Fixed the Lava Crystal crash
Maybe not the most elegant method? But it works.
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295488f144
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5 changed files with 33 additions and 26 deletions
src/main/java/wayoftime/bloodmagic
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@ -6,8 +6,6 @@ import org.apache.logging.log4j.Logger;
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import com.google.gson.Gson;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.data.DataGenerator;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.item.ItemGroup;
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@ -37,7 +35,6 @@ import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
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import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
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import wayoftime.bloodmagic.client.ClientEvents;
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import wayoftime.bloodmagic.client.hud.Elements;
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import wayoftime.bloodmagic.client.model.MimicColor;
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import wayoftime.bloodmagic.client.model.MimicModelLoader;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.data.GeneratorBaseRecipes;
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@ -225,6 +222,7 @@ public class BloodMagic
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packetHandler.initialize();
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}
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// @OnlyIn(Dist.CLIENT)
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private void doClientStuff(final FMLClientSetupEvent event)
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{
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// do something that can only be done on the client
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@ -232,8 +230,6 @@ public class BloodMagic
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ClientEvents.initClientEvents(event);
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Elements.registerElements();
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Minecraft.getInstance().getBlockColors().register(new MimicColor(), BloodMagicBlocks.MIMIC.get());
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RenderTypeLookup.setRenderLayer(BloodMagicBlocks.MIMIC.get(), (RenderType) -> true);
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}
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private void enqueueIMC(final InterModEnqueueEvent event)
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