Created ItemLivingArmour as a replacement for the Bound armour. Initial implementation completed.
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2 changed files with 61 additions and 3 deletions
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package WayofTime.bloodmagic.item.armour;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.registry.ModItems;
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public class ItemLivingArmour extends ItemArmor {
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public static String[] names = { "helmet", "chest", "legs", "boots" };
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public ItemLivingArmour(int armorType) {
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super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
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setUnlocalizedName(BloodMagic.MODID + ".livingArmour.");
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setMaxDamage(250);
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
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if (this == ModItems.livingArmourChest
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|| this == ModItems.livingArmourHelmet
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|| this == ModItems.livingArmourBoots) {
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return "bloodmagic:models/armor/boundArmour_layer_1.png";
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}
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if (this == ModItems.livingArmourLegs) {
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return "bloodmagic:models/armor/boundArmour_layer_2.png";
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} else {
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return null;
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}
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}
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@Override
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public String getUnlocalizedName(ItemStack stack) {
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return super.getUnlocalizedName(stack) + names[armorType];
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}
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}
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