Attempt to fix 1.16.3 branch's issues on the repository
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
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38
src/main/java/wayoftime/bloodmagic/event/ItemBindEvent.java
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38
src/main/java/wayoftime/bloodmagic/event/ItemBindEvent.java
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package wayoftime.bloodmagic.event;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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@Cancelable
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public class ItemBindEvent extends Event
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{
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private final PlayerEntity player;
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private final ItemStack itemStack;
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/**
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* This event is called whenever a player attempts to bind a
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* {@link wayoftime.bloodmagic.iface.IBindable} item.
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*
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* @param player The player doing the binding
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* @param itemStack The {@link ItemStack} that the player is binding
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* <p>
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* This event is {@link Cancelable}.<br>
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*/
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public ItemBindEvent(PlayerEntity player, ItemStack itemStack)
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{
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this.player = player;
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this.itemStack = itemStack;
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}
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public PlayerEntity getNewOwner()
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{
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return player;
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}
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public ItemStack getBindingStack()
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{
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return itemStack;
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}
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}
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151
src/main/java/wayoftime/bloodmagic/event/RitualEvent.java
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151
src/main/java/wayoftime/bloodmagic/event/RitualEvent.java
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package wayoftime.bloodmagic.event;
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import java.util.UUID;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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import wayoftime.bloodmagic.ritual.IMasterRitualStone;
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import wayoftime.bloodmagic.ritual.Ritual;
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import wayoftime.bloodmagic.ritual.imperfect.IImperfectRitualStone;
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import wayoftime.bloodmagic.ritual.imperfect.ImperfectRitual;
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public class RitualEvent extends Event
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{
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private final IMasterRitualStone mrs;
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private final UUID ownerId;
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private final Ritual ritual;
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private RitualEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual)
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{
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this.mrs = mrs;
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this.ownerId = ownerId;
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this.ritual = ritual;
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}
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public IMasterRitualStone getRitualStone()
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{
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return mrs;
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}
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public UUID getOwnerId()
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{
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return ownerId;
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}
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public Ritual getRitual()
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{
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return ritual;
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}
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/**
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* This event is called when a ritual is activated. If cancelled, it will not
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* activate.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, PlayerEntity, Ritual)}
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*/
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@Cancelable
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public static class RitualActivatedEvent extends RitualEvent
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{
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private final PlayerEntity player;
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private final ItemStack crystalStack;
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private final int crystalTier;
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public RitualActivatedEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual, PlayerEntity player, ItemStack activationCrystal, int crystalTier)
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{
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super(mrs, ownerId, ritual);
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this.player = player;
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this.crystalStack = activationCrystal;
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this.crystalTier = crystalTier;
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}
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public PlayerEntity getPlayer()
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{
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return player;
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}
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public ItemStack getCrystalStack()
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{
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return crystalStack;
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}
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public int getCrystalTier()
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{
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return crystalTier;
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}
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}
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/**
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* This event is called when a Ritual effect is performed. If cancelled, the
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* effect will not happen.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, net.minecraft.util.math.BlockPos)}
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*/
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@Cancelable
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public static class RitualRunEvent extends RitualEvent
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{
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public RitualRunEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual)
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{
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super(mrs, ownerId, ritual);
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}
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}
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/**
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* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
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*/
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public static class RitualStopEvent extends RitualEvent
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{
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private final Ritual.BreakType method;
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public RitualStopEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual, Ritual.BreakType method)
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{
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super(mrs, ownerId, ritual);
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this.method = method;
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}
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public Ritual.BreakType getMethod()
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{
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return method;
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}
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}
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@Cancelable
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public static class ImperfectRitualActivatedEvent extends Event
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{
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private final IImperfectRitualStone ims;
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private final PlayerEntity activator;
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private final ImperfectRitual imperfectRitual;
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public ImperfectRitualActivatedEvent(IImperfectRitualStone ims, PlayerEntity activator, ImperfectRitual imperfectRitual)
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{
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this.ims = ims;
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this.activator = activator;
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this.imperfectRitual = imperfectRitual;
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}
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public IImperfectRitualStone getRitualStone()
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{
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return ims;
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}
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public PlayerEntity getActivator()
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{
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return activator;
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}
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public ImperfectRitual getImperfectRitual()
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{
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return imperfectRitual;
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}
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}
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}
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@ -0,0 +1,37 @@
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package wayoftime.bloodmagic.event;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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@Cancelable
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public class SacrificeKnifeUsedEvent extends Event
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{
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public final PlayerEntity player;
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public final int healthDrained;
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public int lpAdded;
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public boolean shouldDrainHealth;
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public boolean shouldFillAltar;
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/**
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* This event is called whenever a player attempts to use a
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* {@link WayofTime.bloodmagic.item.ItemSacrificialDagger} to self-sacrifice
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* near an altar.
