Balance adjustment for the bound armour, made Plinths properly update when items are consumed in demon summoning

This commit is contained in:
WayofTime 2014-11-25 18:18:50 -05:00
parent 1ac6fdda98
commit 98e7d6ede7
3 changed files with 10 additions and 10 deletions

View file

@ -254,6 +254,7 @@ public class TEPedestal extends TileEntity implements IInventory
public void onItemDeletion()
{
worldObj.addWeatherEffect(new EntityLightningBolt(worldObj, xCoord, yCoord, zCoord));
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
for (int i = 0; i < 16; i++)
{

View file

@ -379,7 +379,7 @@ public class TEPlinth extends TileEntity implements IInventory
}
worldObj.createExplosion(entity, entity.posX, entity.posY, entity.posZ, 3, false);
deleteItemsInRing(1);
//deleteItemsInRing(1);
isActive = false;
progress = 0;