More tests with dungeon generation

This commit is contained in:
WayofTime 2016-08-20 17:16:07 -04:00
parent f734e93921
commit 9b64e2a2f6
7 changed files with 386 additions and 148 deletions

View file

@ -4,17 +4,69 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Random;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.WorldServer;
import net.minecraft.world.gen.structure.template.PlacementSettings;
import net.minecraft.world.gen.structure.template.Template;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
public class DungeonRoom
{
protected Map<DungeonStructure, BlockPos> structureMap = new HashMap<DungeonStructure, BlockPos>();
public List<AreaDescriptor> getAreaDescriptors(PlacementSettings settings, BlockPos position)
Map<EnumFacing, List<BlockPos>> doorMap = new HashMap<EnumFacing, List<BlockPos>>(); //Map of doors. The EnumFacing indicates what way this door faces.
List<AreaDescriptor> descriptorList = new ArrayList<AreaDescriptor>();
public DungeonRoom(Map<DungeonStructure, BlockPos> structureMap, Map<EnumFacing, List<BlockPos>> doorMap, List<AreaDescriptor> descriptorList)
{
return new ArrayList<AreaDescriptor>();
this.structureMap = structureMap;
this.doorMap = doorMap;
this.descriptorList = descriptorList;
}
public List<AreaDescriptor> getAreaDescriptors(PlacementSettings settings, BlockPos offset)
{
List<AreaDescriptor> newList = new ArrayList<AreaDescriptor>();
for (AreaDescriptor desc : descriptorList)
{
newList.add(desc.rotateDescriptor(settings).offset(offset));
}
return newList;
}
public List<BlockPos> getDoorOffsetsForFacing(PlacementSettings settings, EnumFacing facing, BlockPos offset)
{
List<BlockPos> offsetList = new ArrayList<BlockPos>();
EnumFacing originalFacing = DungeonUtil.reverseRotate(settings.getMirror(), settings.getRotation(), facing);
if (doorMap.containsKey(originalFacing))
{
List<BlockPos> doorList = doorMap.get(originalFacing);
for (BlockPos doorPos : doorList)
{
offsetList.add(Template.transformedBlockPos(settings, doorPos).add(offset));
}
}
return offsetList;
}
public boolean placeStructureAtPosition(Random rand, PlacementSettings settings, WorldServer world, BlockPos pos)
{
for (Entry<DungeonStructure, BlockPos> entry : structureMap.entrySet())
{
DungeonStructure structure = entry.getKey();
BlockPos offsetPos = Template.transformedBlockPos(settings, entry.getValue());
structure.placeStructureAtPosition(rand, settings, world, pos.add(offsetPos));
}
return true;
}
}