1.7.2 commit
This commit is contained in:
parent
92e097eaa2
commit
9aaa65feb4
548 changed files with 46982 additions and 2 deletions
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package WayofTime.alchemicalWizardry.common.spell.complex;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.IProjectile;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.Constants;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellEffect;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.IProjectileImpactEffect;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.IProjectileUpdateEffect;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class EntitySpellProjectile extends Entity implements IProjectile
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{
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private int xTile = -1;
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private int yTile = -1;
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private int zTile = -1;
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private int inTile = 0;
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private int inData = 0;
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private boolean inGround = false;
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/** The owner of this arrow. */
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public EntityPlayer shootingEntity;
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private int ticksInAir = 0;
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private int ricochetCounter = 0;
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private boolean scheduledForDeath = false;
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//Custom variables
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private int maxRicochet = 0;
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private float damage = 1;
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public List<IProjectileImpactEffect> impactList = new ArrayList();
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private boolean penetration = false;
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public List<IProjectileUpdateEffect> updateEffectList = new ArrayList();
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public List<SpellEffect> spellEffectList = new LinkedList();
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private int blocksBroken = 0;
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public EntitySpellProjectile(World par1World)
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{
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super(par1World);
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this.setSize(0.5F, 0.5F);
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}
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public EntitySpellProjectile(World par1World, double par2, double par4, double par6)
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{
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super(par1World);
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this.setSize(0.5F, 0.5F);
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this.setPosition(par2, par4, par6);
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yOffset = 0.0F;
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}
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public EntitySpellProjectile(World par1World, EntityPlayer par2EntityPlayer)
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{
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super(par1World);
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shootingEntity = par2EntityPlayer;
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float par3 = 0.8F;
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this.setSize(0.1F, 0.1F);
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this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + par2EntityPlayer.getEyeHeight(), par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
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posX -= MathHelper.cos(rotationYaw / 180.0F * (float)Math.PI) * 0.16F;
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posY -= 0.2D;
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posZ -= MathHelper.sin(rotationYaw / 180.0F * (float)Math.PI) * 0.16F;
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this.setPosition(posX, posY, posZ);
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yOffset = 0.0F;
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motionX = -MathHelper.sin(rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float)Math.PI);
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motionZ = MathHelper.cos(rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float)Math.PI);
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motionY = -MathHelper.sin(rotationPitch / 180.0F * (float)Math.PI);
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this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
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}
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@Override
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protected void entityInit() {
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dataWatcher.addObject(16, Byte.valueOf((byte)0));
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}
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/**
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* Similar to setArrowHeading, it's point the throwable entity to a x, y, z
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* direction.
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*/
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@Override
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public void setThrowableHeading(double var1, double var3, double var5, float var7, float var8) {
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float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
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var1 /= var9;
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var3 /= var9;
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var5 /= var9;
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var1 += rand.nextGaussian() * 0.007499999832361937D * var8;
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var3 += rand.nextGaussian() * 0.007499999832361937D * var8;
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var5 += rand.nextGaussian() * 0.007499999832361937D * var8;
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var1 *= var7;
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var3 *= var7;
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var5 *= var7;
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motionX = var1;
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motionY = var3;
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motionZ = var5;
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float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
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prevRotationYaw = rotationYaw = (float)(Math.atan2(var1, var5) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch = (float)(Math.atan2(var3, var10) * 180.0D / Math.PI);
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}
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@Override
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@SideOnly(Side.CLIENT)
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/**
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* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
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* posY, posZ, yaw, pitch
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*/
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public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) {
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this.setPosition(par1, par3, par5);
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this.setRotation(par7, par8);
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}
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@Override
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@SideOnly(Side.CLIENT)
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/**
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* Sets the velocity to the args. Args: x, y, z
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*/
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public void setVelocity(double par1, double par3, double par5) {
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motionX = par1;
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motionY = par3;
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motionZ = par5;
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if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F) {
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float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
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prevRotationYaw = rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch = (float)(Math.atan2(par3, var7) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch;
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prevRotationYaw = rotationYaw;
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this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
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}
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}
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/**
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* Called to update the entity's position/logic.
