Added Blood Letter's backpack, attempting to add NBT-sensitive blood altar recipes.
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4 changed files with 227 additions and 2 deletions
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package WayofTime.alchemicalWizardry.common.items.thaumcraft;
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import java.util.List;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class ItemBloodLetterPack extends ItemArmor implements ArmourUpgrade
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{
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private static IIcon helmetIcon;
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private static IIcon plateIcon;
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private static IIcon leggingsIcon;
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private static IIcon bootsIcon;
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public static int conversionRate = 100; //LP / half heart
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public static float activationPoint = 0.5f;
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public static int tickRate = 20;
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public ItemBloodLetterPack()
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{
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super(ArmorMaterial.CHAIN, 0, 1);
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setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerIcons(IIconRegister iconRegister)
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{
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SheathedItem");
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this.helmetIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineHelmet");
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this.plateIcon = iconRegister.registerIcon("AlchemicalWizardry:BoundPlate");
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this.leggingsIcon = iconRegister.registerIcon("AlchemicalWizardry:BoundLeggings");
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this.bootsIcon = iconRegister.registerIcon("AlchemicalWizardry:BoundBoots");
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}
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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par3List.add("Crystal of unimaginable power");
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if (!(par1ItemStack.stackTagCompound == null))
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{
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NBTTagCompound itemTag = par1ItemStack.stackTagCompound;
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par3List.add("Stored LP: " + this.getStoredLP(par1ItemStack));
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}
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}
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@SideOnly(Side.CLIENT)
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public IIcon getIconFromDamage(int par1)
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{
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return this.itemIcon;
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}
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
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{
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return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
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}
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@Override
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public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player)
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{
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if (world.isRemote)
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{
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return itemStack;
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}
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MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, false);
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if (movingobjectposition == null)
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{
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return super.onItemRightClick(itemStack, world, player);
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} else
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{
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if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
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{
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int x = movingobjectposition.blockX;
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int y = movingobjectposition.blockY;
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int z = movingobjectposition.blockZ;
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TileEntity tile = world.getTileEntity(x, y, z);
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if (!(tile instanceof TEAltar))
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{
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return super.onItemRightClick(itemStack, world, player);
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}
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TEAltar altar = (TEAltar)tile;
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if(!altar.isActive())
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{
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int amount = this.getStoredLP(itemStack);
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if(amount > 0)
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{
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int filledAmount = altar.fillMainTank(amount);
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amount -= filledAmount;
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this.setStoredLP(itemStack, amount);
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}
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}
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}
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}
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return itemStack;
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}
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public void setStoredLP(ItemStack itemStack, int lp)
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{
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if(!itemStack.hasTagCompound())
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{
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itemStack.setTagCompound(new NBTTagCompound());
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}
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NBTTagCompound tag = itemStack.getTagCompound();
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tag.setInteger("storedLP", lp);
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}
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public int getStoredLP(ItemStack itemStack)
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{
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if(!itemStack.hasTagCompound())
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{
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itemStack.setTagCompound(new NBTTagCompound());
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}
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NBTTagCompound tag = itemStack.getTagCompound();
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return tag.getInteger("storedLP");
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}
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@Override
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public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
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{
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//This is where I need to do the updating
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return;
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}
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@Override
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public boolean isUpgrade()
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{
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return true;
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}
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@Override
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public int getEnergyForTenSeconds()
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{
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return 0;
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}
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}
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