Added a few more upgrades to the Living Armour

... Wait, was I supposed to put something in here?
This commit is contained in:
WayofTime 2020-12-05 11:26:01 -05:00
parent 507c541d5b
commit 953bac9298
23 changed files with 493 additions and 23 deletions

View file

@ -21,6 +21,7 @@ import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.compat.IMultiWillTool;
import wayoftime.bloodmagic.client.model.MimicColor;
import wayoftime.bloodmagic.client.render.alchemyarray.StaticAlchemyCircleRenderer;
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
import wayoftime.bloodmagic.client.render.block.RenderAltar;
import wayoftime.bloodmagic.client.render.block.RenderDemonCrucible;
@ -35,6 +36,7 @@ import wayoftime.bloodmagic.common.item.ItemSacrificialDagger;
import wayoftime.bloodmagic.common.item.sigil.ItemSigilToggleable;
import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.core.registry.AlchemyArrayRendererRegistry;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAltar;
import wayoftime.bloodmagic.tile.TileDemonCrucible;
@ -99,6 +101,7 @@ public class ClientEvents
RenderTypeLookup.setRenderLayer(BloodMagicBlocks.MIMIC.get(), (RenderType) -> true);
});
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/movement"), new StaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/movementarray.png")));
}
public static void registerItemModelProperties(FMLClientSetupEvent event)

View file

@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Quaternion;
@ -105,7 +106,7 @@ public class AlchemyArrayRenderer
matrixStack.scale(size, size, size);
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, combinedLightIn, combinedOverlayIn);
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
matrixStack.pop();
matrixStack.pop();

View file

@ -0,0 +1,98 @@
package wayoftime.bloodmagic.client.render.alchemyarray;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Quaternion;
import wayoftime.bloodmagic.client.render.BloodMagicRenderer;
import wayoftime.bloodmagic.client.render.BloodMagicRenderer.Model2D;
import wayoftime.bloodmagic.client.render.RenderResizableQuadrilateral;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
public class StaticAlchemyCircleRenderer extends AlchemyArrayRenderer
{
public StaticAlchemyCircleRenderer(ResourceLocation arrayResource)
{
super(arrayResource);
}
public float getRotation(float craftTime)
{
float offset = 50;
if (craftTime >= offset)
{
float modifier = (float) (craftTime - offset) * 5f;
return modifier * 1f;
}
return 0;
}
public float getSecondaryRotation(float craftTime)
{
return 0;
}
public float getSizeModifier(float craftTime)
{
return 1.0f;
}
// public float getVerticalOffset(float craftTime)
// {
// if (craftTime >= 5)
// {
// if (craftTime <= 40)
// {
// return (float) (-0.4 + (0.4) * Math.pow((craftTime - 5) / 35f, 3));
// } else
// {
// return 0;
// }
// }
// return -0.4f;
// }
public void renderAt(TileAlchemyArray tileArray, double x, double y, double z, float craftTime, MatrixStack matrixStack, IRenderTypeBuffer renderer, int combinedLightIn, int combinedOverlayIn)
{
matrixStack.push();
matrixStack.translate(0.5, 0.5, 0.5);
float rot = getRotation(craftTime);
float secondaryRot = getSecondaryRotation(craftTime);
float size = 1.0F * getSizeModifier(craftTime);
Direction rotation = tileArray.getRotation();
matrixStack.push();
matrixStack.translate(0, getVerticalOffset(craftTime), 0);
matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
matrixStack.push();
matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), rot, true));
// matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), secondaryRot, true));
// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
IVertexBuilder twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(arrayResource));
Model2D arrayModel = new BloodMagicRenderer.Model2D();
arrayModel.minX = -0.5;
arrayModel.maxX = +0.5;
arrayModel.minY = -0.5;
arrayModel.maxY = +0.5;
arrayModel.resource = arrayResource;
matrixStack.scale(size, size, size);
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
matrixStack.pop();
matrixStack.pop();
matrixStack.pop();
}
}