Added a corrupted chicken, which hits very hard but stealths itself in between attacks.
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12 changed files with 672 additions and 2 deletions
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@ -17,6 +17,7 @@ import WayofTime.bloodmagic.api.iface.IAltarReader;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedChicken;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
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import WayofTime.bloodmagic.tile.TileIncenseAltar;
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import WayofTime.bloodmagic.tile.TileInversionPillar;
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@ -43,7 +44,7 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
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if (!world.isRemote)
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{
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EntityCorruptedSheep fred = new EntityCorruptedSheep(world, EnumDemonWillType.DESTRUCTIVE);
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EntityCorruptedChicken fred = new EntityCorruptedChicken(world, EnumDemonWillType.DESTRUCTIVE);
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fred.setPosition(player.posX, player.posY, player.posZ);
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world.spawnEntityInWorld(fred);
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}
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