This commit is contained in:
WayofTime 2016-06-07 10:34:36 -04:00
parent f0f6af3eac
commit 9aa2f86c88
2 changed files with 2 additions and 1 deletions

View file

@ -3,6 +3,7 @@ Version 2.0.1-43
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- Added an initial method to divine where a blood rune is missing for the next tier of altar. - Added an initial method to divine where a blood rune is missing for the next tier of altar.
- Fixed an NPE with the Gathering of the Forsaken Souls - Fixed an NPE with the Gathering of the Forsaken Souls
- Fixed Absorption Hearts remaining after the absorption buff ends for the Steadfast Sentient Sword
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Version 2.0.1-42 Version 2.0.1-42

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@ -175,7 +175,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
if (!target.isEntityAlive()) if (!target.isEntityAlive())
{ {
float absorption = attacker.getAbsorptionAmount(); float absorption = attacker.getAbsorptionAmount();
attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket])); attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts)); attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
} }
break; break;