Fixed the Lava Crystal crash

Maybe not the most elegant method? But it works.
This commit is contained in:
WayofTime 2020-11-21 10:24:35 -05:00
parent 295488f144
commit 9b79acaad6
5 changed files with 33 additions and 26 deletions

View file

@ -1,5 +1,6 @@
package wayoftime.bloodmagic.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScreenManager;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.RenderTypeLookup;
@ -19,6 +20,7 @@ import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.item.IMultiWillTool;
import wayoftime.bloodmagic.client.model.MimicColor;
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
import wayoftime.bloodmagic.client.render.block.RenderAltar;
import wayoftime.bloodmagic.client.render.block.RenderDemonCrucible;
@ -91,6 +93,9 @@ public class ClientEvents
return ((ItemSentientSword) stack.getItem()).getActivated(stack) ? 1 : 0;
}
});
Minecraft.getInstance().getBlockColors().register(new MimicColor(), BloodMagicBlocks.MIMIC.get());
RenderTypeLookup.setRenderLayer(BloodMagicBlocks.MIMIC.get(), (RenderType) -> true);
});
}