Created all code necessary to summon the portal. I'm awesome, I know.
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37 changed files with 915 additions and 89 deletions
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package WayofTime.alchemicalWizardry.common.renderer.mob;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGrunt;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntEarth;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntFire;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntIce;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntWind;
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public class RenderMinorDemonGrunt extends RenderLiving
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{
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private static final ResourceLocation normalTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGrunt_normal.png");
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private static final ResourceLocation fireTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGrunt_fire.png");
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private static final ResourceLocation iceTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGrunt_ice.png");
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private static final ResourceLocation windTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGrunt_wind.png");
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private static final ResourceLocation earthTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGrunt_earth.png");
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public RenderMinorDemonGrunt(ModelBase par1ModelBase, float par2)
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{
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super(par1ModelBase, par2);
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}
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public ResourceLocation func_110832_a(EntityMinorDemonGrunt entity)
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{
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if(entity instanceof EntityMinorDemonGruntFire)
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{
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return fireTexture;
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}else if(entity instanceof EntityMinorDemonGruntWind)
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{
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return windTexture;
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}else if(entity instanceof EntityMinorDemonGruntIce)
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{
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return iceTexture;
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}else if(entity instanceof EntityMinorDemonGruntEarth)
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{
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return earthTexture;
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}
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return normalTexture;
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}
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public ResourceLocation getEntityTexture(Entity entity)
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{
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return this.func_110832_a((EntityMinorDemonGrunt) entity);
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}
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}
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package WayofTime.alchemicalWizardry.common.renderer.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelMinorDemonGrunt extends ModelBase
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{
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//fields
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ModelRenderer head;
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ModelRenderer chest;
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ModelRenderer midrift;
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ModelRenderer rightarm;
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ModelRenderer leftarm;
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ModelRenderer rightleg;
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ModelRenderer leftleg;
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ModelRenderer middle;
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public ModelMinorDemonGrunt()
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{
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textureWidth = 128;
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textureHeight = 64;
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head = new ModelRenderer(this, 0, 0);
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head.addBox(-4F, -8F, -4F, 8, 8, 8);
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head.setRotationPoint(0F, 0F, 0F);
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head.setTextureSize(128, 64);
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head.mirror = true;
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setRotation(head, 0F, 0F, 0F);
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chest = new ModelRenderer(this, 16, 16);
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chest.addBox(-5F, 0F, -3.5F, 10, 7, 7);
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chest.setRotationPoint(0F, 0F, 0F);
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chest.setTextureSize(128, 64);
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chest.mirror = true;
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setRotation(chest, 0F, 0F, 0F);
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midrift = new ModelRenderer(this, 16, 33);
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midrift.addBox(-4F, 7F, -2F, 8, 5, 4);
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midrift.setRotationPoint(0F, 0F, 0F);
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midrift.setTextureSize(128, 64);
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midrift.mirror = true;
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setRotation(midrift, 0F, 0F, 0F);
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rightarm = new ModelRenderer(this, 50, 16);
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rightarm.mirror = true;
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rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
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rightarm.setRotationPoint(-6F, 2F, 0F);
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rightarm.setTextureSize(128, 64);
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rightarm.mirror = true;
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setRotation(rightarm, 0F, 0F, 0F);
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rightarm.mirror = false;
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leftarm = new ModelRenderer(this, 50, 16);
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leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
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leftarm.setRotationPoint(6F, 2F, 0F);
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leftarm.setTextureSize(128, 64);
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leftarm.mirror = true;
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setRotation(leftarm, 0F, 0F, 0F);
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rightleg = new ModelRenderer(this, 0, 16);
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rightleg.mirror = true;
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rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
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rightleg.setRotationPoint(-2F, 12F, 0F);
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rightleg.setTextureSize(128, 64);
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rightleg.mirror = true;
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setRotation(rightleg, 0F, 0F, 0F);
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rightleg.mirror = false;
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leftleg = new ModelRenderer(this, 0, 16);
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leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
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leftleg.setRotationPoint(2F, 12F, 0F);
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leftleg.setTextureSize(128, 64);
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leftleg.mirror = true;
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setRotation(leftleg, 0F, 0F, 0F);
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middle = new ModelRenderer(this, 16, 43);
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middle.addBox(-2F, 7F, -3F, 4, 3, 1);
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middle.setRotationPoint(0F, 0F, 0F);
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middle.setTextureSize(128, 64);
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middle.mirror = true;
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setRotation(middle, 0F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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head.render(f5);
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chest.render(f5);
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midrift.render(f5);
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rightarm.render(f5);
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leftarm.render(f5);
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rightleg.render(f5);
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leftleg.render(f5);
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middle.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
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this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
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this.leftleg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
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this.rightleg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
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this.rightarm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
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this.leftarm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
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}
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}
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