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*/
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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this.performUpdateEffects();
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if (ticksInAir > 600) {
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this.setDead();
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}
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if (shootingEntity == null) {
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List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
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Iterator i = players.iterator();
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double closestDistance = Double.MAX_VALUE;
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EntityPlayer closestPlayer = null;
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while (i.hasNext()) {
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EntityPlayer e = (EntityPlayer)i.next();
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double distance = e.getDistanceToEntity(this);
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if (distance < closestDistance) {
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closestPlayer = e;
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}
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}
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if (closestPlayer != null) {
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shootingEntity = closestPlayer;
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}
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}
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if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F) {
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float var1 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
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prevRotationYaw = rotationYaw = (float)(Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch = (float)(Math.atan2(motionY, var1) * 180.0D / Math.PI);
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}
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Block var16 = worldObj.getBlock(xTile, yTile, zTile);
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if (var16 != null)
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{
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var16.setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
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AxisAlignedBB var2 = var16.getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);
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if (var2 != null && var2.isVecInside(worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ)))
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{
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inGround = true;
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}
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}
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if (inGround)
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{
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Block var18 = worldObj.getBlock(xTile, yTile, zTile);
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int var19 = worldObj.getBlockMetadata(xTile, yTile, zTile);
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if (var18.equals(Block.getBlockById(inTile)) && var19 == inData)
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{
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// this.groundImpact();
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// this.setDead();
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}
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} else
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{
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++ticksInAir;
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if (ticksInAir > 1 && ticksInAir < 3)
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{
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//worldObj.spawnParticle("flame", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0D, 0D, 0D);
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for (int particles = 0; particles < 3; particles++)
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{
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this.doFiringParticles();
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}
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}
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Vec3 var17 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
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Vec3 var3 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
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MovingObjectPosition var4 = worldObj.func_147447_a(var17, var3, true, false, true);
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var17 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
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var3 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
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if (var4 != null)
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{
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var3 = worldObj.getWorldVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
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}
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Entity var5 = null;
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List var6 = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
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double var7 = 0.0D;
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Iterator var9 = var6.iterator();
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float var11;
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while (var9.hasNext())
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{
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Entity var10 = (Entity) var9.next();
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if (var10.canBeCollidedWith() && (var10 != shootingEntity || ticksInAir >= 5))
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{
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var11 = 0.3F;
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AxisAlignedBB var12 = var10.boundingBox.expand(var11, var11, var11);
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MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
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if (var13 != null)
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{
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double var14 = var17.distanceTo(var13.hitVec);
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if (var14 < var7 || var7 == 0.0D)
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{
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var5 = var10;
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var7 = var14;
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}
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}
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}
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}
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if (var5 != null)
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{
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var4 = new MovingObjectPosition(var5);
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}
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if (var4 != null)
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{
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this.onImpact(var4);
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if (scheduledForDeath)
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{
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this.setDead();
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}
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}
