Attempt to fix 1.16.3 branch's issues on the repository

Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
This commit is contained in:
WayofTime 2020-10-29 15:50:03 -04:00
parent 6b4145a67c
commit 9fa68e86ae
224 changed files with 24047 additions and 0 deletions

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package wayoftime.bloodmagic.api.impl.recipe;
import javax.annotation.Nonnull;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import wayoftime.bloodmagic.api.inventory.IgnoredIInventory;
public abstract class BloodMagicRecipe implements IRecipe<IgnoredIInventory>
{
private final ResourceLocation id;
protected BloodMagicRecipe(ResourceLocation id)
{
this.id = id;
}
/**
* Writes this recipe to a PacketBuffer.
*
* @param buffer The buffer to write to.
*/
public abstract void write(PacketBuffer buffer);
@Nonnull
@Override
public ResourceLocation getId()
{
return id;
}
@Override
public boolean matches(@Nonnull IgnoredIInventory inv, @Nonnull World world)
{
return true;
}
@Override
public boolean isDynamic()
{
// Note: If we make this non dynamic, we can make it show in vanilla's crafting
// book and also then obey the recipe locking.
// For now none of that works/makes sense in our concept so don't lock it
return true;
}
@Nonnull
@Override
public ItemStack getCraftingResult(@Nonnull IgnoredIInventory inv)
{
return ItemStack.EMPTY;
}
@Override
public boolean canFit(int width, int height)
{
return true;
}
@Nonnull
@Override
public ItemStack getRecipeOutput()
{
return ItemStack.EMPTY;
}
}

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package wayoftime.bloodmagic.api.impl.recipe;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.annotation.Nonnull;
import org.apache.commons.lang3.tuple.Pair;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fluids.FluidStack;
import wayoftime.bloodmagic.api.event.recipes.FluidStackIngredient;
public abstract class RecipeARC extends BloodMagicRecipe
{
public static final int MAX_RANDOM_OUTPUTS = 3;
@Nonnull
private final Ingredient input;
@Nonnull
private final Ingredient arc_tool;
private final FluidStackIngredient inputFluid;
@Nonnull
private final ItemStack output;
private final FluidStack outputFluid;
private final List<Pair<ItemStack, Double>> addedItems;
protected RecipeARC(ResourceLocation id, Ingredient input, Ingredient arc_tool, FluidStackIngredient inputFluid, ItemStack output, FluidStack outputFluid)
{
this(id, input, arc_tool, inputFluid, output, new ArrayList<Pair<ItemStack, Double>>(), outputFluid);
}
protected RecipeARC(ResourceLocation id, Ingredient input, Ingredient arc_tool, FluidStackIngredient inputFluid, ItemStack output, List<Pair<ItemStack, Double>> addedItems, FluidStack outputFluid)
{
super(id);
this.input = input;
this.arc_tool = arc_tool;
this.inputFluid = inputFluid;
this.output = output;
this.addedItems = addedItems;
this.outputFluid = outputFluid;
}
public RecipeARC addRandomOutput(ItemStack stack, double chance)
{
if (addedItems.size() >= MAX_RANDOM_OUTPUTS)
{
return this;
}
addedItems.add(Pair.of(stack, chance));
return this;
}
@Nonnull
public final Ingredient getInput()
{
return input;
}
@Nonnull
public final Ingredient getTool()
{
return arc_tool;
}
public final FluidStackIngredient getFluidIngredient()
{
return inputFluid;
}
public final FluidStack getFluidOutput()
{
return outputFluid;
}
@Override
public final NonNullList<Ingredient> getIngredients()
{
NonNullList<Ingredient> list = NonNullList.create();
list.add(getInput());
list.add(getTool());
return list;
}
public List<ItemStack> getAllListedOutputs()
{
List<ItemStack> list = new ArrayList<ItemStack>();
list.add(output.copy());
for (Pair<ItemStack, Double> pair : addedItems)
{
list.add(pair.getLeft().copy());
}
return list;
}
public List<ItemStack> getAllOutputs(Random rand)
{
List<ItemStack> list = new ArrayList<ItemStack>();
list.add(output.copy());
for (Pair<ItemStack, Double> pair : addedItems)
{
if (rand.nextDouble() < pair.getRight())
list.add(pair.getLeft().copy());
}
return list;
}
@Override
public void write(PacketBuffer buffer)
{
input.write(buffer);
arc_tool.write(buffer);
buffer.writeItemStack(output);
buffer.writeInt(addedItems.size());
for (Pair<ItemStack, Double> pair : addedItems)
{
buffer.writeItemStack(pair.getLeft());
buffer.writeDouble(pair.getValue());
}
buffer.writeBoolean(inputFluid != null);
if (inputFluid != null)
{
inputFluid.write(buffer);
}
buffer.writeBoolean(outputFluid != null);
if (outputFluid != null)
{
outputFluid.writeToPacket(buffer);
}
}
}

