Added Runic Shielding upgrade to the Living Armour.

This commit is contained in:
WayofTime 2016-02-11 17:53:20 -05:00
parent 460df89e10
commit 95354ad557
8 changed files with 225 additions and 9 deletions

View file

@ -0,0 +1,58 @@
package WayofTime.bloodmagic.compat.thaumcraft;
import net.minecraft.nbt.NBTTagCompound;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeThaumRunicShielding extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 12, 20, 35, 49, 78, 110, 160, 215, 320 };
public static final int[] healthModifier = new int[] { 2, 4, 6, 8, 10, 13, 16, 19, 22, 25 };
public LivingArmourUpgradeThaumRunicShielding(int level)
{
super(level);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.thaumRunicShielding";
}
@Override
public int getMaxTier()
{
return 10;
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "thaumRunicShielding";
}
@Override
public int getRunicShielding()
{
return healthModifier[this.level];
}
}