Updating 1.7.2 repo
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76 changed files with 1789 additions and 184 deletions
1.7.2/java/WayofTime/alchemicalWizardry/common/spell/complex/effect
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@ -3,9 +3,17 @@ package WayofTime.alchemicalWizardry.common.spell.complex.effect;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.MeleeDefaultWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.MeleeDefensiveWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.MeleeEnvironmentalWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.MeleeOffensiveWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.ProjectileDefaultWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.ProjectileEnvironmentalWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.ProjectileOffensiveWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.SelfDefaultWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.SelfDefensiveWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.SelfEnvironmentalWind;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.wind.SelfOffensiveWind;
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public class SpellEffectWind extends SpellEffect
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{
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@ -24,7 +32,7 @@ public class SpellEffectWind extends SpellEffect
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@Override
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public void defensiveModificationProjectile(SpellParadigmProjectile parad)
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{
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parad.ricochetMax+=this.potencyEnhancement;
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parad.isSilkTouch = true;
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}
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@Override
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@ -36,137 +44,120 @@ public class SpellEffectWind extends SpellEffect
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@Override
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public void defaultModificationSelf(SpellParadigmSelf parad)
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{
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// TODO Auto-generated method stub
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parad.addSelfSpellEffect(new SelfDefaultWind(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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public void offensiveModificationSelf(SpellParadigmSelf parad)
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{
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// TODO Auto-generated method stub
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parad.addSelfSpellEffect(new SelfOffensiveWind(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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public void defensiveModificationSelf(SpellParadigmSelf parad)
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{
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// TODO Auto-generated method stub
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parad.addSelfSpellEffect(new SelfDefensiveWind(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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public void environmentalModificationSelf(SpellParadigmSelf parad)
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{
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// TODO Auto-generated method stub
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parad.addSelfSpellEffect(new SelfEnvironmentalWind(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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public void defaultModificationMelee(SpellParadigmMelee parad)
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{
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// TODO Auto-generated method stub
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parad.addEntityEffect(new MeleeDefaultWind(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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public void offensiveModificationMelee(SpellParadigmMelee parad)
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{
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// TODO Auto-generated method stub
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parad.addEntityEffect(new MeleeOffensiveWind(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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public void defensiveModificationMelee(SpellParadigmMelee parad)
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{
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// TODO Auto-generated method stub
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parad.addEntityEffect(new MeleeDefensiveWind(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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public void environmentalModificationMelee(SpellParadigmMelee parad)
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{
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// TODO Auto-generated method stub
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parad.addWorldEffect(new MeleeEnvironmentalWind(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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protected int getCostForDefaultProjectile()
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{
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return (int)(100*(this.potencyEnhancement+1)*Math.pow(0.8, costEnhancement));
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return (int)(100*(this.potencyEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForOffenseProjectile()
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{
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return (int)(100*(0.5*this.potencyEnhancement+1)*(this.powerEnhancement+1)*Math.pow(0.8, costEnhancement));
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return (int)(100*(0.5*this.potencyEnhancement+1)*(this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForDefenseProjectile()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(100*(this.potencyEnhancement+1));
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}
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@Override
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protected int getCostForEnvironmentProjectile()
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{
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return (int)(50*(this.powerEnhancement+1)*(this.potencyEnhancement+1)*Math.pow(0.8, costEnhancement));
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return (int)(50*(this.powerEnhancement+1)*(this.potencyEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForDefaultSelf()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(100*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForOffenseSelf()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(100*(0.5*this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForDefenseSelf()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(500*(0.7d*this.powerEnhancement+1)*(0.8*this.potencyEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForEnvironmentSelf()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(500*(0.7d*this.powerEnhancement+1)*(0.2*this.potencyEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForDefaultMelee()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(350*(1.0*this.potencyEnhancement+1)*(1.2*this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForOffenseMelee()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(250*(1.0*this.potencyEnhancement+1)*(0.7*this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForDefenseMelee()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(150*(1.0*this.potencyEnhancement+1)*(0.7*this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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@Override
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protected int getCostForEnvironmentMelee()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(100*(1.0*this.potencyEnhancement+1)*(0.7*this.powerEnhancement+1)*Math.pow(0.85, costEnhancement));
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}
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}
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