Final push of 1.0.1!
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34 changed files with 1088 additions and 803 deletions
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@ -1,5 +1,6 @@
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package WayofTime.alchemicalWizardry.common.rituals;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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@ -12,6 +13,7 @@ import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
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import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
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import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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@ -73,8 +75,8 @@ public class RitualEffectWellOfSuffering extends RitualEffect
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}
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//tileAltar = (TEAltar)world.getBlockTileEntity(x,y-1,z);
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int d0 = 10;
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int vertRange = 5;
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int d0 = 15;
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int vertRange = 10;
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AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double) x, (double) y, (double) z, (double) (x + 1), (double) (y + 1), (double) (z + 1)).expand(d0, vertRange, d0);
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List list = world.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
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Iterator iterator1 = list.iterator();
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@ -133,4 +135,47 @@ public class RitualEffectWellOfSuffering extends RitualEffect
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// TODO Auto-generated method stub
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return 2;
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}
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@Override
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public List<RitualComponent> getRitualComponentList()
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{
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ArrayList<RitualComponent> wellOfSufferingRitual = new ArrayList();
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wellOfSufferingRitual.add(new RitualComponent(1, 0, 1, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(1, 0, -1, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, 2, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, -2, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, 2, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, -2, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(0, -1, 2, RitualComponent.EARTH));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, 0, RitualComponent.EARTH));
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wellOfSufferingRitual.add(new RitualComponent(0, -1, -2, RitualComponent.EARTH));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, 0, RitualComponent.EARTH));
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wellOfSufferingRitual.add(new RitualComponent(-3, -1, -3, RitualComponent.DUSK));
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wellOfSufferingRitual.add(new RitualComponent(3, -1, -3, RitualComponent.DUSK));
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wellOfSufferingRitual.add(new RitualComponent(-3, -1, 3, RitualComponent.DUSK));
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wellOfSufferingRitual.add(new RitualComponent(3, -1, 3, RitualComponent.DUSK));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, 4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, -1, 2, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, 4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, -1, -2, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, -4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-4, -1, 2, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, -4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-4, -1, -2, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(1, 0, 4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, 0, 1, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(1, 0, -4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-4, 0, 1, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-1, 0, 4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, 0, -1, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-1, 0, -4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-4, 0, -1, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, 1, 0, RitualComponent.AIR));
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wellOfSufferingRitual.add(new RitualComponent(0, 1, 4, RitualComponent.AIR));
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wellOfSufferingRitual.add(new RitualComponent(-4, 1, 0, RitualComponent.AIR));
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wellOfSufferingRitual.add(new RitualComponent(0, 1, -4, RitualComponent.AIR));
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return wellOfSufferingRitual;
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}
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}
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