Minor tweaks + experimenting with a reagent guage for Project: Omega
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10 changed files with 259 additions and 189 deletions
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@ -1,22 +1,31 @@
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package WayofTime.alchemicalWizardry.client.renderer;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiChat;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.ModItems;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.IReagentHandler;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiChat;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import java.util.ArrayList;
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import java.util.List;
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public class RenderHelper
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{
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@ -24,6 +33,8 @@ public class RenderHelper
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public static boolean enableItemName = false;
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public static boolean enabled = true;
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public static boolean showInChat = true;
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public static int zLevel = 0;
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private static int xOffsetDefault = +50;
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public static int xOffset = xOffsetDefault;
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@ -53,6 +64,7 @@ public class RenderHelper
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GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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scaledResolution = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
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displayArmorStatus(mc);
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renderTestHUD(mc);
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GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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}
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@ -141,6 +153,68 @@ public class RenderHelper
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return r;
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}
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private static void renderTestHUD(Minecraft mc)
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{
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int x = 0;
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int y = 0;
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int l;
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float f;
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float f3;
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float f4;
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TextureManager p_77015_2_ = mc.getTextureManager();
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ItemStack p_77015_3_ = new ItemStack(ModItems.activationCrystal);
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Object object = p_77015_3_.getIconIndex();
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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ResourceLocation resourcelocation = p_77015_2_.getResourceLocation(p_77015_3_.getItemSpriteNumber());
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p_77015_2_.bindTexture(resourcelocation);
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if (object == null)
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{
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object = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(resourcelocation)).getAtlasSprite("missingno");
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}
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l = p_77015_3_.getItem().getColorFromItemStack(p_77015_3_, 0);
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f3 = (float)(l >> 16 & 255) / 255.0F;
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f4 = (float)(l >> 8 & 255) / 255.0F;
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f = (float)(l & 255) / 255.0F;
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// if (this.renderWithColor)
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// {
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// GL11.glColor4f(f3, f4, f, 1.0F);
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// }
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GL11.glDisable(GL11.GL_LIGHTING); //Forge: Make sure that render states are reset, a renderEffect can derp them up.
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_BLEND);
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renderIcon(x, y, (IIcon)object, 16, 16);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDisable(GL11.GL_BLEND);
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// if (renderEffect && p_77015_3_.hasEffect(0))
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// {
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// renderEffect(p_77015_2_, x, y);
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// }
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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public static void renderIcon(int p_94149_1_, int p_94149_2_, IIcon p_94149_3_, int p_94149_4_, int p_94149_5_)
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{
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.addVertexWithUV((double)(p_94149_1_ + 0), (double)(p_94149_2_ + p_94149_5_), (double)zLevel, (double)p_94149_3_.getMinU(), (double)p_94149_3_.getMaxV());
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tessellator.addVertexWithUV((double)(p_94149_1_ + p_94149_4_), (double)(p_94149_2_ + p_94149_5_), (double)zLevel, (double)p_94149_3_.getMaxU(), (double)p_94149_3_.getMaxV());
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tessellator.addVertexWithUV((double)(p_94149_1_ + p_94149_4_), (double)(p_94149_2_ + 0), (double)zLevel, (double)p_94149_3_.getMaxU(), (double)p_94149_3_.getMinV());
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tessellator.addVertexWithUV((double)(p_94149_1_ + 0), (double)(p_94149_2_ + 0), (double)zLevel, (double)p_94149_3_.getMinU(), (double)p_94149_3_.getMinV());
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tessellator.draw();
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}
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private static void displayArmorStatus(Minecraft mc)
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{
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