1.7.2 commit

This commit is contained in:
WayofTime 2014-02-14 15:20:20 -05:00
parent 92e097eaa2
commit 9aaa65feb4
548 changed files with 46982 additions and 2 deletions

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import WayofTime.alchemicalWizardry.common.tileEntity.TEConduit;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderConduit extends TileEntitySpecialRenderer
{
private ModelConduit modelConduit = new ModelConduit();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEConduit)
{
TEConduit tileConduit = (TEConduit) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileConduit.getInputDirection(), tileConduit.getOutputDirection());
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelPedestal;
import WayofTime.alchemicalWizardry.common.tileEntity.TEPedestal;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderPedestal extends TileEntitySpecialRenderer
{
private ModelPedestal modelPedestal = new ModelPedestal();
private final RenderItem customRenderItem;
public RenderPedestal()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEPedestal)
{
TEPedestal tileAltar = (TEPedestal) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Pedestal.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelPedestal.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.0F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack,(byte)1))
{
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack,(byte)1))
{
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelPlinth;
import WayofTime.alchemicalWizardry.common.tileEntity.TEPlinth;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderPlinth extends TileEntitySpecialRenderer
{
private ModelPlinth modelPlinth = new ModelPlinth();
private final RenderItem customRenderItem;
public RenderPlinth()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEPlinth)
{
TEPlinth tileAltar = (TEPlinth) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Plinth.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelPlinth.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 10.4f / 16.0f, (float) d2 + 0.5F - 0.1875f);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
if (!(ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock))
{
GL11.glRotatef(90f, 1.0f, 0.0f, 0.0F);
}
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 2.0F / 0.9F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack, (byte) 1))
{
case 1:
return 0.90F * scaleFactor / 2;
case 2:
return 0.90F * scaleFactor / 2;
case 3:
return 0.90F * scaleFactor / 2;
case 4:
return 0.90F * scaleFactor / 2;
case 5:
return 0.80F * scaleFactor / 2;
default:
return 0.90F * scaleFactor / 2;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack, (byte) 1))
{
case 1:
return 0.65F * scaleFactor;
case 2:
return 0.65F * scaleFactor;
case 3:
return 0.65F * scaleFactor;
case 4:
return 0.65F * scaleFactor;
default:
return 0.65F * scaleFactor;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderSpellEffectBlock extends TileEntitySpecialRenderer
{
private ModelSpellEffectBlock modelSpellEffectBlock = new ModelSpellEffectBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellEffectBlock)
{
TESpellEffectBlock tileSpellBlock = (TESpellEffectBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellEffect.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellEffectBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderWritingTable extends TileEntitySpecialRenderer
{
private ModelWritingTable modelWritingTable = new ModelWritingTable();
private final RenderItem customRenderItem;
// private final RenderItem customRenderItem1;
// private final RenderItem customRenderItem2;
// private final RenderItem customRenderItem3;
// private final RenderItem customRenderItem4;
// private final RenderItem customRenderItem5;
public RenderWritingTable()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEWritingTable)
{
TEWritingTable tileAltar = (TEWritingTable) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelWritingTable.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
for (int i = 1; i <= 6; i++)
{
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(i) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(i));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(i));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacementX = getXDisplacementForSlot(i);
float displacementY = getYDisplacementForSlot(i);
float displacementZ = getZDisplacementForSlot(i);
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.7F, (float) d2 + 0.5F + displacementZ);
} else
{
GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.6F, (float) d2 + 0.5F + displacementZ);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 0.8F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack,(byte)1))
{
case 1:
return 0.90F * scaleFactor;
case 2:
return 0.90F * scaleFactor;
case 3:
return 0.90F * scaleFactor;
case 4:
return 0.90F * scaleFactor;
case 5:
return 0.80F * scaleFactor;
default:
return 0.90F * scaleFactor;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack,(byte)1))
{
case 1:
return 0.65F * scaleFactor;
case 2:
return 0.65F * scaleFactor;
case 3:
return 0.65F * scaleFactor;
case 4:
return 0.65F * scaleFactor;
default:
return 0.65F * scaleFactor;
}
}
}
return scaleFactor;
}
private float getXDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return -0.375f;
case 2:
return -0.125f;
case 3:
return 0.3125f;
case 4:
return 0.3125f;
case 5:
return -0.125f;
default:
return 0.0f;
}
}
private float getYDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.4f;
case 1:
return -0.35f;
case 6:
return 0.4f;
default:
return -0.35f;
}
}
private float getZDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return 0.0f;
case 2:
return 0.375f;
case 3:
return 0.25f;
case 4:
return -0.25f;
case 5:
return -0.375f;
default:
return 0.0f;
}
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
public class TEAltarRenderer extends TileEntitySpecialRenderer
{
private ModelBloodAltar modelBloodAltar = new ModelBloodAltar();
private final RenderItem customRenderItem;
public TEAltarRenderer()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
modelBloodAltar.renderBloodAltar((TEAltar) tileEntity, d0, d1, d2);
modelBloodAltar.renderBloodLevel((TEAltar) tileEntity, d0, d1, d2);
if (tileEntity instanceof TEAltar)
{
TEAltar tileAltar = (TEAltar) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.0F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack,(byte)1))
{
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack,(byte)1))
{
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEAltarItemRenderer implements IItemRenderer
{
private ModelBloodAltar modelBloodAltar;
public TEAltarItemRenderer()
{
modelBloodAltar = new ModelBloodAltar();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
// TODO Auto-generated method stub
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
// TODO Auto-generated method stub
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
float scale = 0.08f;
// TODO Auto-generated method stub
switch (type)
{
case ENTITY:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case EQUIPPED:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case INVENTORY:
{
renderBloodAltar(0f, -0.25f, 0f, scale);
return;
}
default:
return;
}
}
private void renderBloodAltar(float x, float y, float z, float scale)
{
GL11.glPushMatrix();
// Disable Lighting Calculations
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180f, 0f, 1f, 0f);
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/altar.png");
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
modelBloodAltar.renderBloodAltar();
// Re-enable Lighting Calculations
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import cpw.mods.fml.client.FMLClientHandler;
public class TEConduitItemRenderer implements IItemRenderer
{
private ModelConduit modelConduit = new ModelConduit();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockConduit;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellEffectBlockItemRenderer implements IItemRenderer
{
private ModelSpellEffectBlock modelSpellBlock = new ModelSpellEffectBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellEffectFire.png";
case 1: return "alchemicalwizardry:textures/models/SpellEffectIce.png";
case 2: return "alchemicalwizardry:textures/models/SpellEffectWind.png";
case 3: return "alchemicalwizardry:textures/models/SpellEffectEarth.png";
}
return "";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEWritingTableItemRenderer implements IItemRenderer
{
private ModelWritingTable modelBloodAltar;
public TEWritingTableItemRenderer()
{
modelBloodAltar = new ModelWritingTable();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
// TODO Auto-generated method stub
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
// TODO Auto-generated method stub
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
float scale = 0.08f;
// TODO Auto-generated method stub
switch (type)
{
case ENTITY:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case EQUIPPED:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case INVENTORY:
{
renderBloodAltar(0f, -0.25f, 0f, scale);
return;
}
default:
return;
}
}
private void renderBloodAltar(float x, float y, float z, float scale)
{
GL11.glPushMatrix();
// Disable Lighting Calculations
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180f, 0f, 1f, 0f);
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
modelBloodAltar.render((Entity) null, 0, 0, 0, 0, 0, 0);
// Re-enable Lighting Calculations
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}