Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.

This commit is contained in:
WayofTime 2016-09-06 16:53:52 -04:00
parent 348664c3fe
commit 976fa1981d
12 changed files with 835 additions and 13 deletions

View file

@ -27,6 +27,7 @@ import WayofTime.bloodmagic.block.BlockDemonLight;
import WayofTime.bloodmagic.block.BlockDemonPillarBase;
import WayofTime.bloodmagic.block.BlockDemonPillarCapBase;
import WayofTime.bloodmagic.block.BlockDemonPylon;
import WayofTime.bloodmagic.block.BlockDemonStairsBase;
import WayofTime.bloodmagic.block.BlockDemonWallBase;
import WayofTime.bloodmagic.block.BlockDimensionalPortal;
import WayofTime.bloodmagic.block.BlockIncenseAltar;
@ -61,6 +62,7 @@ import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
import WayofTime.bloodmagic.item.block.ItemBlockRitualStone;
import WayofTime.bloodmagic.item.block.ItemBlockRoutingNode;
import WayofTime.bloodmagic.item.block.ItemDemonStairsBase;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.tile.TileAlchemyTable;
import WayofTime.bloodmagic.tile.TileAltar;
@ -138,6 +140,10 @@ public class ModBlocks
public static Block demonWall1;
public static Block demonStairs1;
public static Block demonStairs2;
public static Block demonStairs3;
public static void init()
{
FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence());
@ -188,7 +194,11 @@ public class ModBlocks
demonLight = registerBlock(new ItemBlockDemonLight(new BlockDemonLight()), Constants.BloodMagicBlock.DEMON_LIGHT.getRegName());
demonWall1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), "BlockWall1");
demonWall1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[] { "brick_raw", "brick_corrosive", "brick_destructive", "brick_vengeful", "brick_steadfast", "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "large_raw", "large_corrosive", "large_destructive", "large_vengeful", "large_steadfast" })), Constants.BloodMagicBlock.DEMON_WALL_1.getRegName());
demonStairs1 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs1", Material.ROCK, new String[] { "raw", "corrosive" })), Constants.BloodMagicBlock.DEMON_STAIRS_1.getRegName());
demonStairs2 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs2", Material.ROCK, new String[] { "destructive", "vengeful" })), Constants.BloodMagicBlock.DEMON_STAIRS_2.getRegName());
demonStairs3 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs3", Material.ROCK, new String[] { "steadfast" })), Constants.BloodMagicBlock.DEMON_STAIRS_3.getRegName());
BloodMagicAPI.addToTeleposerBlacklist(inputRoutingNode);
BloodMagicAPI.addToTranspositionBlacklist(inputRoutingNode);