Added a few more upgrades to the Living Armour

... Wait, was I supposed to put something in here?
This commit is contained in:
WayofTime 2020-12-05 11:26:01 -05:00
parent 507c541d5b
commit 953bac9298
23 changed files with 493 additions and 23 deletions

View file

@ -21,6 +21,7 @@ import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.compat.IMultiWillTool;
import wayoftime.bloodmagic.client.model.MimicColor;
import wayoftime.bloodmagic.client.render.alchemyarray.StaticAlchemyCircleRenderer;
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
import wayoftime.bloodmagic.client.render.block.RenderAltar;
import wayoftime.bloodmagic.client.render.block.RenderDemonCrucible;
@ -35,6 +36,7 @@ import wayoftime.bloodmagic.common.item.ItemSacrificialDagger;
import wayoftime.bloodmagic.common.item.sigil.ItemSigilToggleable;
import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.core.registry.AlchemyArrayRendererRegistry;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAltar;
import wayoftime.bloodmagic.tile.TileDemonCrucible;
@ -99,6 +101,7 @@ public class ClientEvents
RenderTypeLookup.setRenderLayer(BloodMagicBlocks.MIMIC.get(), (RenderType) -> true);
});
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/movement"), new StaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/movementarray.png")));
}
public static void registerItemModelProperties(FMLClientSetupEvent event)