Revamp altar to only use EnumAltarComponent

- Removes internal references in API
- Makes full use of the idea of the API
- No more special checks
This commit is contained in:
Nick 2015-12-02 16:02:18 -08:00
parent 6db9b51350
commit 96d94721c4
9 changed files with 104 additions and 140 deletions

View file

@ -1,9 +1,6 @@
package WayofTime.bloodmagic.api.altar;
import WayofTime.bloodmagic.api.BlockStack;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
/**
@ -13,24 +10,19 @@ import net.minecraft.util.BlockPos;
public class AltarComponent {
private BlockPos offset;
private BlockStack blockStack;
private boolean bloodRune;
private boolean upgradeSlot;
/**
* @param offset - The position in the world relative to the MasterRitualStone
* @param blockStack - The block and meta combination expected
*/
public AltarComponent(BlockPos offset, BlockStack blockStack) {
this.offset = offset;
this.blockStack = blockStack;
}
private EnumAltarComponent component;
/**
* Non-meta based variant for ease of use.
* Sets a component location for the altar.
*
* @param offset - Where the block should be in relation to the Altar
* @param component - The type of Component the location should contain
*/
public AltarComponent(BlockPos offset, Block block) {
this(offset, new BlockStack(block));
public AltarComponent(BlockPos offset, EnumAltarComponent component) {
this.offset = offset;
this.component = component;
}
/**
@ -38,18 +30,7 @@ public class AltarComponent {
* of block does not matter.
*/
public AltarComponent(BlockPos offset) {
this(offset, new BlockStack(Blocks.air));
}
/**
* Sets the location to a Blood Rune. This does not mean that the location
* can be used as an upgrade.
*
* @return the current instance for further use.
*/
public AltarComponent setBloodRune() {
this.bloodRune = true;
return this;
this(offset, EnumAltarComponent.NOTAIR);
}
/**

View file

@ -6,5 +6,6 @@ public enum EnumAltarComponent {
BLOODSTONE,
BEACON,
BLOODRUNE,
CRYSTAL
CRYSTAL,
NOTAIR
}

View file

@ -1,9 +1,6 @@
package WayofTime.bloodmagic.api.altar;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.registry.ModBlocks;
import lombok.Getter;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import java.util.ArrayList;
@ -14,28 +11,28 @@ public enum EnumAltarTier {
TWO() {
@Override
public void buildComponents() {
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), EnumAltarComponent.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), EnumAltarComponent.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), EnumAltarComponent.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), EnumAltarComponent.BLOODRUNE));
}
},
THREE() {
@Override
public void buildComponents() {
altarComponents.addAll(TWO.getAltarComponents());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
@ -44,16 +41,16 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, 3)));
altarComponents.add(new AltarComponent(new BlockPos(3, -1, 3)));
altarComponents.add(new AltarComponent(new BlockPos(3, 0, 3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), Blocks.glowstone));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), Blocks.glowstone));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), Blocks.glowstone));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), EnumAltarComponent.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), EnumAltarComponent.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), EnumAltarComponent.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), EnumAltarComponent.GLOWSTONE));
for (int i = -2; i <= 2; i++) {
altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
}
}
},
@ -63,10 +60,10 @@ public enum EnumAltarTier {
altarComponents.addAll(THREE.getAltarComponents());
for (int i = -3; i <= 3; i++) {
altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
}
for (int i = -2; i <= 1; i++) {
@ -76,26 +73,26 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(-5, i, 5)));
}
altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), EnumAltarComponent.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), EnumAltarComponent.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), EnumAltarComponent.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), EnumAltarComponent.BLOODSTONE));
}
},
FIVE() {
@Override
public void buildComponents() {
altarComponents.addAll(FOUR.getAltarComponents());
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), Blocks.beacon));
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), Blocks.beacon));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), Blocks.beacon));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), EnumAltarComponent.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), EnumAltarComponent.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), EnumAltarComponent.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), EnumAltarComponent.BEACON));
for (int i = -6; i <= 6; i++) {
altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
}
}
},
@ -111,16 +108,16 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(-11, i, 11)));
}
altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), ModBlocks.crystal));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), ModBlocks.crystal));
altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), ModBlocks.crystal));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), EnumAltarComponent.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), EnumAltarComponent.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), EnumAltarComponent.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), EnumAltarComponent.CRYSTAL));
for (int i = -9; i <= 9; i++) {
altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
}
}
};

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@ -24,6 +24,8 @@ public interface IBloodAltar {
void startCycle();
void checkTier();
/**
* Will set the altar to initiate a cooldown cycle after it crafts before starting to craft again, giving the user time to interact with the altar.
* This can only be set while the altar is not active.