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posX += motionX;
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posY += motionY;
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posZ += motionZ;
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MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
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this.setPosition(posX, posY, posZ);
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//this.doBlockCollisions();
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}
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}
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private void doFlightParticles() {
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if (ticksInAir % 3 == 0) {
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double gauss = gaussian(1.0F);
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worldObj.spawnParticle("mobSpell", posX, posY, posZ, gauss, gauss, 0.0F);
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}
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}
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private void doFiringParticles() {
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worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
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worldObj.spawnParticle("flame", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
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}
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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@Override
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public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
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{
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par1NBTTagCompound.setShort("xTile", (short)xTile);
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par1NBTTagCompound.setShort("yTile", (short)yTile);
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par1NBTTagCompound.setShort("zTile", (short)zTile);
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par1NBTTagCompound.setByte("inTile", (byte)inTile);
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par1NBTTagCompound.setByte("inData", (byte)inData);
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par1NBTTagCompound.setByte("inGround", (byte)(inGround ? 1 : 0));
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NBTTagList effectList = new NBTTagList();
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for(SpellEffect eff : spellEffectList)
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{
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effectList.appendTag(eff.getTag());
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}
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// for (String str : this.effectList)
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// {
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// if (str != null)
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// {
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// NBTTagCompound tag = new NBTTagCompound();
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//
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// tag.setString("Class", str);
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// effectList.appendTag(tag);
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// }
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// }
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par1NBTTagCompound.setTag("Effects", effectList);
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par1NBTTagCompound.setInteger("blocksBroken", blocksBroken);
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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@Override
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public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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xTile = par1NBTTagCompound.getShort("xTile");
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yTile = par1NBTTagCompound.getShort("yTile");
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zTile = par1NBTTagCompound.getShort("zTile");
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inTile = par1NBTTagCompound.getByte("inTile") & 255;
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inData = par1NBTTagCompound.getByte("inData") & 255;
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inGround = par1NBTTagCompound.getByte("inGround") == 1;
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blocksBroken = par1NBTTagCompound.getInteger("blocksBroken");
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NBTTagList tagList = par1NBTTagCompound.getTagList("Effects",Constants.NBT.TAG_COMPOUND);
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List<SpellEffect> spellEffectList = new LinkedList();
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for (int i = 0; i < tagList.tagCount(); i++)
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{
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NBTTagCompound tag = (NBTTagCompound) tagList.getCompoundTagAt(i);
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SpellEffect eff = SpellEffect.getEffectFromTag(tag);
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if(eff!=null)
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{
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spellEffectList.add(eff);
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}
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}
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this.spellEffectList = spellEffectList;
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// this.effectList = new LinkedList();
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// for (int i = 0; i < tagList.tagCount(); i++)
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// {
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// NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
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//
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// this.effectList.add(tag.getString("Class"));
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// }
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//SpellParadigmProjectile parad = SpellParadigmProjectile.getParadigmForStringArray(effectList);
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SpellParadigmProjectile parad = SpellParadigmProjectile.getParadigmForEffectArray(spellEffectList);
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parad.applyAllSpellEffects();
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parad.prepareProjectile(this);
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}
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/**
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* returns if this entity triggers Block.onEntityWalking on the blocks they
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* walk on. used for spiders and wolves to prevent them from trampling crops
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*/
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@Override
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protected boolean canTriggerWalking() {
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public float getShadowSize() {
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return 0.0F;
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}
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/**
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* Sets the amount of knockback the arrow applies when it hits a mob.
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*/
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public void setKnockbackStrength(int par1) {
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}
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/**
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* If returns false, the item will not inflict any damage against entities.
