Attempt to fix 1.16.3 branch's issues on the repository
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
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src/main/java/wayoftime/bloodmagic/client/ClientEvents.java
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src/main/java/wayoftime/bloodmagic/client/ClientEvents.java
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package wayoftime.bloodmagic.client;
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import net.minecraft.client.gui.ScreenManager;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.IItemPropertyGetter;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemModelsProperties;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.ModelRegistryEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
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import wayoftime.bloodmagic.client.render.block.RenderAltar;
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import wayoftime.bloodmagic.client.screens.ScreenAlchemicalReactionChamber;
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import wayoftime.bloodmagic.client.screens.ScreenSoulForge;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilToggleable;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
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import wayoftime.bloodmagic.iface.IMultiWillTool;
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import wayoftime.bloodmagic.tile.TileAlchemyArray;
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import wayoftime.bloodmagic.tile.TileAltar;
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@Mod.EventBusSubscriber(value = Dist.CLIENT, modid = BloodMagic.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
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public class ClientEvents
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{
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@SubscribeEvent
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public static void registerModels(ModelRegistryEvent event)
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{
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ClientRegistry.bindTileEntityRenderer(TileAltar.TYPE, RenderAltar::new);
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ClientRegistry.bindTileEntityRenderer(TileAlchemyArray.TYPE, RenderAlchemyArray::new);
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// ClientRegistry.bindTileEntityRenderer(TileSoulForge.TYPE, RenderAlchemyArray::new);
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}
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public static void registerContainerScreens()
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{
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ScreenManager.registerFactory(BloodMagicBlocks.SOUL_FORGE_CONTAINER.get(), ScreenSoulForge::new);
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ScreenManager.registerFactory(BloodMagicBlocks.ARC_CONTAINER.get(), ScreenAlchemicalReactionChamber::new);
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}
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public static void registerItemModelProperties(FMLClientSetupEvent event)
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{
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registerToggleableProperties(BloodMagicItems.GREEN_GROVE_SIGIL.get());
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registerToggleableProperties(BloodMagicItems.FAST_MINER_SIGIL.get());
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registerToggleableProperties(BloodMagicItems.MAGNETISM_SIGIL.get());
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registerToggleableProperties(BloodMagicItems.ICE_SIGIL.get());
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registerMultiWillTool(BloodMagicItems.SENTIENT_SWORD.get());
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registerMultiWillTool(BloodMagicItems.PETTY_GEM.get());
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registerMultiWillTool(BloodMagicItems.LESSER_GEM.get());
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registerMultiWillTool(BloodMagicItems.COMMON_GEM.get());
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ItemModelsProperties.registerProperty(BloodMagicItems.SENTIENT_SWORD.get(), BloodMagic.rl("active"), new IItemPropertyGetter()
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{
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@Override
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public float call(ItemStack stack, ClientWorld world, LivingEntity entity)
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{
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return ((ItemSentientSword) stack.getItem()).getActivated(stack) ? 1 : 0;
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}
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});
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}
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public static void registerToggleableProperties(Item item)
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{
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ItemModelsProperties.registerProperty(item, BloodMagic.rl("active"), new IItemPropertyGetter()
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{
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@Override
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public float call(ItemStack stack, ClientWorld world, LivingEntity entity)
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{
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Item item = stack.getItem();
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if (item instanceof ItemSigilToggleable)
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{
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return ((ItemSigilToggleable) item).getActivated(stack) ? 1 : 0;
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}
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return 0;
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}
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});
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}
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public static void registerMultiWillTool(Item item)
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{
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ItemModelsProperties.registerProperty(item, BloodMagic.rl("type"), new IItemPropertyGetter()
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{
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@Override
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public float call(ItemStack stack, ClientWorld world, LivingEntity entity)
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{
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Item item = stack.getItem();
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if (item instanceof IMultiWillTool)
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{
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return ((IMultiWillTool) item).getCurrentType(stack).ordinal();
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}
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return 0;
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}
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});
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}
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}
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