Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.
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12 changed files with 835 additions and 13 deletions
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@ -27,6 +27,7 @@ import WayofTime.bloodmagic.block.BlockDemonLight;
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import WayofTime.bloodmagic.block.BlockDemonPillarBase;
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import WayofTime.bloodmagic.block.BlockDemonPillarCapBase;
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import WayofTime.bloodmagic.block.BlockDemonPylon;
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import WayofTime.bloodmagic.block.BlockDemonStairsBase;
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import WayofTime.bloodmagic.block.BlockDemonWallBase;
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import WayofTime.bloodmagic.block.BlockDimensionalPortal;
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import WayofTime.bloodmagic.block.BlockIncenseAltar;
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@ -61,6 +62,7 @@ import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualStone;
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import WayofTime.bloodmagic.item.block.ItemBlockRoutingNode;
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import WayofTime.bloodmagic.item.block.ItemDemonStairsBase;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import WayofTime.bloodmagic.tile.TileAlchemyTable;
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import WayofTime.bloodmagic.tile.TileAltar;
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@ -138,6 +140,10 @@ public class ModBlocks
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public static Block demonWall1;
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public static Block demonStairs1;
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public static Block demonStairs2;
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public static Block demonStairs3;
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public static void init()
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{
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FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence());
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@ -188,7 +194,11 @@ public class ModBlocks
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demonLight = registerBlock(new ItemBlockDemonLight(new BlockDemonLight()), Constants.BloodMagicBlock.DEMON_LIGHT.getRegName());
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demonWall1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), "BlockWall1");
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demonWall1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[] { "brick_raw", "brick_corrosive", "brick_destructive", "brick_vengeful", "brick_steadfast", "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "large_raw", "large_corrosive", "large_destructive", "large_vengeful", "large_steadfast" })), Constants.BloodMagicBlock.DEMON_WALL_1.getRegName());
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demonStairs1 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs1", Material.ROCK, new String[] { "raw", "corrosive" })), Constants.BloodMagicBlock.DEMON_STAIRS_1.getRegName());
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demonStairs2 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs2", Material.ROCK, new String[] { "destructive", "vengeful" })), Constants.BloodMagicBlock.DEMON_STAIRS_2.getRegName());
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demonStairs3 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs3", Material.ROCK, new String[] { "steadfast" })), Constants.BloodMagicBlock.DEMON_STAIRS_3.getRegName());
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BloodMagicAPI.addToTeleposerBlacklist(inputRoutingNode);
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BloodMagicAPI.addToTranspositionBlacklist(inputRoutingNode);
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