Added a corrupted chicken, which hits very hard but stealths itself in between attacks.

This commit is contained in:
WayofTime 2016-09-20 17:28:58 -04:00
parent 6f5e96bd52
commit 9538e9aa0d
12 changed files with 672 additions and 2 deletions

View file

@ -17,6 +17,7 @@ import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedChicken;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
import WayofTime.bloodmagic.tile.TileIncenseAltar;
import WayofTime.bloodmagic.tile.TileInversionPillar;
@ -43,7 +44,7 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
if (!world.isRemote)
{
EntityCorruptedSheep fred = new EntityCorruptedSheep(world, EnumDemonWillType.DESTRUCTIVE);
EntityCorruptedChicken fred = new EntityCorruptedChicken(world, EnumDemonWillType.DESTRUCTIVE);
fred.setPosition(player.posX, player.posY, player.posZ);
world.spawnEntityInWorld(fred);
}