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*
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* @param player The player doing the sacrificing
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* @param shouldDrainHealth Determines whether or not health is lost
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* @param shouldFillAltar Determines whether or not an altar should be filled
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* @param hp Amount of health lost
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* @param lpAdded Amount of LP added to the altar
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* <p>
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* This event is {@link Cancelable}.<br>
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*/
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public SacrificeKnifeUsedEvent(PlayerEntity player, boolean shouldDrainHealth, boolean shouldFillAltar, int hp, int lpAdded)
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{
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this.player = player;
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this.shouldDrainHealth = shouldDrainHealth;
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this.shouldFillAltar = shouldFillAltar;
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this.healthDrained = hp;
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this.lpAdded = lpAdded;
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}
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}
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116
src/main/java/wayoftime/bloodmagic/event/SoulNetworkEvent.java
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116
src/main/java/wayoftime/bloodmagic/event/SoulNetworkEvent.java
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package wayoftime.bloodmagic.event;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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import wayoftime.bloodmagic.core.data.SoulNetwork;
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import wayoftime.bloodmagic.core.data.SoulTicket;
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public class SoulNetworkEvent extends Event
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{
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private final SoulNetwork network;
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private SoulTicket ticket;
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public SoulNetworkEvent(SoulNetwork network, SoulTicket ticket)
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{
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this.network = network;
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this.ticket = ticket;
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}
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public SoulNetwork getNetwork()
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{
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return network;
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}
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public SoulTicket getTicket()
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{
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return ticket;
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}
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public void setTicket(SoulTicket ticket)
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{
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this.ticket = ticket;
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}
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@Cancelable
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public static class Syphon extends SoulNetworkEvent
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{
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private boolean shouldDamage;
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public Syphon(SoulNetwork network, SoulTicket ticket)
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{
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super(network, ticket);
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}
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public boolean shouldDamage()
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{
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return shouldDamage;
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}
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public void setShouldDamage(boolean shouldDamage)
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{
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this.shouldDamage = shouldDamage;
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}
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public static class Item extends Syphon
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{
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private final ItemStack stack;
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public Item(SoulNetwork network, SoulTicket ticket, ItemStack stack)
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{
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super(network, ticket);
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this.stack = stack;
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}
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public ItemStack getStack()
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{
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return stack;
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}
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}
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public static class User extends Syphon
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{
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private final PlayerEntity user;
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public User(SoulNetwork network, SoulTicket ticket, PlayerEntity user)
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{
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super(network, ticket);
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this.user = user;
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}
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public PlayerEntity getUser()
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{
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return user;
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}
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}
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}
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@Cancelable
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public static class Fill extends SoulNetworkEvent
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{
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private int maximum;
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public Fill(SoulNetwork network, SoulTicket ticket, int maximum)
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{
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super(network, ticket);
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this.maximum = maximum;
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}
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public int getMaximum()
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{
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return maximum;
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}
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public void setMaximum(int maximum)
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{
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this.maximum = maximum;
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}
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}
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}
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