Balance adjustment for the bound armour, made Plinths properly update when items are consumed in demon summoning
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1ac6fdda98
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3 changed files with 10 additions and 10 deletions
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@ -254,6 +254,7 @@ public class TEPedestal extends TileEntity implements IInventory
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public void onItemDeletion()
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{
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worldObj.addWeatherEffect(new EntityLightningBolt(worldObj, xCoord, yCoord, zCoord));
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worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
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for (int i = 0; i < 16; i++)
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{
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@ -379,7 +379,7 @@ public class TEPlinth extends TileEntity implements IInventory
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}
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worldObj.createExplosion(entity, entity.posX, entity.posY, entity.posZ, 3, false);
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deleteItemsInRing(1);
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//deleteItemsInRing(1);
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isActive = false;
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progress = 0;
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