Fixed "see through world" syndrome for most blocks

This commit is contained in:
WayofTime 2016-03-22 09:31:47 -04:00
parent d8c5d75381
commit 95b10f35c8
12 changed files with 63 additions and 4 deletions

View file

@ -32,6 +32,12 @@ public class BlockPedestal extends BlockStringContainer
setResistance(5.0F);
}
@Override
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{