Added a corrupted chicken, which hits very hard but stealths itself in between attacks.

This commit is contained in:
WayofTime 2016-09-20 17:28:58 -04:00
parent 6f5e96bd52
commit 9538e9aa0d
12 changed files with 672 additions and 2 deletions

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package WayofTime.bloodmagic.entity.ai;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.util.EnumHand;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedChicken;
public class EntityAIAttackStealthMelee extends EntityAIAttackMelee
{
protected EntityCorruptedChicken chicken;
public EntityAIAttackStealthMelee(EntityCorruptedChicken creature, double speedIn, boolean useLongMemory)
{
super(creature, speedIn, useLongMemory);
chicken = creature;
}
@Override
public boolean shouldExecute()
{
return chicken.attackStateMachine == 1 && super.shouldExecute();
}
@Override
public boolean continueExecuting()
{
return chicken.attackStateMachine == 1 && super.continueExecuting();
}
@Override
public void resetTask()
{
if (chicken.attackStateMachine == 1)
{
chicken.attackStateMachine = 0;
}
}
@Override
protected void func_190102_a(EntityLivingBase attacked, double distance)
{
double d0 = this.getAttackReachSqr(attacked);
if (distance <= d0 && this.attackTick <= 0)
{
this.attackTick = 20;
this.attacker.swingArm(EnumHand.MAIN_HAND);
this.attacker.attackEntityAsMob(attacked);
chicken.attackStateMachine = 2;
}
}
}

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package WayofTime.bloodmagic.entity.ai;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.RandomPositionGenerator;
import net.minecraft.pathfinding.Path;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.util.math.Vec3d;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedChicken;
public class EntityAIStealthRetreat extends EntityAIBase
{
/** The entity we are attached to */
protected EntityCorruptedChicken entity;
private final double farSpeed;
private final double nearSpeed;
private final float avoidDistance;
/** The PathEntity of our entity */
private Path entityPathEntity;
/** The PathNavigate of our entity */
private final PathNavigate entityPathNavigate;
private int ticksLeft = 0;
public EntityAIStealthRetreat(EntityCorruptedChicken theEntityIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
{
this.entity = theEntityIn;
this.avoidDistance = avoidDistanceIn;
this.farSpeed = farSpeedIn;
this.nearSpeed = nearSpeedIn;
this.entityPathNavigate = theEntityIn.getNavigator();
this.setMutexBits(1);
}
@Override
public boolean shouldExecute()
{
if (this.entity.attackStateMachine == 2)
{
EntityLivingBase attacked = this.entity.getAttackTarget();
if (attacked == null)
{
return false;
}
Vec3d vec3d = RandomPositionGenerator.findRandomTargetBlockAwayFrom(this.entity, 16, 7, new Vec3d(attacked.posX, attacked.posY, attacked.posZ));
if (vec3d == null)
{
return false;
} else if (attacked.getDistanceSq(vec3d.xCoord, vec3d.yCoord, vec3d.zCoord) < attacked.getDistanceSqToEntity(this.entity))
{
return false;
} else
{
this.entityPathEntity = this.entityPathNavigate.getPathToXYZ(vec3d.xCoord, vec3d.yCoord, vec3d.zCoord);
return this.entityPathEntity != null;
}
}
return false;
}
@Override
public boolean continueExecuting()
{
if (this.entityPathNavigate.noPath())
{
this.entity.attackStateMachine = 0;
return false;
}
return this.entity.attackStateMachine == 2;
}
@Override
public void resetTask()
{
ticksLeft = 0;
}
@Override
public void startExecuting()
{
ticksLeft = this.entity.worldObj.rand.nextInt(100) + 100;
this.entityPathNavigate.setPath(this.entityPathEntity, this.farSpeed);
}
@Override
public void updateTask()
{
ticksLeft--;
if (ticksLeft <= 0)
{
this.entity.attackStateMachine = 0;
}
if (this.entity.getDistanceSqToEntity(this.entity.getAttackTarget()) < 49.0D)
{
this.entity.getNavigator().setSpeed(this.nearSpeed);
} else
{
this.entity.getNavigator().setSpeed(this.farSpeed);
}
}
}

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package WayofTime.bloodmagic.entity.ai;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.RandomPositionGenerator;
import net.minecraft.util.math.Vec3d;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedChicken;
public class EntityAIStealthTowardsTarget extends EntityAIBase
{
private final EntityCorruptedChicken entity;
private double xPosition;
private double yPosition;
private double zPosition;
private final double speed;
private int ticksLeft = 0;
public EntityAIStealthTowardsTarget(EntityCorruptedChicken creatureIn, double speedIn)
{
this.entity = creatureIn;
this.speed = speedIn;
this.setMutexBits(1);
}
@Override
public boolean shouldExecute()
{
if (this.entity.attackStateMachine != 0 || this.entity.getAttackTarget() == null)
{
return false;
}
EntityLivingBase target = this.entity.getAttackTarget();
Vec3d vec3d = null;
if (target instanceof EntityCreature)
{
vec3d = RandomPositionGenerator.findRandomTarget((EntityCreature) target, 10, 7);
} else
{
vec3d = RandomPositionGenerator.findRandomTarget(this.entity, 10, 7);
}
if (vec3d == null)
{
return false;
} else
{
ticksLeft = this.entity.worldObj.rand.nextInt(200) + 100;
this.xPosition = vec3d.xCoord;
this.yPosition = vec3d.yCoord;
this.zPosition = vec3d.zCoord;
return true;
}
}
@Override
public void resetTask()
{
ticksLeft = 0;
}
@Override
public boolean continueExecuting()
{
ticksLeft--;
if (ticksLeft <= 0)
{
this.entity.attackStateMachine = 1;
}
this.entity.cloak();
if (this.entity.getNavigator().noPath())
{
EntityLivingBase target = this.entity.getAttackTarget();
Vec3d vec3d = null;
if (target instanceof EntityCreature)
{
vec3d = RandomPositionGenerator.findRandomTarget((EntityCreature) target, 10, 7);
} else
{
vec3d = RandomPositionGenerator.findRandomTarget(this.entity, 10, 7);
}
if (vec3d != null)
{
this.xPosition = vec3d.xCoord;
this.yPosition = vec3d.yCoord;
this.zPosition = vec3d.zCoord;
this.entity.getNavigator().tryMoveToXYZ(this.xPosition, this.yPosition, this.zPosition, this.speed);
}
}
return this.entity.attackStateMachine == 0;
}
@Override
public void startExecuting()
{
this.entity.getNavigator().tryMoveToXYZ(this.xPosition, this.yPosition, this.zPosition, this.speed);
}
}