Finished fixing the raw Tile altar, and finished the Omega structure.
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cd5a52c7fb
commit
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18 changed files with 121 additions and 118 deletions
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@ -1,18 +1,21 @@
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package WayofTime.alchemicalWizardry.common.renderer.block;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.client.FMLClientHandler;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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public class RenderCrystalBelljar extends TileEntitySpecialRenderer
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{
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@ -22,7 +25,7 @@ public class RenderCrystalBelljar extends TileEntitySpecialRenderer
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
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public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f, int i)
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{
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if (tileEntity instanceof TEBellJar)
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{
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@ -37,7 +40,7 @@ public class RenderCrystalBelljar extends TileEntitySpecialRenderer
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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ReagentContainerInfo[] info = tileAltar.getContainerInfo(ForgeDirection.UNKNOWN);
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ReagentContainerInfo[] info = tileAltar.getContainerInfo(EnumFacing.UP);
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if (info.length >= 1 && info[0] != null)
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{
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ReagentStack reagentStack = info[0].reagent;
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@ -55,7 +58,7 @@ public class RenderCrystalBelljar extends TileEntitySpecialRenderer
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{
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GL11.glPushMatrix();
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float f1 = 1.0f;
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Tessellator tessellator = Tessellator.instance;
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Tessellator tessellator = Tessellator.getInstance();
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this.bindTexture(resourceLocation);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
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@ -66,10 +69,11 @@ public class RenderCrystalBelljar extends TileEntitySpecialRenderer
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glDepthMask(false);
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
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WorldRenderer wr = tessellator.getWorldRenderer();
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wr.startDrawingQuads();
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wr.func_178961_b(colourRed, colourGreen, colourBlue, colourIntensity); //setColourRGBA
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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tessellator.setBrightness(240);
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wr.func_178963_b(240); //setBrightness
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double x1 = -4d / 16d;
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double x2 = 4d / 16d;
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@ -83,26 +87,26 @@ public class RenderCrystalBelljar extends TileEntitySpecialRenderer
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double resy1 = 1.0d;
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double resy2 = 1.0d;
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tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
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tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
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tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
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tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
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tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
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tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
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tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
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tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
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tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
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tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
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tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
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tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
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tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
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tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
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tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
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tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
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tessellator.addVertexWithUV(x1, y2, z1, resx1, resy1);
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tessellator.addVertexWithUV(x2, y2, z1, resx2, resy1);
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tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
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tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
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wr.addVertexWithUV(x1, y1, z1, resx1, resy1);
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wr.addVertexWithUV(x2, y1, z1, resx2, resy1);
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wr.addVertexWithUV(x2, y2, z1, resx2, resy2);
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wr.addVertexWithUV(x1, y2, z1, resx1, resy2);
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wr.addVertexWithUV(x1, y1, z1, resx1, resy1);
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wr.addVertexWithUV(x1, y1, z2, resx2, resy1);
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wr.addVertexWithUV(x1, y2, z2, resx2, resy2);
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wr.addVertexWithUV(x1, y2, z1, resx1, resy2);
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wr.addVertexWithUV(x1, y1, z2, resx1, resy1);
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wr.addVertexWithUV(x2, y1, z2, resx2, resy1);
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wr.addVertexWithUV(x2, y2, z2, resx2, resy2);
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wr.addVertexWithUV(x1, y2, z2, resx1, resy2);
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wr.addVertexWithUV(x2, y1, z1, resx1, resy1);
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wr.addVertexWithUV(x2, y1, z2, resx2, resy1);
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wr.addVertexWithUV(x2, y2, z2, resx2, resy2);
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wr.addVertexWithUV(x2, y2, z1, resx1, resy2);
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wr.addVertexWithUV(x1, y2, z1, resx1, resy1);
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wr.addVertexWithUV(x2, y2, z1, resx2, resy1);
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wr.addVertexWithUV(x2, y2, z2, resx2, resy2);
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wr.addVertexWithUV(x1, y2, z2, resx1, resy2);
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tessellator.draw();
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GL11.glDepthMask(true);
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