Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation.
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@ -105,7 +105,7 @@ public class CategoryDemon
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{
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{
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routingPages.add(new PageTartaricForgeRecipe(nodeRecipe));
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routingPages.add(new PageTartaricForgeRecipe(nodeRecipe));
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}
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}
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TartaricForgeRecipe inputNodeRecipe = RecipeHelper.getForgeRecipeForOutput(new ItemStack(ModBlocks.itemRoutingNode));
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TartaricForgeRecipe inputNodeRecipe = RecipeHelper.getForgeRecipeForOutput(new ItemStack(ModBlocks.inputRoutingNode));
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if (inputNodeRecipe != null)
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if (inputNodeRecipe != null)
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{
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{
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routingPages.add(new PageTartaricForgeRecipe(inputNodeRecipe));
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routingPages.add(new PageTartaricForgeRecipe(inputNodeRecipe));
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@ -0,0 +1,20 @@
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{
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"pools": [
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{
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"rolls": 1,
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"entries": [
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{
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"type": "item",
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"name": "minecraft:stone",
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"weight": 3,
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"functions": [
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{
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"function": "set_data",
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"data": 0
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}
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]
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}
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]
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}
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]
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}
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