Fixed the Lava Crystal crash
Maybe not the most elegant method? But it works.
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295488f144
commit
9b79acaad6
5 changed files with 33 additions and 26 deletions
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@ -9,13 +9,13 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.world.storage.DimensionSavedDataManager;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.server.ServerLifecycleHooks;
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import wayoftime.bloodmagic.api.item.IBindable;
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import wayoftime.bloodmagic.core.data.BMWorldSavedData;
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import wayoftime.bloodmagic.core.data.Binding;
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import wayoftime.bloodmagic.core.data.SoulNetwork;
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import wayoftime.bloodmagic.core.data.SoulTicket;
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import wayoftime.bloodmagic.core.registry.OrbRegistry;
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import wayoftime.bloodmagic.event.SoulNetworkEvent;
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import wayoftime.bloodmagic.api.item.IBindable;
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import wayoftime.bloodmagic.orb.BloodOrb;
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import wayoftime.bloodmagic.orb.IBloodOrb;
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@ -161,6 +161,9 @@ public class NetworkHelper
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return false;
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SoulNetwork network = getSoulNetwork(binding);
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if (network == null)
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return false;
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return network.getCurrentEssence() >= toSyphon;
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}
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@ -22,13 +22,11 @@ public class PlayerHelper
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public static PlayerEntity getPlayerFromId(UUID uuid)
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{
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// TODO: Need to find a reliable way to get whether the side is Client or Server
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// if (FMLCommonHandler.instance().)
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// return null;
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//
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// World w;
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// Dist d;
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//
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// if(ServerLifecycleHooks.getCurrentServer().get)
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if (ServerLifecycleHooks.getCurrentServer() == null)
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{
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return null;
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}
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return ServerLifecycleHooks.getCurrentServer().getPlayerList().getPlayerByUUID(uuid);
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@ -58,7 +56,6 @@ public class PlayerHelper
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*/
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public static boolean isFakePlayer(PlayerEntity player)
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{
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return player instanceof FakePlayer
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|| (player != null && knownFakePlayers.contains(player.getClass().getCanonicalName()));
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return player instanceof FakePlayer || (player != null && knownFakePlayers.contains(player.getClass().getCanonicalName()));
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}
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}
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