Added Soft Fall and Strong Legs living armour upgrades.

This commit is contained in:
WayofTime 2016-04-03 12:17:42 -04:00
parent f9bf63ccf1
commit 96ecd73286
14 changed files with 392 additions and 17 deletions

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@ -1,17 +1,16 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import java.util.HashMap;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import java.util.HashMap;
public class LivingArmourUpgradeDigging extends LivingArmourUpgrade
{

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@ -0,0 +1,65 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
public class LivingArmourUpgradeFallProtect extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 160, 220, 280, 350 };
public static final double[] protectionLevel = new double[] { 0.2, 0.4, 0.6, 0.8, 1 };
public LivingArmourUpgradeFallProtect(int level)
{
super(level);
}
@Override
public double getArmourProtection(EntityLivingBase wearer, DamageSource source)
{
if (source.equals(DamageSource.fall))
{
return protectionLevel[this.level];
}
return 0;
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.fallProtect";
}
@Override
public int getMaxTier()
{
return 5; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "fallProtect";
}
}

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@ -0,0 +1,57 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import net.minecraft.nbt.NBTTagCompound;
public class LivingArmourUpgradeJump extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 7, 13, 22, 40, 65, 90, 130, 180, 250, 350 };
public static final double[] jumpModifier = new double[] { 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 1.05, 1.2, 1.35, 1.5 };
public LivingArmourUpgradeJump(int level)
{
super(level);
}
public double getJumpModifier()
{
return jumpModifier[this.level];
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.jump";
}
@Override
public int getMaxTier()
{
return 10; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "jump";
}
}

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@ -19,7 +19,7 @@ public class LivingArmourUpgradePhysicalProtect extends LivingArmourUpgrade
@Override
public double getArmourProtection(EntityLivingBase wearer, DamageSource source)
{
if (source.getEntity() != null)
if (source.getEntity() != null && !source.isMagicDamage() && !source.isProjectile())
{
return protectionLevel[this.level];
}