Created all code necessary to summon the portal. I'm awesome, I know.
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37 changed files with 915 additions and 89 deletions
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@ -1,7 +1,5 @@
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package WayofTime.alchemicalWizardry.common.entity.projectile;
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import WayofTime.alchemicalWizardry.common.entity.mob.EntityIceDemon;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.potion.Potion;
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@ -9,6 +7,7 @@ import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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public class IceProjectile extends EnergyBlastProjectile
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{
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@ -31,10 +30,10 @@ public class IceProjectile extends EnergyBlastProjectile
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{
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super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
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}
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public IceProjectile(World worldObj, EntityIceDemon entityIceDemon, EntityLivingBase par1EntityLivingBase, float f, float g, int i, int j)
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public IceProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
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{
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super(worldObj, entityIceDemon, par1EntityLivingBase, f, g, i, j);
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super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir);
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}
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@Override
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