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*/
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@Override
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public boolean canAttackWithItem() {
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return false;
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}
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/**
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* Whether the arrow has a stream of critical hit particles flying behind
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* it.
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*/
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public void setIsCritical(boolean par1) {
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byte var2 = dataWatcher.getWatchableObjectByte(16);
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if (par1) {
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dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
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} else {
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dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
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}
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}
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/**
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* Whether the arrow has a stream of critical hit particles flying behind
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* it.
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*/
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public boolean getIsCritical() {
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byte var1 = dataWatcher.getWatchableObjectByte(16);
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return (var1 & 1) != 0;
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}
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private void onImpact(MovingObjectPosition mop)
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{
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if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
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{
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if (mop.entityHit == shootingEntity) return;
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this.onImpact(mop.entityHit);
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this.performEntityImpactEffects(mop.entityHit);
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}
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else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
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{
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if(!this.penetration)
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{
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this.groundImpact(mop.sideHit);
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this.performTileImpactEffects(mop);
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}
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}
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}
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private void onImpact(Entity mop) //TODO
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{
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if (mop == shootingEntity && ticksInAir > 3)
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{
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shootingEntity.attackEntityFrom(DamageSource.causePlayerDamage(shootingEntity), 1);
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this.setDead();
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}
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else
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{
|
||||
doDamage(this.damage, mop);
|
||||
}
|
||||
spawnHitParticles("exorcism", 8);
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
|
||||
private void spawnHitParticles(String string, int i) {
|
||||
for (int particles = 0; particles < i; particles++) {
|
||||
worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), posGauss(1.0F), posGauss(1.0F), 0.0F);
|
||||
}
|
||||
}
|
||||
|
||||
private void doDamage(float f, Entity mop)
|
||||
{
|
||||
mop.attackEntityFrom(this.getDamageSource(), f);
|
||||
}
|
||||
|
||||
private DamageSource getDamageSource()
|
||||
{
|
||||
return DamageSource.causePlayerDamage(shootingEntity);
|
||||
}
|
||||
|
||||
private void groundImpact(int sideHit) {
|
||||
this.ricochet(sideHit);
|
||||
}
|
||||
|
||||
private double smallGauss(double d) {
|
||||
return (worldObj.rand.nextFloat() - 0.5D) * d;
|
||||
}
|
||||
|
||||
private double posGauss(double d) {
|
||||
return rand.nextFloat() * 0.5D * d;
|
||||
}
|
||||
|
||||
private double gaussian(double d) {
|
||||
return d + d * ((rand.nextFloat() - 0.5D) / 4);
|
||||
}
|
||||
|
||||
private void ricochet(int sideHit) {
|
||||
switch (sideHit) {
|
||||
case 0:
|
||||
case 1:
|
||||
// topHit, bottomHit, reflect Y
|
||||
motionY = motionY * -1;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
// westHit, eastHit, reflect Z
|
||||
motionZ = motionZ * -1;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
// southHit, northHit, reflect X
|
||||
motionX = motionX * -1;
|
||||
break;
|
||||
}
|
||||
ricochetCounter++;
|
||||
if (ricochetCounter > this.getRicochetMax()) {
|
||||
scheduledForDeath = true;
|
||||
for (int particles = 0; particles < 4; particles++) {
|
||||
switch (sideHit) {
|
||||
case 0:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), -gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
case 1:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
case 2:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), -gaussian(0.1D));
|
||||
break;
|
||||
case 3:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
case 4:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, -gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
case 5:
|
||||
worldObj.spawnParticle("smoke", posX, posY, posZ, gaussian(0.1D), gaussian(0.1D), gaussian(0.1D));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Custom stuff
|
||||
public int getRicochetMax()
|
||||
{
|
||||
return this.maxRicochet;
|
||||
}
|
||||
|
||||
public void setRicochetMax(int ricochet)
|
||||
{
|
||||
this.maxRicochet = ricochet;
|
||||
}
|
||||
|
||||
public void setImpactList(List<IProjectileImpactEffect> list)
|
||||
{
|
||||
this.impactList = list;
|
||||
}
|
||||
|
||||
public void setUpdateEffectList(List<IProjectileUpdateEffect> list)
|
||||
{
|
||||
this.updateEffectList = list;
|
||||
}
|
||||
|
||||
private void performEntityImpactEffects(Entity mop)
|
||||
{
|
||||
if(impactList!=null)
|
||||
{
|
||||
for(IProjectileImpactEffect impactEffect : impactList)
|
||||
{
|
||||
impactEffect.onEntityImpact(mop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void performTileImpactEffects(MovingObjectPosition mop)
|
||||
{
|
||||
if(impactList!=null)
|
||||
{
|
||||
for(IProjectileImpactEffect impactEffect : impactList)
|
||||
{
|
||||
impactEffect.onTileImpact(worldObj, mop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void performUpdateEffects()
|
||||
{
|
||||
if(updateEffectList!=null)
|
||||
{
|
||||
for(IProjectileUpdateEffect updateEffect : updateEffectList)
|
||||
{
|
||||
updateEffect.onUpdateEffect(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setPenetration(boolean penetration)
|
||||
{
|
||||
this.penetration = penetration;
|
||||
}
|
||||
|
||||
public float getDamage()
|
||||
{
|
||||
return this.damage;
|
||||
}
|
||||
|
||||
public void setDamage(float damage)
|
||||
{
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
public void setSpellEffectList(List<SpellEffect> list)
|
||||
{
|
||||
this.spellEffectList = list;
|
||||
}
|
||||
|
||||
public int getBlocksBroken()
|
||||
{
|
||||
return this.blocksBroken;
|
||||
}
|
||||
|
||||
public void setBlocksBroken(int blocksBroken)
|
||||
{
|
||||
this.blocksBroken = blocksBroken;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue