.getTag().putBoolean(Constants.NBT.ACTIVATED, activated);
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}
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return stack;
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}
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}
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10
src/main/java/wayoftime/bloodmagic/iface/IAltarReader.java
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src/main/java/wayoftime/bloodmagic/iface/IAltarReader.java
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package wayoftime.bloodmagic.iface;
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/**
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* Any item that implements this interface will not be pulled into the Altar on
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* right click.
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*/
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public interface IAltarReader
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{
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}
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40
src/main/java/wayoftime/bloodmagic/iface/IBindable.java
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src/main/java/wayoftime/bloodmagic/iface/IBindable.java
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package wayoftime.bloodmagic.iface;
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import javax.annotation.Nullable;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import wayoftime.bloodmagic.core.data.Binding;
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/**
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* Implement this interface on any Item that can be bound to a player.
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*/
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public interface IBindable
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{
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/**
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* Gets an object that stores who this item is bound to.
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* <p>
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* If the item is not bound, this will be null.
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*
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* @param stack - The owned ItemStack
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* @return - The binding object
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*/
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@Nullable
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default Binding getBinding(ItemStack stack)
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{
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Binding binding = Binding.fromStack(stack);
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return !stack.isEmpty() && binding != null ? binding : null;
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}
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/**
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* Called when the player attempts to bind the item.
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*
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* @param player - The Player attempting to bind the item
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* @param stack - The ItemStack to attempt binding
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* @return If binding was successful.
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*/
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default boolean onBind(PlayerEntity player, ItemStack stack)
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{
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return true;
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}
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}
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14
src/main/java/wayoftime/bloodmagic/iface/IBloodRune.java
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src/main/java/wayoftime/bloodmagic/iface/IBloodRune.java
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package wayoftime.bloodmagic.iface;
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import javax.annotation.Nullable;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import wayoftime.bloodmagic.block.enums.BloodRuneType;
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public interface IBloodRune
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{
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@Nullable
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BloodRuneType getBloodRune(World world, BlockPos pos);
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}
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package wayoftime.bloodmagic.iface;
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import net.minecraft.item.ItemStack;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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public interface IMultiWillTool
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{
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EnumDemonWillType getCurrentType(ItemStack stack);
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}
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src/main/java/wayoftime/bloodmagic/iface/ISigil.java
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src/main/java/wayoftime/bloodmagic/iface/ISigil.java
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package wayoftime.bloodmagic.iface;
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import javax.annotation.Nonnull;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import wayoftime.bloodmagic.common.item.ItemSigil;
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/**
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* Used for all {@link ItemSigil} <b>EXCEPT</b> Sigils of Holdings.
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*/
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public interface ISigil
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{
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default boolean performArrayEffect(World world, BlockPos pos)
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{
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return false;
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}
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default boolean hasArrayEffect()
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{
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return false;
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}
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interface Holding
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{
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@Nonnull
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ItemStack getHeldItem(ItemStack holdingStack, PlayerEntity player);
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}
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}
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