Fixed the Lava Crystal crash
Maybe not the most elegant method? But it works.
This commit is contained in:
parent
295488f144
commit
9b79acaad6
5 changed files with 33 additions and 26 deletions
|
@ -1,5 +1,6 @@
|
|||
package wayoftime.bloodmagic.client;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.ScreenManager;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.RenderTypeLookup;
|
||||
|
@ -19,6 +20,7 @@ import net.minecraftforge.fml.common.Mod;
|
|||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.api.item.IMultiWillTool;
|
||||
import wayoftime.bloodmagic.client.model.MimicColor;
|
||||
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
|
||||
import wayoftime.bloodmagic.client.render.block.RenderAltar;
|
||||
import wayoftime.bloodmagic.client.render.block.RenderDemonCrucible;
|
||||
|
@ -91,6 +93,9 @@ public class ClientEvents
|
|||
return ((ItemSentientSword) stack.getItem()).getActivated(stack) ? 1 : 0;
|
||||
}
|
||||
});
|
||||
|
||||
Minecraft.getInstance().getBlockColors().register(new MimicColor(), BloodMagicBlocks.MIMIC.get());
|
||||
RenderTypeLookup.setRenderLayer(BloodMagicBlocks.MIMIC.get(), (RenderType) -> true);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue