Fixed the Lava Crystal crash

Maybe not the most elegant method? But it works.
This commit is contained in:
WayofTime 2020-11-21 10:24:35 -05:00
parent 295488f144
commit 9b79acaad6
5 changed files with 33 additions and 26 deletions
src/main/java/wayoftime/bloodmagic

View file

@ -6,8 +6,6 @@ import org.apache.logging.log4j.Logger;
import com.google.gson.Gson;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderTypeLookup;
import net.minecraft.data.DataGenerator;
import net.minecraft.fluid.Fluid;
import net.minecraft.item.ItemGroup;
@ -37,7 +35,6 @@ import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import wayoftime.bloodmagic.client.ClientEvents;
import wayoftime.bloodmagic.client.hud.Elements;
import wayoftime.bloodmagic.client.model.MimicColor;
import wayoftime.bloodmagic.client.model.MimicModelLoader;
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
import wayoftime.bloodmagic.common.data.GeneratorBaseRecipes;
@ -225,6 +222,7 @@ public class BloodMagic
packetHandler.initialize();
}
// @OnlyIn(Dist.CLIENT)
private void doClientStuff(final FMLClientSetupEvent event)
{
// do something that can only be done on the client
@ -232,8 +230,6 @@ public class BloodMagic
ClientEvents.initClientEvents(event);
Elements.registerElements();
Minecraft.getInstance().getBlockColors().register(new MimicColor(), BloodMagicBlocks.MIMIC.get());
RenderTypeLookup.setRenderLayer(BloodMagicBlocks.MIMIC.get(), (RenderType) -> true);
}
private void enqueueIMC(final InterModEnqueueEvent event)