Attempt to fix 1.16.3 branch's issues on the repository
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
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package wayoftime.bloodmagic.common.data;
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import net.minecraft.block.Block;
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import net.minecraft.data.DataGenerator;
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import net.minecraft.item.Item;
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import net.minecraftforge.client.model.generators.ItemModelBuilder;
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import net.minecraftforge.client.model.generators.ItemModelProvider;
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import net.minecraftforge.client.model.generators.ModelFile;
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import net.minecraftforge.common.data.ExistingFileHelper;
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import net.minecraftforge.fml.RegistryObject;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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public class GeneratorItemModels extends ItemModelProvider
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{
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public GeneratorItemModels(DataGenerator generator, ExistingFileHelper existingFileHelper)
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{
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super(generator, BloodMagic.MODID, existingFileHelper);
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}
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@Override
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protected void registerModels()
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{
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// registerBlockModel(BloodMagicBlocks.TARTARICFORGE.get());
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// registerBlockModel(BloodMagicBlocks.SPEED_RUNE.get());
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for (RegistryObject<Item> item : BloodMagicItems.BASICITEMS.getEntries())
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{
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registerBasicItem(item.get());
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}
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for (RegistryObject<Block> block : BloodMagicBlocks.BASICBLOCKS.getEntries())
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{
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registerBlockModel(block.get());
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}
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registerBlockModel(BloodMagicBlocks.BLANK_RITUAL_STONE.get());
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registerBlockModel(BloodMagicBlocks.AIR_RITUAL_STONE.get());
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registerBlockModel(BloodMagicBlocks.WATER_RITUAL_STONE.get());
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registerBlockModel(BloodMagicBlocks.FIRE_RITUAL_STONE.get());
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registerBlockModel(BloodMagicBlocks.EARTH_RITUAL_STONE.get());
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registerBlockModel(BloodMagicBlocks.DUSK_RITUAL_STONE.get());
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registerBlockModel(BloodMagicBlocks.DAWN_RITUAL_STONE.get());
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registerBlockModel(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get());
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registerToggleableItem(BloodMagicItems.GREEN_GROVE_SIGIL.get());
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registerToggleableItem(BloodMagicItems.FAST_MINER_SIGIL.get());
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registerToggleableItem(BloodMagicItems.MAGNETISM_SIGIL.get());
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registerToggleableItem(BloodMagicItems.ICE_SIGIL.get());
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registerDemonWillVariantItem(BloodMagicItems.PETTY_GEM.get());
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registerDemonWillVariantItem(BloodMagicItems.LESSER_GEM.get());
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registerDemonWillVariantItem(BloodMagicItems.COMMON_GEM.get());
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registerDemonSword(BloodMagicItems.SENTIENT_SWORD.get());
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}
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private void registerBlockModel(Block block)
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{
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String path = block.getRegistryName().getPath();
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getBuilder(path).parent(new ModelFile.UncheckedModelFile(modLoc("block/" + path)));
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}
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private void registerBasicItem(Item item)
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{
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String path = item.getRegistryName().getPath();
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singleTexture(path, mcLoc("item/handheld"), "layer0", modLoc("item/" + path));
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}
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private void registerToggleableItem(Item item)
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{
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String path = item.getRegistryName().getPath();
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ModelFile activatedFile = singleTexture("item/variants/" + path + "_activated", mcLoc("item/handheld"), "layer0", modLoc("item/" + path + "_activated"));
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ModelFile deactivatedFile = singleTexture("item/variants/" + path + "_deactivated", mcLoc("item/handheld"), "layer0", modLoc("item/" + path + "_deactivated"));
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getBuilder(path).override().predicate(BloodMagic.rl("active"), 0).model(deactivatedFile).end().override().predicate(BloodMagic.rl("active"), 1).model(activatedFile).end();
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}
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private void registerDemonWillVariantItem(Item item)
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{
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String path = item.getRegistryName().getPath();
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ItemModelBuilder builder = getBuilder(path);
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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String name = "";
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if (type.ordinal() != 0)
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{
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name = "_" + type.name().toLowerCase();
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}
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ModelFile willFile = singleTexture("item/variants/" + path + name, mcLoc("item/handheld"), "layer0", modLoc("item/" + path + name));
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builder = builder.override().predicate(BloodMagic.rl("type"), type.ordinal()).model(willFile).end();
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}
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}
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private void registerDemonSword(Item item)
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{
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String path = item.getRegistryName().getPath();
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ItemModelBuilder builder = getBuilder(path);
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for (int i = 0; i <= 1; i++)
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{
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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String name = i == 0 ? "_deactivated" : "_activated";
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if (type.ordinal() != 0)
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{
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name = "_" + type.name().toLowerCase() + name;
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}
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ModelFile willFile = singleTexture("item/variants/" + path + name, mcLoc("item/handheld"), "layer0", modLoc("item/" + path + name));
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builder = builder.override().predicate(BloodMagic.rl("type"), type.ordinal()).predicate(BloodMagic.rl("active"), i).model(willFile).end();
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}
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}
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}
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}
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