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package wayoftime.bloodmagic.api.impl.recipe;
import javax.annotation.Nonnull;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
public abstract class RecipeAlchemyArray extends BloodMagicRecipe
{
private final ResourceLocation id;
private final ResourceLocation texture;
@Nonnull
private final Ingredient baseInput;
@Nonnull
private final Ingredient addedInput;
@Nonnull
private final ItemStack output;
protected RecipeAlchemyArray(ResourceLocation id, ResourceLocation texture, @Nonnull Ingredient baseIngredient, @Nonnull Ingredient addedIngredient, @Nonnull ItemStack result)
{
super(id);
this.id = id;
this.texture = texture;
this.baseInput = baseIngredient;
this.addedInput = addedIngredient;
this.output = result;
}
@Nonnull
public final ResourceLocation getId()
{
return id;
}
@Nonnull
public final ResourceLocation getTexture()
{
return texture;
}
@Nonnull
public final Ingredient getBaseInput()
{
return baseInput;
}
@Nonnull
public final Ingredient getAddedInput()
{
return addedInput;
}
@Override
public final NonNullList<Ingredient> getIngredients()
{
NonNullList<Ingredient> list = NonNullList.create();
list.add(getBaseInput());
list.add(getAddedInput());
return list;
}
@Nonnull
public final ItemStack getOutput()
{
return output;
}
@Override
public void write(PacketBuffer buffer)
{
if (texture != null)
{
buffer.writeBoolean(true);
buffer.writeResourceLocation(texture);
} else
{
buffer.writeBoolean(false);
}
baseInput.write(buffer);
addedInput.write(buffer);
buffer.writeItemStack(output);
}
}

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package wayoftime.bloodmagic.api.impl.recipe;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
import com.google.common.base.Preconditions;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import wayoftime.bloodmagic.altar.AltarTier;
public abstract class RecipeBloodAltar extends BloodMagicRecipe
{
@Nonnull
private final Ingredient input;
@Nonnull
private final ItemStack output;
@Nonnull
private final AltarTier minimumTier;
@Nonnegative
private final int syphon;
@Nonnegative
private final int consumeRate;
@Nonnegative
private final int drainRate;
public RecipeBloodAltar(ResourceLocation id, @Nonnull Ingredient input, @Nonnull ItemStack output, @Nonnegative int minimumTier, @Nonnegative int syphon, @Nonnegative int consumeRate, @Nonnegative int drainRate)
{
super(id);
Preconditions.checkNotNull(input, "input cannot be null.");
Preconditions.checkNotNull(output, "output cannot be null.");
Preconditions.checkArgument(minimumTier >= 0, "minimumTier cannot be negative.");
Preconditions.checkArgument(minimumTier <= AltarTier.MAXTIERS, "minimumTier cannot be higher than max tier");
Preconditions.checkArgument(syphon >= 0, "syphon cannot be negative.");
Preconditions.checkArgument(consumeRate >= 0, "consumeRate cannot be negative.");
Preconditions.checkArgument(drainRate >= 0, "drain cannot be negative.");
this.input = input;
this.output = output;
this.minimumTier = AltarTier.values()[minimumTier];
this.syphon = syphon;
this.consumeRate = consumeRate;
this.drainRate = drainRate;
}
@Nonnull
public final Ingredient getInput()
{
return input;
}
@Override
public final NonNullList<Ingredient> getIngredients()
{
NonNullList<Ingredient> list = NonNullList.create();
list.add(getInput());
return list;
}
@Nonnull
public final ItemStack getOutput()
{
return output;
}
@Nonnull
public AltarTier getMinimumTier()
{
return minimumTier;
}
@Nonnegative
public final int getSyphon()
{
return syphon;
}
@Nonnegative
public final int getConsumeRate()
{
return consumeRate;
}
@Nonnegative
public final int getDrainRate()
{
return drainRate;
}
@Override
public void write(PacketBuffer buffer)
{
input.write(buffer);
buffer.writeItemStack(output);
buffer.writeInt(minimumTier.ordinal());
buffer.writeInt(syphon);
buffer.writeInt(consumeRate);
buffer.writeInt(drainRate);
}
}

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package wayoftime.bloodmagic.api.impl.recipe;
import java.util.List;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
import com.google.common.base.Preconditions;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.ResourceLocation;
public abstract class RecipeTartaricForge extends BloodMagicRecipe
{
@Nonnull
private final List<Ingredient> input;
@Nonnull
private final ItemStack output;
@Nonnegative
private final double minimumSouls;
@Nonnegative
private final double soulDrain;
public RecipeTartaricForge(ResourceLocation id, @Nonnull List<Ingredient> input, @Nonnull ItemStack output, @Nonnegative double minimumSouls, @Nonnegative double soulDrain)
{
super(id);
Preconditions.checkNotNull(input, "input cannot be null.");
Preconditions.checkNotNull(output, "output cannot be null.");
Preconditions.checkArgument(minimumSouls >= 0, "minimumSouls cannot be negative.");
Preconditions.checkArgument(soulDrain >= 0, "soulDrain cannot be negative.");
this.input = input;
this.output = output;
this.minimumSouls = minimumSouls;
this.soulDrain = soulDrain;
}
@Nonnull
public final List<Ingredient> getInput()
{
return input;
}
@Nonnull
public final ItemStack getOutput()
{
return output;
}
@Nonnegative
public final double getMinimumSouls()
{
return minimumSouls;
}
@Nonnegative
public final double getSoulDrain()
{
return soulDrain;
}
@Override
public void write(PacketBuffer buffer)
{
buffer.writeInt(input.size());
for (int i = 0; i < input.size(); i++)
{
input.get(i).write(buffer);
}
buffer.writeItemStack(output);
buffer.writeDouble(minimumSouls);
buffer.writeDouble(soulDrain);
}
}