Final push of 1.0.1!

This commit is contained in:
WayofTime 2014-04-07 07:27:04 -04:00
parent 9dc8a57a2d
commit 97b90eaf63
34 changed files with 1088 additions and 803 deletions

View file

@ -1,5 +1,8 @@
package WayofTime.alchemicalWizardry.common.rituals;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@ -9,6 +12,7 @@ import net.minecraft.server.MinecraftServer;
import net.minecraft.world.World;
import net.minecraftforge.oredict.OreDictionary;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
import WayofTime.alchemicalWizardry.common.block.BlockTeleposer;
@ -119,4 +123,27 @@ public class RitualEffectMagnetic extends RitualEffect
{
return 50;
}
@Override
public List<RitualComponent> getRitualComponentList()
{
ArrayList<RitualComponent> magneticRitual = new ArrayList();
magneticRitual.add(new RitualComponent(1, 0, 1, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(1, 0, -1, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(2, 1, 0, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(0, 1, 2, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(-2, 1, 0, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(0, 1, -2, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(2, 1, 2, RitualComponent.AIR));
magneticRitual.add(new RitualComponent(2, 1, -2, RitualComponent.AIR));
magneticRitual.add(new RitualComponent(-2, 1, 2, RitualComponent.AIR));
magneticRitual.add(new RitualComponent(-2, 1, -2, RitualComponent.AIR));
magneticRitual.add(new RitualComponent(2, 2, 0, RitualComponent.FIRE));
magneticRitual.add(new RitualComponent(0, 2, 2, RitualComponent.FIRE));
magneticRitual.add(new RitualComponent(-2, 2, 0, RitualComponent.FIRE));
magneticRitual.add(new RitualComponent(0, 2, -2, RitualComponent.FIRE));
return magneticRitual;
}
}