Added a quick and dirty section on anointments. Probably messed up the formatting for "extra_recipe_mappings"

This commit is contained in:
WayofTime 2021-01-16 09:54:00 -05:00
parent afcd09753a
commit 9d1d8fc01f
4 changed files with 88 additions and 5 deletions

View file

@ -351,7 +351,7 @@ public class GeneratorLanguage extends LanguageProvider
add("anointment.bloodmagic.silk_touch", "Soft Touch");
add("anointment.bloodmagic.fortune", "Fortunate");
add("anointment.bloodmagic.holy_water", "Holy Light");
add("anointment.bloodmagic.hidden_knowledge", "Hidden Knowledge");
add("anointment.bloodmagic.hidden_knowledge", "Miner's Secrets");
add("anointment.bloodmagic.quick_draw", "Deft Hands");
add("anointment.bloodmagic.bow_power", "Heavy Shot");
add("anointment.bloodmagic.looting", "Plundering");
@ -541,7 +541,7 @@ public class GeneratorLanguage extends LanguageProvider
addItem(BloodMagicItems.SILK_TOUCH_ANOINTMENT, "Soft Coating");
addItem(BloodMagicItems.FORTUNE_ANOINTMENT, "Fortuna Extract");
addItem(BloodMagicItems.HOLY_WATER_ANOINTMENT, "Holy Water");
addItem(BloodMagicItems.HIDDEN_KNOWLEDGE_ANOINTMENT, "Liquid Knowledge");
addItem(BloodMagicItems.HIDDEN_KNOWLEDGE_ANOINTMENT, "Miner's Secrets");
addItem(BloodMagicItems.QUICK_DRAW_ANOINTMENT, "Dexterity Alkahest");
addItem(BloodMagicItems.BOW_POWER_ANOINTMENT, "Iron Tip");
addItem(BloodMagicItems.LOOTING_ANOINTMENT, "Plunderer's Glint");