Added a few more upgrades to the Living Armour
... Wait, was I supposed to put something in here?
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parent
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commit
953bac9298
23 changed files with 493 additions and 23 deletions
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@ -1,6 +1,8 @@
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package wayoftime.bloodmagic.tile;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.ITickableTileEntity;
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@ -36,6 +38,14 @@ public class TileAlchemyArray extends TileInventory implements ITickableTileEnti
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this(TYPE);
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}
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public void onEntityCollidedWithBlock(BlockState state, Entity entity)
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{
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if (arrayEffect != null)
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{
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arrayEffect.onEntityCollidedWithBlock(this, getWorld(), pos, state, entity);
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}
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}
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@Override
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public void deserialize(CompoundNBT tagCompound)
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{
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@ -108,6 +118,7 @@ public class TileAlchemyArray extends TileInventory implements ITickableTileEnti
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} else
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{
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AlchemyArrayEffect effect = AlchemyArrayRegistry.getEffect(world, this.getStackInSlot(0), this.getStackInSlot(1));
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System.out.println("Effect: " + effect);
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if (effect == null)
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{
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// key = effect.i
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