Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.

This commit is contained in:
WayofTime 2016-07-10 15:27:26 -04:00
parent 0ac2b78803
commit 98ed17fe21
9 changed files with 144 additions and 8 deletions

View file

@ -1,13 +1,13 @@
package WayofTime.bloodmagic.network;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.util.ChatUtil;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper;
import net.minecraftforge.fml.relauncher.Side;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.util.ChatUtil;
public class BloodMagicPacketHandler
{
@ -21,6 +21,7 @@ public class BloodMagicPacketHandler
INSTANCE.registerMessage(PlayerFallDistancePacketProcessor.class, PlayerFallDistancePacketProcessor.class, 3, Side.SERVER);
INSTANCE.registerMessage(SigilHoldingPacketProcessor.class, SigilHoldingPacketProcessor.class, 4, Side.SERVER);
INSTANCE.registerMessage(KeyProcessor.class, KeyProcessor.class, 5, Side.SERVER);
INSTANCE.registerMessage(DemonAuraPacketProcessor.class, DemonAuraPacketProcessor.class, 6, Side.CLIENT);
}
public static void sendToAllAround(IMessage message, TileEntity te, int range)