1.7.2 commit
This commit is contained in:
parent
92e097eaa2
commit
9aaa65feb4
548 changed files with 46982 additions and 2 deletions
|
@ -0,0 +1,127 @@
|
|||
package WayofTime.alchemicalWizardry.common.renderer.model;
|
||||
|
||||
import net.minecraft.client.model.ModelBase;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.MathHelper;
|
||||
|
||||
public class ModelSmallEarthGolem extends ModelBase
|
||||
{
|
||||
//fields
|
||||
ModelRenderer leftLeg;
|
||||
ModelRenderer rightLeg;
|
||||
ModelRenderer body;
|
||||
ModelRenderer head;
|
||||
ModelRenderer chest1;
|
||||
ModelRenderer chest2;
|
||||
ModelRenderer chest3;
|
||||
ModelRenderer leftArm;
|
||||
ModelRenderer rightArm;
|
||||
ModelRenderer back1;
|
||||
|
||||
public ModelSmallEarthGolem()
|
||||
{
|
||||
textureWidth = 32;
|
||||
textureHeight = 32;
|
||||
leftLeg = new ModelRenderer(this, 13, 0);
|
||||
leftLeg.addBox(-1F, 0F, -1F, 2, 5, 2);
|
||||
leftLeg.setRotationPoint(1F, 19F, 0F);
|
||||
leftLeg.setTextureSize(32, 32);
|
||||
leftLeg.mirror = true;
|
||||
setRotation(leftLeg, 0F, 0F, 0F);
|
||||
rightLeg = new ModelRenderer(this, 13, 0);
|
||||
rightLeg.mirror = true;
|
||||
rightLeg.addBox(-1F, 0F, -1F, 2, 5, 2);
|
||||
rightLeg.setRotationPoint(-1F, 19F, 0F);
|
||||
rightLeg.setTextureSize(32, 32);
|
||||
rightLeg.mirror = true;
|
||||
setRotation(rightLeg, 0F, 0F, 0F);
|
||||
rightLeg.mirror = false;
|
||||
body = new ModelRenderer(this, 0, 7);
|
||||
body.addBox(-2F, 0F, -1F, 4, 5, 2);
|
||||
body.setRotationPoint(0F, 14F, 0F);
|
||||
body.setTextureSize(32, 32);
|
||||
body.mirror = true;
|
||||
setRotation(body, 0F, 0F, 0F);
|
||||
head = new ModelRenderer(this, 0, 0);
|
||||
head.addBox(-1.5F, -3F, -2F, 3, 3, 3);
|
||||
head.setRotationPoint(0F, 14F, 0F);
|
||||
head.setTextureSize(32, 32);
|
||||
head.mirror = true;
|
||||
setRotation(head, 0F, 0F, 0F);
|
||||
chest1 = new ModelRenderer(this, 22, 0);
|
||||
chest1.addBox(-1F, 0.5F, -2F, 2, 3, 1);
|
||||
chest1.setRotationPoint(0F, 14F, 0F);
|
||||
chest1.setTextureSize(32, 32);
|
||||
chest1.mirror = true;
|
||||
setRotation(chest1, 0F, 0F, 0F);
|
||||
chest2 = new ModelRenderer(this, 22, 5);
|
||||
chest2.addBox(1F, 1.5F, -2F, 1, 1, 1);
|
||||
chest2.setRotationPoint(0F, 14F, 0F);
|
||||
chest2.setTextureSize(32, 32);
|
||||
chest2.mirror = true;
|
||||
setRotation(chest2, 0F, 0F, 0F);
|
||||
chest3 = new ModelRenderer(this, 22, 5);
|
||||
chest3.mirror = true;
|
||||
chest3.addBox(-2F, 1.5F, -2F, 1, 1, 1);
|
||||
chest3.setRotationPoint(0F, 14F, 0F);
|
||||
chest3.setTextureSize(32, 32);
|
||||
chest3.mirror = true;
|
||||
setRotation(chest3, 0F, 0F, 0F);
|
||||
chest3.mirror = false;
|
||||
leftArm = new ModelRenderer(this, 13, 7);
|
||||
leftArm.addBox(0F, -1F, -1F, 2, 5, 2);
|
||||
leftArm.setRotationPoint(2F, 15F, 0F);
|
||||
leftArm.setTextureSize(32, 32);
|
||||
leftArm.mirror = true;
|
||||
setRotation(leftArm, 0F, 0F, 0F);
|
||||
rightArm = new ModelRenderer(this, 13, 7);
|
||||
rightArm.mirror = true;
|
||||
rightArm.addBox(-2F, -1F, -1F, 2, 5, 2);
|
||||
rightArm.setRotationPoint(-2F, 15F, 0F);
|
||||
rightArm.setTextureSize(32, 32);
|
||||
rightArm.mirror = true;
|
||||
setRotation(rightArm, 0F, 0F, 0F);
|
||||
rightArm.mirror = false;
|
||||
back1 = new ModelRenderer(this, 22, 8);
|
||||
back1.addBox(-1.5F, 1.5F, 1F, 3, 1, 1);
|
||||
back1.setRotationPoint(0F, 14F, 0F);
|
||||
back1.setTextureSize(32, 32);
|
||||
back1.mirror = true;
|
||||
setRotation(back1, 0F, 0F, 0F);
|
||||
}
|
||||
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
|
||||
{
|
||||
super.render(entity, f, f1, f2, f3, f4, f5);
|
||||
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
leftLeg.render(f5);
|
||||
rightLeg.render(f5);
|
||||
body.render(f5);
|
||||
head.render(f5);
|
||||
chest1.render(f5);
|
||||
chest2.render(f5);
|
||||
chest3.render(f5);
|
||||
leftArm.render(f5);
|
||||
rightArm.render(f5);
|
||||
back1.render(f5);
|
||||
}
|
||||
|
||||
private void setRotation(ModelRenderer model, float x, float y, float z)
|
||||
{
|
||||
model.rotateAngleX = x;
|
||||
model.rotateAngleY = y;
|
||||
model.rotateAngleZ = z;
|
||||
}
|
||||
|
||||
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
|
||||
{
|
||||
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
|
||||
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
|
||||
this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
|
||||
this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
|
||||
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
|
||||
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue